Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 21, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Take a look at the making (and marketing) of Dawn of Man

March 13, 2019 | By Bryant Francis




Dawn of Man, the Stone Age simulator from developer Madrugo Works, burst onto Steam a few weeks ago and is still floating near the top of the Steam charts. After a few weeks managing the game's launch Madrugo Works' Martino Figueroa was kind enough to drop by the GDC Twitch channel for a chat about the design and development of Dawn of Man. 

If you're curious how a three-person studio based out of Spain (with a team of international contractors) could scrape together a simulation game that catches players' attention, you can now watch the full Q&A with Figueroa in the video above. If you're a small developer hoping to make a unique game that succeeds on Steam, the back half of the chat includes a discussion about the low-energy YouTube marketing campaign Madrugo Works used to generate Steam Wishlists. 

And for more curated GDC talks and developer interviews, be sure to follow the GDC Twitch channel. 



Related Jobs

FoxNext Games
FoxNext Games — San Jose , California, United States
[05.20.19]

Senior Character Artist
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[05.20.19]

Experienced Game Developer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[05.20.19]

Technical Artist - Cinematics
Insomniac Games
Insomniac Games — Burbank, California, United States
[05.20.19]

Lead Character TD









Loading Comments

loader image