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Location: Brighton, England
We're looking for a highly adept Technical Designer to join the Dream Harvest Family full time at our office in Brighton (Though you can start remote).
You'll have a passion for one or more of the following: System Design, Mission Design, Content Design.You'll also have technical knowledge of scripting and/or programming in areas such as Gameplay, AI, Tools, Animation, etc.
You'll be working side by side with our Lead Designer / Gameplay Programmer, Milcho, handcrafting exciting gameplay scenarios across Solo, Co-Op, and PVP; you’ll also work with our Narrative Designer, Danny, to ensure those gameplay scenarios synergise with the story in meaningful ways.
You'll have a similar experience on at least 1 commercially-released game and experience with working in a game engine (Unity, Unreal, etc), and solid experience scripting in any scripting language.
WORKING AT DREAM HARVEST
At Dream Harvest, we're a small team building big, genre-defining experiences. We pride ourselves on the multi-disciplined nature of our team and it's important for us that every member of the team has a voice in the direction we take our games and studio.
Working at Dream Harvest, your work will have a serious impact and will be integral to the success of our games. You'll get the chance to work closely with all the other disciplines at the studio and really put your stamp on everything we work on.
WHAT WE OFFER
WHAT YOU'LL BE WORKING ON:
NeuroSlicers is a highly tactical cyberpunk RTS that turns the genre on its head by focusing on fast, macro and total information gameplay, short 8-12 min matches, epic global objectives and a dark cyberpunk narrative campaign that carefully combines Solo, Co-Op and competitive PVP into a seamless whole.
If you have any questions about this or any of our other roles feel free to speak to the team directly on our Discord.
Interested? Apply now.
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