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September 18, 2021
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Diablo II: Resurrected won't feature TCP/IP multiplayer after all  
by Bryant Francis [08.11.21]
The development team behind Diablo II: Resurrected have announced that the game won't feature the TCP/IP networking that helped defined the original game’s multiplayer experience.
Console/PC, Programming, Business/Marketing

What developers should eliminate from their publishing agreement - Part 4 1
by Chris Kerr [08.11.21]
Games industry lawyer Tim Repa Davies offers a brief look at the publishing licenses contained in publishing contracts, including what they are, what can go wrong, and what devs should look out for.
Business/Marketing

Google scrapped Stadia studios due to 'level of investment required to reach scale,' say ex-Stadia devs 4
by Chris Kerr [08.11.21]
Two former Stadia devs claim Google's fleeting internal development plans unravelled because the tech giant underestimated "the level of investment required to reach scale."
Production, Business/Marketing

Typhoon devs launch new studio, secure Savage Planet rights from Google 1
by Chris Kerr [08.11.21]
"We think player stories are much more interesting than authorial narratives, and we think there’s a lot left to discover in player driven humor, so whatever we do will include these pillars."
Production, Business/Marketing

Blog: How difficulty impacts motivation in game design 2
by Gamasutra Community [08.11.21]
Continuing my thoughts on difficulty design, I want to spend a few minutes discussing player motivation and how it can push someone to keep playing a game, or cause them to bow out if they feel stuck.
Design

Activision Blizzard shareholder calls cultural reform plans 'deficient' and 'inadequate' 4
by Chris Kerr [08.11.21]
Activision Blizzard shareholder SOC Investment claims the company's plan to reform its culture in the wake of widespread misconduct allegations is "deficient" and "inadequate."
Business/Marketing

Azerion has taken charge of Softgames' web browser game business  
by Chris Kerr [08.11.21]
Digital game company Azerion, best known as the owner of Habbo developer Sulake, has taken over the web games business of German casual developer Softgames.
Business/Marketing

Don't Miss: Behind the solo dev effort that birthed Stardew Valley 49
by Chris Baker [08.10.21]
Eric Barone talked to Gamasutra about the long and difficult solo process that ended up giving birth to Stardew Valley.
Console/PC, Production

Chinese state media's comments tank PUBG maker's stock market debut  
by Bryant Francis [08.10.21]
Krafton, the developer behind PUBG: Battlegrounds, faced a dismal stock market launch after Chinese authorities pushed more online gaming restrictions on its major partner Tencent.
Console/PC, Business/Marketing

Revenue and loss from operations beat expectations as Unity closes out Q2  
by Alissa McAloon [08.10.21]
Unity has closed out Q2 of its 2021 financial year with gains in both revenue and profit compared to the year prior.
Console/PC

Congress turns its eye toward loot box regulation in letter to developers 1
by Bryant Francis [08.10.21]
Several Congresspersons led by Senator Ed Markey (D-MA) are urging large game companies to adopt improved standards for loot box design.
Console/PC, Business/Marketing

Unity to acquire remote desktop tool maker Parsec for $320 million  
by Alissa McAloon [08.10.21]
Unity has entered into an agreement to acquire Parsec, the company behind the game-centric remote desktop app of the same name, for a grand total of $320 million in cash.
Console/PC, Social/Online

Get a job: PlayQ is hiring a Senior QA Tester  
by Staff [08.10.21]
PlayQ is looking for a motivated, highly technical Senior QA Tester to contribute to the development of world-class mobile games targeting a mass market.
Console/PC, Programming, Recruitment

Xsolla lays off 150 after an algorithm ruled staff 'unengaged and unproductive' 2
by Alissa McAloon [08.10.21]
Xsolla laid off roughly one-third of its workforce after an algorithm employed by the company decided those 150 individuals were "unengaged and unproductive employees".
Console/PC, Smartphone/Tablet, Business/Marketing

Niantic acquires 3D scanning app Scaniverse to expand 'real-world gameboard'  
by Chris Kerr [08.10.21]
Pokemon Go developer Niantic has acquired 3D scanning mobile app Scaniverse for an undisclosed fee.
VR, Business/Marketing

GameMaker Studio 2 pivots to subscription model and expands free version  
by Chris Kerr [08.10.21]
YoYo Games is making GameMaker Studio 2 free to all developers looking to learn the ropes, meaning creators will only need to pay when they want to share and publish their project.
Programming, Design, Production, Business/Marketing

Blog: Using better interface layouts to alleviate your UX design burdens  
by Gamasutra Community [08.10.21]
This blog post talks about the role of hierarchical unfolding thinking in game UX design.
Design, Production

Mayhem Brawler dev Hero Concept nets $3 million to expand team  
by Chris Kerr [08.10.21]
Turkish game studio Hero Concept has secured $3 million in funding from WePlay Ventures to continue expanding its team.
Console/PC, Production, Business/Marketing

Oculus is doubling the storage of its base Quest 2 headset  
by Chris Kerr [08.10.21]
Oculus is doubling the base storage of its standalone Quest 2 headset to 128GB from 64GB.
VR, Business/Marketing

Thunderful acquires game studio To The Sky and movie production company Tussilago  
by Chris Kerr [08.10.21]
Swedish publisher Thunderful has completed a double swoop for nascent game studio To The Sky and film production company Tussilago.
Production, Business/Marketing