Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 20, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Get a job: Ascendant Studios is hiring an Animator

Get a job: Ascendant Studios is hiring an Animator

February 20, 2019 | By Staff

February 20, 2019 | By Staff
Comments
    Post A Comment
More: Console/PC, Art, Recruitment



The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Animator, Ascendant Studios

Location: San Rafael, California

Ascendant Studios is a brand new Triple-A video game studio, located in downtown San Rafael, in the heart of the San Francisco Bay Area. Founded by industry veterans of such games as Dead Space, Call of Duty: WW2, and Telltale’s The Walking Dead, Ascendant Studios is striving to create games that are original and groundbreaking. We combine deep industry knowledge with strong innovation and a fierce creative spirit.

Ascendant Studios is looking for an animator to help bring our first title to life. This is a full time, on-site position at our office in San Rafael, California. Our ideal applicant has a solid animation background paired with strong technical ability and pipeline knowledge. Prior work in games is required, and experience with Unreal Engine would be a big plus. 

Key Responsibilities 

  • Animate a variety of character types, creatures, and environmental objects using a blend of keyframe and mo-cap
  • Collaborate with programmers and tech artists to implement animations into the Unreal Engine
  • Work with the team to establish guidelines and requirements for animation across the game, and to solidify the visual feel of the game
  • Give, receive, and make changes to your work based on constructive feedback
  • Iterate on animations based on gameplay requirements and artistic direction

Requirements

  • 3-5+ years of experience as an animator in the video game industry
  • Familiarity with the technical aspects of animation and implementation
  • Expert proficiency with Maya
  • Solid foundational animation skills, such as timing, weight, and human anatomy
  • Ability to work independently, problem solve on the fly, and collaborate efficiently across disciplines in a small, fast moving team

Good to Have

  • Experience working with Unreal Engine, including Aim Offsets, Blend Spaces, Blueprints, State Machines, and Sequencer
  • Experience with rigging and rig creation, motion capture recording and processing, or Python/MEL scripting
  • Previous experience working on an AAA, 1st person, console title

Interested? Apply now.

About the Gamasutra Job Board

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[11.19.19]

Lead Character Artist
Big Red Button Entertainment
Big Red Button Entertainment — El Segundo, California, United States
[11.19.19]

Unity UI/UX Programmer
Wevr
Wevr — Venice, California, United States
[11.19.19]

Environment Artist
Simutronics Corp
Simutronics Corp — Maryland Heights, Missouri, United States
[11.19.19]

UI/UX Designer









Loading Comments

loader image