This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Released last year, id Games' latest Doom earned a variety of plaudits from players, critics, and devs, including a fair bit of praise for its earnest, over-the-top soundtrack.
To shed light on how it was made, at GDC 2017 composer Mick Gordon offered up a behind-the-scenes look at the compositional process, production techniques and creative philosophies that went into scoring the game.
Specifically, Gordon reflected on how to best create a high-energy soundtrack that complements a game's core design without drowning it out. Covering musical sound design, synthesis techniques, compositional approach, interactive music, mixing, and working remotely, his talk was both practical and engaging.
If you didn't get to see it in person (or just want to refresh yourself) you can now watch Gordon's talk for free on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Gamasutra and GDC are sibling organizations under parent UBM Americas