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July 24, 2019
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Pokemon Detective Pikachu is the second highest grossing video game movie ever
by Chris Kerr [07.17.19]
Pokemon Detective Pikachu has become the second highest-grossing video game movie of all time after bringing in $429 million worldwide at the box office.
Business/Marketing

Indie publisher Private Division splits from Swedish dev The Outsiders  
by Chris Kerr [07.17.19]
Private Division, the indie publishing label owned by Take-Two, has parted ways with Swedish developer The Outsiders.
Console/PC, Business/Marketing

Blog: Crowdfunding and tabletop games - A 2019 mid-year update  
by Gamasutra Community [07.17.19]
ICO Partners' very own Thomas Bidaux looks at the state of board games on Kickstarter in the first half of 2019.
Design, Business/Marketing

Nintendo is boosting Switch battery life through a slight hardware refresh  
by Chris Kerr [07.17.19]
Nintendo is releasing an upgraded version of the original Switch that will offer more battery life for your buck.
Console/PC, Business/Marketing

Q&A: Designing for deception in Werewolf-inspired Project Winter  
by John Harris [07.17.19]
There are a lot of survival games out there these days, but none that are quite like Other Ocean's Project Winter. We speak with Other Ocean to dig into this Werewolf-inspired multiplayer game of deception.
Console/PC, Design

GOG puts Heaven's Vault up for sale after declining to sell the game at launch 3
by Alissa McAloon [07.16.19]
The CD Projekt-owned storefront GOG has walked back an earlier decision about Inkle Studios' Heaven's Vault, announcing that it has changed its mind and will now sell the game on the digital store.
Console/PC, Indie, Business/Marketing

Gearbox wants crossplay in Borderlands 3, but it won't launch with it  
by Alissa McAloon [07.16.19]
Gearbox wants Borderlands 3 to be one of a growing number of games that have bridged the console gap for online multiplayer, but the feature won't be in the game on day one.
Console/PC, Social/Online

Get a job: iGotcha Studios is hiring a Unity Developer  
by Staff [07.16.19]
iGotcha Studios is looking for a passionate programmer ready to join an exciting, growing studio.
Programming, Recruitment

Designing experimental game Cultist Simulator for commercial success  
by Staff [07.16.19]
In this 2019 GDC talk, Weather Factory's Alexis Kennedy discusses the challenges and the advantages of the decisions made while creating the studio's digital tabletop sect sim Cultist Simulator.
Indie, Video, Vault

GameStop taps design firm R/GA to help keep its stores relevant 1
by Alex Wawro [07.16.19]
Struggling retailer GameStop is working with design firm R/GA to come up with new designs for its storefronts that offer 'streamlined' venues focused on things like eSports, or retro games.
Console/PC, Business/Marketing

Don't Miss: 20 difficult games worth revisiting and learning from  
by Staff [07.16.19]
In this classic feature 20 games with intriguing, influential, or otherwise notable difficulty systems are profiled to help game devs broaden their perspective on difficulty and learn some new tricks!
Console/PC, Indie, Design

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft's Uplay+ subscription library launches this fall with 100+ games 1
by Alissa McAloon [07.16.19]
Ubisoft has offered more details on the games that will be available under its Uplay+ subscription service when the service launches this fall.
Console/PC, Social/Online

GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

UK publisher Merge Games creates $4 million indie game fund  
by Chris Kerr [07.16.19]
UK publisher Merge Games has created a $4 million indie games fund to help smaller devs finance their projects and extend their marketing reach.
Production, Business/Marketing

Kickstarter suspends funding campaign for online game RAW over honesty concerns 1
by Chris Kerr [07.16.19]
Kickstarter has pulled the plug on the funding campaign for RAW, a sandbox MMORPG inspired by Grand Theft Auto Online and Rust.
Console/PC, Production, Business/Marketing

NetEase nabs minority stake in Dead by Daylight dev Behaviour Interactive  
by Chris Kerr [07.16.19]
Chinese internet and online game company NetEase Games has picked up a minority stake in Dead by Daylight developer Behaviour Interactive.
Production, Business/Marketing

Blog: The secrets of dynamic difficulty adjustment 4
by Gamasutra Community [07.16.19]
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong.
Design

The aggressive resource management of Doom Eternal 3
by Kris Graft [07.16.19]
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
Console/PC, Design

Don't Miss: Memoirs of a video producer who put Madden in Madden  
by Staff [07.15.19]
In this classic article, Ernest Adams recounts the hilariously strange and true '90s tale of how he struggled to put legendary football coach John Madden into EA's Madden NFL Football.
Console/PC, Art, Production