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August 5, 2020
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Mobile dev Carbonated raises $8.5 million in seed funding  
by Alissa McAloon [07.16.20]
Carbonated has raised $8.5 million at the close of a seed funding round, money the California-based team plans to use to get its first project, an AI-driven squad-based shooter for mobile, off the ground.
Smartphone/Tablet

Get a job: Join Futureplay as a Senior Game Animator  
by Staff [07.16.20]
We're now on the lookout for a Senior Game Animator to join our team and help us build on the top quality animations Futureplay is already known for.
Art, Recruitment

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Designing a domestic hunter-killer thriller the Hello Neighbor way  
by Alissa McAloon [07.16.20]
Dynamic Pixels lead designer Nikita Kolesnikov tells Gamasutra a tale of how the small mobile studio scaled up to build a stealth horror game with a terrifying AI -- and what went awry along the way.
Console/PC, Design

Video: Uses and abuses of analytics in games  
by Staff [07.16.20]
In this GDC 2018 session Kongregate's Emily Greer exposes common pitfalls in data analysis to provide practical guidance on how to improve the rigorousness of your tests and the quality of your data.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Microsoft ending production of Xbox One X and Xbox One S All-Digital Edition  
by Alissa McAloon [07.16.20]
The Xbox One S is the only console Microsoft looks to be keeping in production as attention shifts toward the next-generation of video game consoles.
Console/PC

Blog: Game composers and the importance of themes - Part 2 3
by Gamasutra Community [07.16.20]
The second instalment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference.
Audio, Production

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

TinyBuild nabs Hello Neighbor dev team, plans to invest $15M into the franchise  
by Chris Kerr [07.16.20]
TinyBuild has acquired the development team behind Hello Neighbor from Dynamic Beasts and announced plans to invest $15 million into the franchise.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: Looking at the response to accessibility in The Last of Us Part II  
by Gamasutra Community [07.16.20]
The Last Of Us Part II is a landmark moment for game accessibility, resulting in an outpouring of emotion from all across the community. I've pulled together a few examples.
Console/PC, Design

Microsoft is adding xCloud to Xbox Game Pass Ultimate in September  
by Chris Kerr [07.16.20]
As rumored earlier this year, Microsoft is bringing Xbox Game Pass and Project xCloud together under the Xbox Game Pass Ultimate membership.
Console/PC, Business/Marketing

A new skull has been added to Halo 3 after 13 years  
by Chris Kerr [07.16.20]
The revamped PC version of Halo 3 features some notable technical improvements, but what's really got fans talking is the inclusion of a new skull. 
Console/PC, Design, Business/Marketing

Blog: 13 free tools to develop and manage your game remotely 1
by Gamasutra Community [07.16.20]
Having a good set of tools to help your remote team work and communicate is imperative. My team has worked together remotely for over two years now - these are the free tools we've found success with.
Design, Production, Business/Marketing

Designing the real-time stealth and combat of Desperados III 1
by John Harris [07.16.20]
Mimimi Games creative director Dominik Abé sits down with Gamasutra to share the secrets of Desperados III's real-time stealth, and explore how predictability and randomness interact in its level design.
Console/PC, Design

Media Molecule's Dreams named GOTY at 2020 Games for Change Awards  
by Alissa McAloon [07.15.20]
The awards aim to highlight games throughout the industry that "[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: Building an audience early with visuals-first development in Ooblets 1
by Staff [07.15.20]
Early in development, Ooblets already had a large following and many Patreon backers. The makers of the game explain why publicly sharing their game's development from day one helped them.
Console/PC, Indie, Art, Business/Marketing

Reggie Fils-Aimé is now a strategic adviser for indie publisher Rogue Games  
by Alissa McAloon [07.15.20]
Former Nintendo of America president Reggie Fils-Amié has adopted another retirement pastime: acting as a strategic adviser for indie publisher Rogue Games.
Console/PC, Indie

Video: A guide to creating high-resolution pixel art and animation  
by Staff [07.15.20]
In this GDC 2018 talk Firaxis Games' Kyle Bunk demonstrates the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development.
Console/PC, Indie, Art, Video, Vault

Valve, Oculus veteran Anna Sweet signs on as Bad Robot Games CEO  
by Alissa McAloon [07.15.20]
Anna Sweet, former senior product & business manager at Valve and Oculus’ previous head of dev strategy, is now the CEO of filmmaker J.J. Abrams’ game dev studio.
Console/PC, Smartphone/Tablet

GDC Summer attendees, look forward to a Q&A with veteran producer Rod Fergusson!  
by Staff [07.15.20]
A veteran game producer and closer who's helped ship everything from BioShock Infinite to Gears 5, Rod Fergusson will answer your questions at GDC Summer next month!
Console/PC, Production, GDC