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July 17, 2019
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Cuphead has sold 4 million copies and has a Netflix adaptation on the way  
by Alissa McAloon [07.09.19]
Studio MDHR’s cartoonish platformer Cuphead has officially sold over 4 million copies since its 2017 release.
Console/PC, Indie

Opinion: Less is more - Why Observation's ending fell flat 1
by Katherine Cross [07.09.19]
No Code's voyeuristic space mystery Observation is an excellent game, but the final seconds of storytelling fall flat. Gamasutra columnist Katherine Cross explains.
Console/PC, Indie, Design

Mobile dev Million Victories raises $1.4 million  
by Alissa McAloon [07.09.19]
Million Victories, the French studio behind the upcoming mobile strategy game Million Lords, has raised $1.4 million to be put towards efforts in both marketing and studio expansion.
Smartphone/Tablet

Chat with the developers behind Children of Morta starting at 3PM EST  
by Bryant Francis [07.09.19]
The developers behind Children of Morta are taking your questions starting at 3PM EST.
Console/PC, Design, Video

Grab the new XRDC Healthcare Report and see how AR/VR is changing medicine! 1
by Staff [07.09.19]
XRDC presents the second edition of its AR/VR Healthcare Report, free to download and packed with useful insights on how AR/VR/MR is shaping the state and future of healthcare!
VR, Serious, Design, XRDC

Nintendo will move parts of Switch production from China to Vietnam  
by Chris Kerr [07.09.19]
Nintendo will move some aspects of Switch production from China to Vietnam, a company spokesperson has confirmed.
Console/PC, Production, Business/Marketing

Smite and Paladins developer Hi-Rez has opened its first UK studio  
by Chris Kerr [07.09.19]
Smite and Paladins developer Hi-Rez Studios has opened a new UK studio called Red Beard Games.
Production, Business/Marketing

Former Panic Button development director opens new studio Enduring Games  
by Chris Kerr [07.09.19]
Former Panic Button general manager and development director Adam Creighton has established a new studio in Austin, Texas.
Production, Business/Marketing

Exploring special game modes in a roguelike context 3
by Gamasutra Community [07.09.19]
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.
Design

Get a job: Digital Extremes is hiring a Senior Project Manager  
by Staff [07.08.19]
Digital Extremes' External Projects Group partners with developers across the globe to create original games for PC and console. We are seeking a Senior Project Manager to supervise this external development.
Console/PC, Production

Obituary: Eternal Darkness composer Steve Henifin  
by Alissa McAloon [07.08.19]
Henifin was a longtime composer and musician, lending his talents to the soundtracks of games like Eternal Darkness, Too Human, and several Metal Gear Solid titles throughout his career.
Audio

Video: Zachtronics' approach to open-ended puzzle design  
by Staff [07.08.19]
In this 2019 GDC talk, podcaster Drew Messinger-Michaels talks to Zachtronics' Zach Barth about the studio's puzzle design process, from the initial concept to mechanics to how story is integrated.
Indie, Design, Video, Vault

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.08.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: 50 common game camera mistakes -- and how to fix them 5
by Staff [07.08.19]
"Cameras are most noticeable when they fail." Thatgamecompany's John Nesky speaks about the importance of good camera design in games, and what he learned on the subject while working on Journey.
Console/PC, Social/Online, Indie, Programming

League of Legends leads Fortnite as Twitch's most viewed game of 2019  
by Alissa McAloon [07.08.19]
In terms of hours viewed, League of Legends is the most popular game on Twitch so far this year, beating out Fortnite by nearly 50 million hours.
Console/PC, Social/Online

Report: Sony, Microsoft, and Nintendo consider moving manufacturing out of China 1
by Alissa McAloon [07.08.19]
Update: Microsoft has denied rumors that it has plans to move production from China, while Nintendo has confirmed that some Switch production is being moved to Vietnam.
Console/PC

China's biggest game devs join forces to create new age rating system  
by Chris Kerr [07.08.19]
Some of China's most prominent game developers have banded together to create a new age rating system for games.
Business/Marketing

Blog: Why Academia: School Simulator hasn't done as well as similar games 18
by Gamasutra Community [07.08.19]
I explore why Academia: School Simulator might not be doing well compared to other similar games. It turns out theme and genre fit might be our biggest problem.
Business/Marketing

Report: Struggling HQ Trivia developer cuts workforce by 20 percent  
by Chris Kerr [07.08.19]
HQ Trivia has laid off around 20 percent of its remaining staff after the mobile game show app saw downloads plummet.
Smartphone/Tablet, Production, Business/Marketing

My Friend Pedro's journey from Flash cult hit to indie success 2
by Cian Maher [07.08.19]
'The game grew very organically and it was all about discovering as I went along,' creator Victor Agren explains in this inside look at how My Friend Pedro went from Flash cult hit to indie success.
Indie, Design