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October 17, 2019
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Ukie releasing advice pack to help UK games industry prepare for no-deal Brexit  
by Chris Kerr [10.15.19]
Ukie is preparing an advice pack for game companies in the UK to help them prepare for the consequences of a potential no-deal Brexit on October 31.
Production, Business/Marketing

Divinity: Fallen Heroes placed on indefinite hold by developer Larian Studios  
by Chris Kerr [10.15.19]
Divinity: Fallen Heroes has been placed on hold by developer Larian Studios just months before its scheduled November release.
Console/PC, Production, Business/Marketing

Blog: The problem with the indie game pedestal 9
by Gamasutra Community [10.15.19]
Despite the growth in the indie space, only a handful of games tend to reach the mainstream market. Let's talk about why this focus on only the top games poses a problem for indie developers.
Business/Marketing

Q&A: How Steam hit Raft stands out in the crowded survival genre  
by John Harris [10.15.19]
Redbeet Interactive, the Swedish studio behind Steam hit Raft, tells us about the design and development of game, and how a tight, restrictive design helps the game stand out in a crowded genre.
Console/PC, Indie, Design

Obituary: Insomniac Games artist Craig Goodman  
by Alex Wawro [10.14.19]
Word is spreading today that video game artist Craig Goodman has passed away after a long struggle with brain cancer.
Serious

Using body language to create more compelling VR game characters  
by Alex Wawro [10.14.19]
Beast Inc cofounder and CEO Vivian Tan appears at XRDC in San Francisco to share what the company has learned about building great character interactions in virtual reality using body language.
VR, Art, Design, XRDC

Get a job: Ghost Story Games is looking for a Cinematic Narrative Scripter  
by Staff [10.14.19]
In this role, you are responsible for fully implementing both systemic and scripted narrative events. You work across several disciplines to create engaging cinematics.
Production, Recruitment

The public preview for Xbox's streaming service Project xCloud is now live  
by Alissa McAloon [10.14.19]
Microsoft has kicked off the public preview for Project xCloud, and is slowly beginning to dole out invites in waves to those that signed up for consideration last month.
Console/PC, Social/Online

Don't Miss: The unconventional launch of Fortnite  
by Staff [10.14.19]
In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royale mode.
Console/PC, Social/Online, Business/Marketing

Owlchemy's audio wizard offers tips on making the most of music in VR  
by Staff [10.14.19]
Music is a critical aspect of game design players often overlook, and at XRDC in San Francisco today Owlchemy’s Daniel Perry shared some tips on how to use it well in virtual reality.
VR, Audio, Design, XRDC

How Ubisoft designed and refined its Assassin's Creed VR escape rooms  
by Staff [10.14.19]
At XRDC in San Francisco today Cyril Voiron took to the stage to talk a bit about his work on Ubisoft’s Escape Games, VR experiences that challenge players to escape virtual puzzle rooms.
VR, XRDC

Fortnite's latest narrative turn has taken the entire game offline  
by Alissa McAloon [10.14.19]
Epic Games Fortnite is no stranger to environmental storytelling, but the close of the free-to-play game's tenth season takes the narrative tool to the extreme.
Console/PC, Social/Online

Report: 50 workers laid off at Bendy and the Ink Machine developer Kindly Beast 1
by Chris Kerr [10.14.19]
Although the Ottawa-based studio hasn't officially confirmed the cuts, a number of (now former) Kindly Beast employees have been sounding out job opportunities on social media.
Business/Marketing

Curve Digital owner Catalis Group acquired by NorthEdge Capital for $113 million  
by Chris Kerr [10.14.19]
UK-based independent game company Catalis Group has been acquired by private equity firm NorthEdge Capital for £90 million ($113.3 million). 
Business/Marketing

Blog: The simple difficulty of bringing Frostpunk to consoles 2
by Gamasutra Community [10.14.19]
Here's one short tale about how UX design theory can get you out of a hole when bringing a survival-city builder designed for a mouse and keyboard to consoles.
Console/PC, Programming, Production

The real buildings that inspired Control's Oldest House 1
by Ewan Wilson [10.14.19]
Remedy Entertainment's Control launches at just the right time to lean into Brutalism with an intensity I'm not sure we’ve seen before.
Console/PC, Art

Blizzard reduces ban for Hearthstone player, but stands by its initial reasoning 4
by Alissa McAloon [10.11.19]
Blizzard believes its decision to take action against those involved was the right call and in line with the company's values, though Blizzard president J. Allen Brack admits it initially reacted too hastily.
Console/PC, Social/Online

Daybreak Games lays off multiple employees in company 'realignment' 1
by Bryant Francis [10.11.19]
Daybreak Games appears to have laid off another round of employees less than a year after letting 70 employees go from the company.
Console/PC, Business/Marketing

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: GreenPark Sports is hiring an Art Director  
by Staff [10.11.19]
As the studio's central Art Director it will be up to you to define, refine and constantly develop the look of our game and lead the general artistic effort in close collaboration with internal vision holders.
Art, Recruitment