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May 24, 2019
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Video: The making of Larian Studios' Divinity: Original Sin 2

May 14, 2019 | By Staff

May 14, 2019 | By Staff
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More: Console/PC, Indie, Art, Audio, Design, Production, Video, Vault



In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out.

Vincke is a strong believer in the power of iteration, and in the course of his talk he walked the audience through the ways in which the team tried to iterate on Original Sin's design at every level, with varying levels of success.

The team learned a lot about how to design and organize for iteration, and Vincke shared some of those lessons alongside plenty of examples of both success and failure.

His talk was a fantastic deep dive into the development process of one of the most critically-acclaimed RPGs of 2017, and now you can watch it (completely free!) over on the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.



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