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July 17, 2019
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Artifact's pricing and value didn't quite line up, says consulting designer 4
by Alissa McAloon [07.03.19]
"Obviously, when the customer's complaining about it, there's something wrong," says veteran MtG designer Skaff Elias
Console/PC, Social/Online

Blog: MVP like Nintendo in 1980 5
by Gamasutra Community [07.03.19]
How one of Nintendo's least-known Minimum Viable Products shaped the history of handheld gaming.
Design, Business/Marketing

Blog: How game developers can get the most out of Discord 1
by Jared Neal [07.03.19]
A Former Discord QA engineer explains how to build your superfan base with some simple tips from Modus Indie Access.
Console/PC, Social/Online

Man sentenced to 2 years in prison for 2013 DDoS attack against Daybreak  
by Alissa McAloon [07.03.19]
The Southern District of California’s U.S. Attorney’s Office says that the court has ordered the perpetrator to pay $95,000 in restitution to Daybreak and serve 27 months in prison.

Series: Your Story Universe developer Endless Entertainment lays off 7 staff  
by Alissa McAloon [07.03.19]
Endless Entertainment confirmed the layoffs in a statement given to Gamastura, saying that the decision was a reflection of a slowing development cycle rather than the performance of any individuals affected.

Blog: The design trade-offs behind Way of Rhea's entity system  
by Gamasutra Community [07.03.19]
Here's an explainer detailing some of the trade-offs I made when designing Way of Rhea's entity system.
Design, Production

Optimizing the complex mechanics of Project Hospital 1
by Gamasutra Community [07.03.19]
Getting a tycoon game with a lot of complex mechanics running well is a long process -- let's have a look at some examples and tricks used in Project Hospital.

Blog: Charting the pacing of Uncharted 2 - Part 2  
by Gamasutra Community [07.02.19]
Uncharted 2 has some of the most exceptional pacing in action-adventure video game history. Let's take a look at what that means and how the game achieves it.

Don't Miss: The undying allure of the Metroidvania 19
by Christian Nutt [07.02.19]
This 2015 chat sees Gamasutra speaking to a swath of developers about the "Metroidvania" genre -- what drew them to it, and its potential.
Console/PC, Design

Get a job: Vicarious Visions is hiring a Software Engineer  
by Staff [07.02.19]
As a Software Engineer at Vicarious Visions you will be a crucial part of the development team collaborating with team members and others to deliver triple-A quality code.
Programming, Recruitment

Epic pledges to cover refund costs for crowdfunded Epic Games Store exclusives  
by Alissa McAloon [07.02.19]
Epic Games CEO Tim Sweeney says the company will foot the bill for any future Kickstarters that partner with Epic on an exclusivity deal and have backers ask for refunds as a result.
Console/PC, Social/Online

Summer Games Done Quick closes 2019 event with $3 million raised for MSF  
by Alissa McAloon [07.02.19]
Games Done Quick's summer speedrunning marathon SGDQ raised over $3 million for Doctors Without Borders (MSF) this year, a new record for the organization.

Video: The dialog systems and tools of Firewatch  
by Staff [07.02.19]
In this 2017 GDC session, Unity's William Armstrong and Campo Santo's Patrick Ewing discuss the logic, tools, and workflow behind the dialog system used on Firewatch.
Indie, Design, Video, Vault

Valve to release Index 3D models to aid VR headset and controller mods  
by Alissa McAloon [07.02.19]
Valve is releasing a GitHub repository that includes a number of resources aimed at letting Valve Index owners create their own physical modifications for the recently released VR headset and controllers.

Shenmue 3 dev to offer backer refunds over Epic Games Store exclusivity 4
by Alissa McAloon [07.02.19]
Ys Net is offering multiple solutions for backers upset by the game's timed PC exclusivity, but reiterates that both Epic and publisher Deep Silver have provided vital support to the project so far.
Console/PC, Business/Marketing

See all XRDC has to offer at a 20% discount with this special holiday promo!  
by Staff [07.02.19]
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with the special 4th of July promo code XR19JULY20!
VR, Serious, Audio, Design, Production, Business/Marketing, XRDC

Blog: Designing fun movement in video games 1
by Gamasutra Community [07.02.19]
Moving a character is so common in games that players and designers often take it for granted, however, designing great movement can make simply controlling a character fun.

Free-to-play studio Redhill Games secures $11.4 million investment  
by Chris Kerr [07.02.19]
Redhill Games, the studio opened by former Remedy CEO and Wargaming development exec Matias Myllyrinne last year, has secured $11.4 million in funding. 
Console/PC, Production, Business/Marketing

Valve is exploring 'several ways' of doing untethered Index VR 2
by Chris Kerr [07.02.19]
Valve might have only just launched its Index VR headset, but the company is already dreaming up ways to improve the device.
VR, Design, Business/Marketing

Blog: Historians discuss Total War: Three Kingdoms  
by Gamasutra Community [07.02.19]
Historians John Harney and Maggie Greene discuss Creative Assembly's latest Total War title. Topics include the Three Kingdoms period, Confucianism, Chinese literature, and cultural history.