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August 5, 2020
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Huuuge Games has purchased interactive ad company Playable Platform  
by Chris Kerr [07.15.20]
Mobile studio Huuuge Games has purchased Dutch advertising company Playable Platform for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Tilting Point acquires Plamee Studios and FTX Games assets  
by Chris Kerr [07.15.20]
Tilting Point has acquired Plamee Studios along with the assets and games of publisher FTX Games from gambling technology company Playtech.
Smartphone/Tablet, Business/Marketing

A 'nod' to Command and Conquer's Construction Yard 2
by Gamasutra Community [07.15.20]
Command and Conquer is built around a number of systems that I absolutely love, from its resource harvesting system to how it handles base building. And it's that I want to talk about right now: base building. In particular, the Construction Yard/MCV.
Console/PC, Design

Report: Sony increasing PlayStation 5 production by 50 percent  
by Chris Kerr [07.15.20]
Sony will increase PlayStation 5 production by up to 50 percent to capitalize on demand created by the coronavirus pandemic.
Console/PC, Production, Business/Marketing

Don't Miss: How adding 0.2 seconds to Halo 3's sniper rifle fire rate changed the game  
by Staff [07.14.20]
In this classic 2010 GDC talk, Bungie's Jaime Griesemer discusses the decision to change the reload of Halo 3's sniper rifle from .5 to .7 seconds -- and its surprising ramifications.
Console/PC, Design

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

Get a job: Join Airship Syndicate as a Junior to Mid Programmer  
by Staff [07.14.20]
If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you.
Console/PC, Recruitment

Stadia's Click to Play aims to speed up game launches with sharable, instant-play links  
by Alissa McAloon [07.14.20]
One of the nifty features meant to set the cloud-based game platform Google Stadia out from the crowd has officially gone live.
Console/PC, Social/Online

Christophe Derennes named head of Ubisoft Montreal after Yannis Mallat's resignation 1
by Alissa McAloon [07.14.20]
Ubisoft has placed Christophe Derennes at the head of Ubisoft Montreal after its previous head, Ubisoft Canada CEO Yannis Mallat, resigned in response to stories of misconduct throughout Ubisoft.
Console/PC

Video: System design advice for mobile free-to-play games  
by Staff [07.14.20]
In this GDC 2018 session Scopely's Evan Losi presents a practical take on system design, starting with the one resource that is universal to all games: time.
Smartphone/Tablet, Design, Video, Vault

Enjoy musical performances from these remarkable artists during GDC Summer  
by Staff [07.14.20]
We're just a few weeks away from GDC Summer, and today we're excited to give you a sneak peek at the musical artists (from Mega Ran to 88bit) you can expect to enjoy (live!) during the event.
Console/PC, Audio, GDC

Blog: A beginner's guide to making your own games  
by Gamasutra Community [07.14.20]
This guide is made for new and aspiring indie devs who have no prior knowledge of game development, covering essential parts of game development from the idea to the finished game.
Console/PC, Indie, Design, Production

Submit your video game artwork now for the GDC Summer Art Gallery  
by Staff [07.14.20]
Heads up, creators: Game Developers Conference organizers want to be sure you don't miss out on the opportunity to showcase some of your remarkable artwork at next month's exciting all-digital GDC Summer!
Console/PC, Art, Audio, GDC

Blog: Improving narrative accessibility 2
by Gamasutra Community [07.14.20]
Games stories are getting increasingly intricate, and are often a core selling point of a game. Yet games don't usually provide players with tools needed to follow a story.
Design, Production

PUBG has sold over 70 million copies worldwide  
by Chris Kerr [07.14.20]
Popular battle royale title PlayerUnknown's Battlegrounds has sold over 70 million copies to date. 
Production, Business/Marketing

Mobile company Nifty Games opens first internal development studio  
by Chris Kerr [07.14.20]
Mobile game company Nifty Games has opened a new development studio in Chicago to create "mobile-first" sports titles.
Smartphone/Tablet, Production, Business/Marketing

Blog: Money or passion? How to become an indie entrepreneur 3
by Gamasutra Community [07.14.20]
If you want to be making games for decades, there's no point in choosing between creating things you love or making enough money to sustain your studio. You need a system to do both successfully.
Production, Business/Marketing

The surprising way that paid DLC works 3
by Simon Carless [07.14.20]
So, paid DLC - new levels, modes, etc - specifically those made for PC games on Steam. It's way better for devs than you think, and here's why!
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Join the Mountaintop Studios team as a remote Graphics Engineer  
by Staff [07.13.20]
We're looking for a Graphics Engineer who's passionate about building extraordinary new experiences that inspire others. You'll play a crucial role in bringing our first title to life.
Programming, Art, Recruitment

Don't Miss: Inside Steam Diving Bell, a tool for 'wikipedia binging' Steam games 8
by Lars Doucet [07.13.20]
Designing a tool for browsing Steam games "Wikipedia binge" style.
Console/PC, Indie, Programming, Design, Business/Marketing