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January 19, 2021
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A rare look at the compassionate game design of Shigeru Miyamoto  
by Alissa McAloon [12.21.20]
The New Yorker's candid conversation with Nintendo's Shigeru Miyamoto offers a rare look at the legendary game maker's outlook on life and game design.
Console/PC, Design

Best of 2020: Level Design Analysis - Oxenfurt level in The Witcher 3: Wild Hunt 4
by Eduardo Tassi [12.21.20]
Level Design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4.
Console/PC, Design

Gamasutra's Best of 2020: Bryant Francis' top 10 games 1
by Bryant Francis [12.21.20]
Here are contributing editor Bryant Francis' top 10 games of 2020.
Console/PC, Design

Best of 2020: The trends and events that defined the year for game devs  
by Bryant Francis, Alissa McAloon [12.21.20]
2020 was a lot. We recapped the events and trends that shaped the game industry in this definitely-no-good-very-bad-year.
Console/PC, Social/Online, Indie, Business/Marketing

The IGF 2021 call for judges is now open!  
by Staff [12.21.20]
Developers, journalists, academics, now is the time to join the 2021 IGF Awards as an official Judge! Submit your application today.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: How adding an in-game store gives games a competitive advantage  
by Xsolla [12.21.20]
To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper

MAG Interactive acquires mobile studio Apprope for $6 million  
by Chris Kerr [12.21.20]
Swedish game company MAG Interactive has purchased mobile studio Apprope for an initial SEK 50 million.
Smartphone/Tablet, Business/Marketing

Rovio has named Alexandre Pelletier-Normand as its new CEO  
by Chris Kerr [12.21.20]
Alexandre Pelletier-Normand has been appointed as the new CEO of Rovio Entertainment, following the previously announced departure of Kati Levoranta.
Smartphone/Tablet, Business/Marketing

Best of 2020: How System Era overcame creative paralysis to fix Astroneer's crafting system  
by Staff [12.18.20]
System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system.
Console/PC, Design

CD Projekt now pledges to help refund retail copies of Cyberpunk 2077 1
by Alissa McAloon [12.18.20]
CD Projekt Red now says that it intends for "every owner of a physical copy, or a digital copy bought at retail" to receive a refund for their purchase of Cyberpunk 2077.
Console/PC, Business/Marketing

Xbox offering full refunds for Cyberpunk 2077 but isn't removing it from sale  
by Alissa McAloon [12.18.20]
Microsoft is offering full refunds to those that bought Cyberpunk 2077 digitally but doesn't currently plan to delist the infamously buggy console game.
Console/PC, Business/Marketing

Microsoft Flight Simulator has amassed over 2 million players in four months  
by Chris Kerr [12.18.20]
Microsoft Flight Simulator has become the fastest growing entry in the series after attracting over 2 million players in four months. 
Console/PC, Business/Marketing

CD Projekt hasn't discussed removing Cyberpunk from Xbox platforms  
by Chris Kerr [12.18.20]
Cyberpunk 2077 likely won't be removed from the Microsoft Store, according to CD Projekt chief executive Adam Kicinski. 
Console/PC, Business/Marketing

Blog: Developing Raji: An Ancient Epic and crossing the finish line  
by Gamasutra Community [12.18.20]
Raji: An Ancient Epic is developed by Nodding Head Games. It is an action-adventure storyline, where the human realm is witnessing a demonic invasion.
Design, Production

Sony removes Cyberpunk 2077 from PlayStation Store, promises refunds 3
by Bryant Francis [12.17.20]
UPDATE: Sony has taken the unprecedented step of not only allowing players to get refunds for Cyberpunk 2077, but de-listing the game from the PlayStation Store.
Console/PC, Business/Marketing

Opinion: Game company acquisitions & the 'growth stock bubble' 2
by Gamasutra Staff [12.17.20]
Why are some companies in the game biz - from Embracer Group to Keywords - going on studio buying sprees right now? Should we be worried about it, and what are the larger financial underpinnings?
Console/PC, Indie, Art, Design, Production, Business/Marketing

Best of 2020: Breaking linear character progression with Outer Worlds' flaw system 5
by Staff [12.17.20]
The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner.
Console/PC, Design

Blog: Hands on - Predicting players' thinking  
by Gamasutra Community [12.17.20]
A hands-on guide to how you predict and control the player's meaning-making by differentiating between cognitive and behavioral goals in sequencing a motivating game space.

Deadline for GDC Core Concepts talk submissions extended to Jan. 11th  
by Staff [12.17.20]
Good news game developers! The deadline for submitting a GDC 2021 Core Concepts talk has been extended to January 11th.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Musical approaches to timed challenges - Part 2  
by Gamasutra Community [12.17.20]
Part two of this two-part article series explores musical approaches to timed challenges in Fail Factory and Spyder.
Audio, Design