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July 17, 2019
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Behind the audio of Total War: Three Kingdoms 1
by Tom McCaren, Valentin Goellner [07.02.19]
Creative Assembly's audio designer and senior audio designer offer an inside look at the audio of the recently released Total War: Three Kingdoms - including how ASMR influenced the sound design.
Audio, Design, Video

Miyamoto: Costs and dwindling appeal make new adventure games a hard sell 1
by Alissa McAloon [07.01.19]
"Regarding adventure games, I have also helped develop many of them beginning with Shin Onigashima, but it’s very hard to make one in the current environment."
Console/PC

Get a job: Join Disbelief as a Senior Programmer  
by Staff [07.01.19]
Disbelief is looking for a senior programmer for a full-time position in either Cambridge, MA or Chicago, IL.
Programming, Recruitment

Don't Miss: The secrets of cloth simulation in Alan Wake 11
by Henrik Enqvist [07.01.19]
Remedy animation programmer Henrik Enqvist takes a look at how the team created a believable tweed cloth simulation on the title character's jacket in horror-thriller Alan Wake.
Console/PC, Programming, Art

Focus Home reports record year as Farming Simulator 19 passes 2 million sold  
by Alissa McAloon [07.01.19]
Focus Home Interactive closed its 2018-2019 financial year with record revenue, a milestone it hit with no small amount of help from strong sales of both Vampyr and Farming Simulator.
Console/PC, Business/Marketing

Chinese government revokes business license of Devotion publisher Indievent 3
by Alissa McAloon [07.01.19]
The Chinese government has revoked the business license of one of the companies behind the Taiwanese horror game Devotion.
Console/PC, Business/Marketing

Video: Darkest Dungeon's 'camp counselor' approach to community management  
by Staff [07.01.19]
In this 2017 GDC talk John Lindvay explains why Darkest Dungeon dev Red Hook adopted a 'camp counselor' approach to community management, and how it helped foster strong relationships with players.
Indie, Business/Marketing, Video, Vault

Sponsored: Learn how to massively scale your multiplayer game with this free webinar  
by Redis Labs [07.01.19]
Join Redis Labs and Gamasutra for this free webinar on how developers can scale their multiplayer games using multiple cloud providers and without driving up costs.
Social/Online

Sony considers turning to studio acquisitions as competition rises 2
by Alissa McAloon [07.01.19]
SIE CEO Jim Ryan says that "content is becoming more important than ever before" now that major players like Google are making moves in the game industry.
Console/PC, Business/Marketing

Editor Roundtable: What's up with game subscription services? 4
by Staff [07.01.19]
The Gamasutra editorial team takes a moment to discuss what game subscription services mean for the video game business.
Console/PC, Business/Marketing

Age of Empires series brings in over 1 million players each month 1
by Chris Kerr [07.01.19]
There hasn't been a new mainline Age of Empires release in close to 15 years, but the real-time strategy franchise still has a fair bit of pulling power.
Console/PC, Business/Marketing

Nexon becomes majority owner of fledgling Swedish studio Embark  
by Chris Kerr [07.01.19]
Tokyo-headquartered publisher Nexon has grabbed a majority stake in Stockholm-based studio Embark, which was established by DICE founder and EA's former chief design officer Patrick Söderlund.
Production, Business/Marketing

Remedy has acquired the publishing rights to Alan Wake from Microsoft  
by Chris Kerr [07.01.19]
Finnish developer Remedy Entertainment has acquired the publishing rights to Alan Wake from Microsoft.
Console/PC, Business/Marketing

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: New World Interactive, Cold Iron Studios, and more are hiring now!  
by Staff [06.28.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [06.28.19]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida offers a behind the scenes look at the creation, struggle, and eventual relaunch of the second major Final Fantasy MMORPG.
Console/PC, Social/Online

Gumi lays off 32 with closure of Gumi Europe  
by Alissa McAloon [06.28.19]
Gumi has shut down both its Paris-based Gumi Europe studio and the mobile game Brave Frontier: The Last Summoner it had developed.
Smartphone/Tablet

Valve Index makes VR prettier, but it's the controllers that steal the show 2
by Kris Graft [06.28.19]
We go hands-on with Valve's impressive new VR system, the Index, and dig into what this means for VR game developers and the future of the medium.
VR, Business/Marketing

Just Cause dev Avalanche partners with Nitro Games on new mobile project  
by Chris Kerr [06.28.19]
Just Cause developer Avalanche Studios has partnered up with Nitro Games to create a brand new mobile title.
Smartphone/Tablet, Business/Marketing

Stadia head: Devs, publishers, and players aren't ready for a subscription-only platform 2
by Alissa McAloon [06.28.19]
Stadia head Phil Harrison says that the decision to sell full price games alongside support for subscription services aims to give players and devs more choice.
Console/PC, Social/Online, Smartphone/Tablet