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January 19, 2021
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Blog: How many currencies should my game have? 1
by Gamasutra Community [01.08.21]
Wondering how many currencies to use in your free-to-play game? Or what should be their unitary prices? Or how to avoid that they suffer devaluation? This article might help you!
Design

Get a job: Sucker Punch needs a Producer  
by Staff [01.07.21]
Sucker Punch is looking for a Producer with a passion for video games.
Console/PC, Production, Recruitment

Video: Bootstrapping your own QA team  
by Staff [01.07.21]
In this 2017 GDC talk, USC Games' Jesse Vigil explains how they built a test group from rookies, volunteers, and only two working test kits to get Chambara through PS4 submissions.
Console/PC, Video

Blog: A BioShock Infinite level design analysis - Part 4  
by Gamasutra Community [01.07.21]
This fourth part of this analysis will cover enemies and the concept of "difficulty" in BioShock Infinite.
Console/PC, Design

Epic acquires RAD Game Tools 1
by Bryant Francis [01.07.21]
Epic has bought up RAD Game Tools, promising that its technology will be integrated into Unreal Engine and will still be available for non-Unreal developers.
Console/PC, Programming

Updated: Twitch, Discord suspend Trump-related accounts after Capitol assault  
by Bryant Francis [01.07.21]
Updated: Twitch and Discord have removed Trump-related accounts to prevent 'further violence' after Wednesday's assault on Capitol Hill.
Console/PC, Business/Marketing

Twitch removes popular emote after pro player's support for Capitol Hill mob  
by Bryant Francis [01.07.21]
Twitch has yanked a widely-used emote after the pro player that inspired its creation 'encouraged further violence' after pro-Trump mob stormed Capitol Hill yesterday.
Console/PC, Business/Marketing

Last call: Submissions for GDC 2021 Core Concepts close on Monday  
by Staff [01.07.21]
Submissions for GDC 2021 Core Concepts talks are closing on January 11th at 11:59PM PST.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Studying physical elements of play  
by Gamasutra Community [01.07.21]
This paper looks at the physical elements of play (game pieces, rules, the board etc.) and how they influence player's decisions and interactions with the game.
Design

Report: Tencent and Alibaba may get blacklisted by the Trump administration  
by Chris Kerr [01.07.21]
The outgoing Trump administration could blacklist Chinese tech and game companies Alibaba and Tencent, potentially preventing American investors from trading their stocks on home soil.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: Have video games become products like any other? 3
by Gamasutra Community [01.07.21]
When we buy a defective product, we report it and demand either a replacement or a refund. But when we buy a deficient video game, we tend to see it as part of what a player has to endure.
Console/PC, Design, Business/Marketing

Roblox secures fresh $520 million investment, outlines plans for direct listing  
by Chris Kerr [01.07.21]
Roblox now intends to go public by way of a direct listing instead of an initial public offering (IPO) as previously reported.
Console/PC, Business/Marketing

Discount strategy: your key post-launch game discovery tool  
by Gamasutra Staff [01.07.21]
So, when your game has been released, how do you get people to keep talking about it or buying it? Discounts are key, but are you looking at comparables, & do you have a methodical strategy?
Console/PC, Indie, Design, Business/Marketing

Nvidia's takeover of Arm is being investigated by UK competition authorities  
by Chris Kerr [01.07.21]
The UK Competition and Markets Authority (CMA) intends to investigate Nvidia's recent $40 million acquisition of chip maker ARM.
Console/PC, Production, Business/Marketing

Blog: Deconstructing the product strategy of PC Building Simulator  
by Gamasutra Community [01.07.21]
Once a game reaches maturity, how can it keep generating revenue and maintain player interest? We talk about that while analyzing the challenges and opportunities on PC Building Simulator.
Design, Business/Marketing

Get a job: Join Nintendo as a Assistant Manager, Special Projects  
by Staff [01.06.21]
Nintendo of America is looking for a bilingual Japanese speaker to join its team as an 'Assistant Manager, Special Projects.'
Business/Marketing, Recruitment

Xbox once pitched an acquisition of Nintendo, and was met with laughter 2
by Alissa McAloon [01.06.21]
"Steve [Ballmer] made us go meet with Nintendo to see if they would consider being acquired. They just laughed their asses off."
Console/PC, Business/Marketing

Blog: An empathy-driven way to design games  
by Gamasutra Community [01.06.21]
The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft.
Design

Video: Clint Hocking's 2011 game design keynote  
by Staff [01.06.21]
How do games generate meaning? In this 2011 GDC session, veteran game designer Clint Hocking explores the ways that game mechanics help players to derive meaning from their time with them.
Console/PC, Design, Video

Postmortem: How Allods Team ported MMO Skyforge to Nintendo Switch  
by Dmitry Lisichkin [01.06.21]
Following the successful port of Warface to the Switch, MY.GAMES’ studio Allods Team tried its hand at porting the MMO Skyforge. Some things went really well, and others were more difficult.
Console/PC, Production