Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 28, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch Richard Rouse III discuss the design of The Church in the Darkness

August 28, 2019 | By Bryant Francis




Taking inspiration from the dark, uncomfortable corners of human society is a big challenge for game developers. But for Richard Rouse III and Paranoid Productions, that was one of the biggest goals when creating The Church in the Darkness, a new stealth game that pits players against a fictional cult inspired by The People's Temple, Children of God, and more. 

We've gotten to talk to Rouse a few times about the game's development, and now that the game's out, he was kind enough to drop by the GDC Twitch channel to share some of the lessons from the making of The Church in the Darkness. Now for your convenience, you can watch the full conversation with Rouse in the video above. 

If you're interested in participating in more interviews with developers like Rouse, or in interesting GDC talks, be sure to follow the GDC Twitch channel!



Related Jobs

Futureplay
Futureplay — Helsinki, Finland
[01.28.20]

Senior Game Designer
HERE
HERE — Carlsbad, California, United States
[01.27.20]

Sr Software Enginer- Unity 3D
Embodied Inc.
Embodied Inc. — Pasadena, California, United States
[01.23.20]

Jr Performance Designer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[01.23.20]

Principal Writer









Loading Comments

loader image