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September 18, 2021
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EA offers mea culpa for delisting classic games from GOG 1
by Bryant Francis [08.18.21]
EA's Chris Bruzzo explains that the company will “consider player perspectives” before removing games from sale in the future.
Console/PC, Business/Marketing

Deep dive: Shapez.io - from web game to $1 million Steam hit 2
by Gamasutra Staff [08.18.21]
How did web game Shapez.io end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
Console/PC, Indie, Design

Epic Game Store self-publishing tools enter closed beta so devs can tinker  
by Chris Kerr [08.18.21]
Epic is letting developers tinker with the Epic Games Store's self-publishing tools as part of a new closed beta.
Console/PC, Business/Marketing

Blog: What developers should eliminate from their publishing agreement - Part 5  
by Gamasutra Community [08.18.21]
This post from games industry lawyer Tim Repa Davies looks at some quick fixes that devs can use to improve their contract.
Production, Business/Marketing

Oculus co-founder's new studio Mountaintop nets $30 million to create debut project  
by Chris Kerr [08.18.21]
Fledgling game studio Mountaintop has secured $30 million in funding to continue developing its debut title.
Production, Business/Marketing

Blog: Animating VR adventure The Secret of Retropolis  
by Gamasutra Community [08.18.21]
A retrospective on the art direction and production of The Secret of Retropolis, a VR take on the point & click genre, drawn and animated in VR.
Art, Business/Marketing

Biomutant has topped 1 million sales, recouped development costs  
by Chris Kerr [08.18.21]
Open-world action-RPG Biomutant sold over 1 million copies in just over a month after launching on May 25, 2021.
Console/PC, Production, Business/Marketing

Embracer Group acquires Demiurge Studios, Fractured Byte, and Smartphone Labs  
by Chris Kerr [08.18.21]
Perennial spender Embracer Group has fully acquired three more game studios to bolster its development capabilities.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design

Don't Miss: How emotional psychology and The Goonies inspired Sea of Thieves 6
by Kris Graft [08.17.21]
Here's a look at how the lead designers of Sea of Thieves conceived the social pirate game.
Console/PC, Design

Fortnite's new game mode curiously resembles Among Us 1
by Bryant Francis [08.17.21]
Epic Games has announced a new game mode for Fortnite that seems to resemble Innersloth's hit indie game Among Us.
Console/PC, Design, Business/Marketing

Get a job: Myr is hiring a Tookits Engineer  
by Staff [08.17.21]
Myr is hiring a Toolkits Engineer to help build new virtual reality games with a remote team.
Console/PC, Design, Recruitment

Roblox Corporation's revenue is up, but it's not quite profitable yet  
by Bryant Francis [08.17.21]
Roblox Corporation's second quarter results show strong growth in revenue and playtime in the company’s post-pandemic year, but the company still isn't turning a profit.
Console/PC, Business/Marketing

Chivalry 2 sells over a million copies in just two months  
by Bryant Francis [08.17.21]
Torn Banner Studios' Chivalry 2 has sold over a million copies just two months after release.
Console/PC, Business/Marketing

Activision Blizzard and Ubisoft pressure groups continue to push for cultural reforms  
by Chris Kerr [08.17.21]
Groups of current and former employees from Ubisoft and Activision Blizzard are continuing to push for meaningful cultural reforms in the wake of misconduct allegations at both companies.
Business/Marketing

Blog: A Raptor Boyfriend postmortem 3
by Gamasutra Community [08.17.21]
This postmortem is about trying to identify what happened during the development of Raptor Boyfriend. What were the decisions that led to positive, neutral and negative outcomes? Let's take a look.
Design, Production

Death Trash recoups dev costs after under two weeks in early access  
by Chris Kerr [08.17.21]
Cosmic post-apocalyptic RPG Death Trash has made back its development costs after less than two weeks in early access.
Console/PC, Production, Business/Marketing

Blog: Horizontal resequencing and song structure for game music composers  
by Gamasutra Community [08.17.21]
Composer Winifred Phillips shares content from her GDC2021 lecture, 'From Spyder to Sackboy: A Big Adventure in Interactive Music.'
Audio, Design

Outriders developer People Can Fly still hasn't seen any royalties from the game  
by Chris Kerr [08.17.21]
Outriders developer People Can Fly has indicated the title didn't break even during the first quarter of the fiscal year, despite attracting 3.5 million players. 
Console/PC, Production, Business/Marketing

RuneScape developer Jagex names former Codemasters exec as its new CFO  
by Chris Kerr [08.17.21]
RuneScape developer Jagex has named former Codemasters exec Rashid Varachia as its new chief financial officer.
Console/PC, Production, Business/Marketing