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July 19, 2019
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Get a job: iGotcha Studios is hiring a Unity Developer  
by Staff [07.16.19]
iGotcha Studios is looking for a passionate programmer ready to join an exciting, growing studio.
Programming, Recruitment

Designing experimental game Cultist Simulator for commercial success  
by Staff [07.16.19]
In this 2019 GDC talk, Weather Factory's Alexis Kennedy discusses the challenges and the advantages of the decisions made while creating the studio's digital tabletop sect sim Cultist Simulator.
Indie, Video, Vault

GameStop taps design firm R/GA to help keep its stores relevant 1
by Alex Wawro [07.16.19]
Struggling retailer GameStop is working with design firm R/GA to come up with new designs for its storefronts that offer 'streamlined' venues focused on things like eSports, or retro games.
Console/PC, Business/Marketing

Don't Miss: 20 difficult games worth revisiting and learning from  
by Staff [07.16.19]
In this classic feature 20 games with intriguing, influential, or otherwise notable difficulty systems are profiled to help game devs broaden their perspective on difficulty and learn some new tricks!
Console/PC, Indie, Design

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft's Uplay+ subscription library launches this fall with 100+ games 1
by Alissa McAloon [07.16.19]
Ubisoft has offered more details on the games that will be available under its Uplay+ subscription service when the service launches this fall.
Console/PC, Social/Online

GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

UK publisher Merge Games creates $4 million indie game fund  
by Chris Kerr [07.16.19]
UK publisher Merge Games has created a $4 million indie games fund to help smaller devs finance their projects and extend their marketing reach.
Production, Business/Marketing

Kickstarter suspends funding campaign for online game RAW over honesty concerns 1
by Chris Kerr [07.16.19]
Kickstarter has pulled the plug on the funding campaign for RAW, a sandbox MMORPG inspired by Grand Theft Auto Online and Rust.
Console/PC, Production, Business/Marketing

NetEase nabs minority stake in Dead by Daylight dev Behaviour Interactive  
by Chris Kerr [07.16.19]
Chinese internet and online game company NetEase Games has picked up a minority stake in Dead by Daylight developer Behaviour Interactive.
Production, Business/Marketing

Blog: The secrets of dynamic difficulty adjustment 4
by Gamasutra Community [07.16.19]
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong.
Design

The aggressive resource management of Doom Eternal 3
by Kris Graft [07.16.19]
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
Console/PC, Design

Don't Miss: Memoirs of a video producer who put Madden in Madden  
by Staff [07.15.19]
In this classic article, Ernest Adams recounts the hilariously strange and true '90s tale of how he struggled to put legendary football coach John Madden into EA's Madden NFL Football.
Console/PC, Art, Production

Ubisoft defends Watch Dogs HitRecord partnership amid spec work criticism 1
by Alissa McAloon [07.15.19]
Ubisoft has once again partnered with the company HitRECord to solicit fan contributions to an upcoming game and, as with last time, the decision is drawing a fair amount of criticism online.
Audio, Production

Video: Improving game dev tool design through editor triage  
by Staff [07.15.19]
In this 2017 GDC talk, tools designer Robin-Yann Storm discusses multiple approaches for tool and editor triage, intended for immediate application in a game development environment.
Console/PC, Indie, Design, Production, Video, Vault

Epic awards $1.2 million to Blender Foundation through Epic MegaGrants program 2
by Alissa McAloon [07.15.19]
Epic has given $1.2 million to the Blender Foundation through Epic MegaGrants, money that the Blender Foundation then plans to use to fund its own Professionalizing Blender Development initiative.
Art

Get a job: Join Build A Rocket Boy Games as a Senior Animation Programmer  
by Staff [07.15.19]
The Senior Animation Programmer is responsible for designing and implementing large scale animation systems with minimal guidance and providing technical support and mentoring to more junior members of staff.
Programming, Recruitment

PlayStation's former portfolio strategy head is now tackling game licensing at Disney  
by Alissa McAloon [07.15.19]
Disney has tapped John Drake as its vice president of business development and licensing for games.
Business/Marketing

Overwatch's new cheat detection will end matches when cheats are used  
by Alissa McAloon [07.15.19]
Blizzard has already been testing new changes to Overwatch’s cheat detection system on the PTR that shuts down matches when the game detects cheating is taking place.
Console/PC, Social/Online

Respawn will deal with Apex Legends cheaters by making them fight each other 3
by Chris Kerr [07.15.19]
Apex Legends developer Respawn is looking to deter cheating by forcing those who break the rules to play together.
Console/PC, Design, Business/Marketing