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July 17, 2019
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Humble has raised $150M for charity through bundles and storefront  
by Chris Kerr [06.25.19]
Humble has raised $150 million for charity since launching its pay-what-you-like game bundles back in 2010.
Console/PC, Business/Marketing

Square Enix partners with Gary Sinise Foundation to raise cash for first responders  
by Chris Kerr [06.25.19]
Final Fantasy XIV: Shadowbringers developer Square Enix has launched a fundraising campaign to help support defenders, veterans, and first responders in the United States.
Console/PC, Business/Marketing

Blog: The love-hate relationship between marketeers and social media  
by Gamasutra Community [06.25.19]
I often joke that I hate social media, but I always preface that with acknowledging the pros both for business purposes and spreading messages. Let's look at that complicated relationship.
Business/Marketing

Building interesting emergence in Dying Light 2 2
by Bryant Francis [06.25.19]
Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
Console/PC, Design, Video, E3

Get a job: New World Interactive is hiring a Full Stack Game Programmer  
by Staff [06.24.19]
New World Interactive is looking for a programmer to develop and maintain high-volume, highly scalable distributed systems, both player-facing and internal and more as part of its Calgary-based team.
Programming, Recruitment

Sea of Thieves is the game it is today because of Game Pass, says Xbox head  
by Alissa McAloon [06.24.19]
"As [Xbox] Game Pass continues to grow, it’s been an interesting way to watch our whole dynamic of, ‘What does it mean to engage customers with that game?’"
Console/PC

Bungie pushes back Destiny 2 fix to maintain dev work-life balance  
by Alissa McAloon [06.24.19]
Creative director Luke Smith offered a brief comment on how the studio frames its conversations about crunch during a recent live stream.
Console/PC, Social/Online, Production

Don't Miss: 20 essential real-world games to study (and play!) 33
by John Harris [06.24.19]
In this classic feature we profile games like Chess and Go through pen-and-paper RPGs like Call of Cthulhu, European games like The Settlers of Catan, and more -- each with a unique design lesson.
Design

Steam ending support for Ubuntu over 32-bit compatibility  
by Alissa McAloon [06.24.19]
Future versions of the Linux distribution Ubuntu won't be supported by Steam, a decision that follows Ubuntu's announcement that it is ending support for 32-bit programs.
Social/Online

Sponsored: How Lord of the Rings Online cranked up store conversions  
by Xsolla [06.24.19]
Here are some best practices that, alongside a partnership with Xsolla, helped Lord of the Rings Online developer Standing Stone Games level up their store conversions and prevent fraud.
Console/PC, Social/Online, Business/Marketing

Blog: An archaeologist considers Heaven's Vault  
by Gamasutra Community [06.24.19]
Bob Whitaker talks with archaeologist Andrew Reinhard about Heaven's Vault, the latest game from Inkle Studios. Topics include archaeology, archaeologists in games, and artifact colonialism.
Design

Report: Microsoft has laid off content creation staff at Mixer and Inside Xbox  
by Chris Kerr [06.24.19]
Microsoft appears to have laid off an unknown number of staff from its internal content creation teams at Mixer and Inside Xbox.
Console/PC, Business/Marketing

Blog: On narrative from a cognitive perspective - Part 4  
by Gamasutra Community [06.24.19]
'Putting into play' is part of a project that aims to explain, from a cognitive and narrative perspective, the mind and hands-on approach to the design of an engaging and dynamic game system.
Design

The U.S. Government has blocked League of Legends in Iran and Syria  
by Chris Kerr [06.24.19]
League of Legends has been blocked in Iran due to rising political tensions between the Middle Eastern country and the United States.
Console/PC, Business/Marketing

How id built Wolfenstein 3D using Commander Keen tech 3
by Fabien Sanglard [06.24.19]
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
Console/PC, Programming, Production, History

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Vicarious Visions, Square Enix, and more are hiring now!  
by Staff [06.21.19]
From Software Engineers to VFX Artists, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Production, Recruitment

Don't Miss: Dissecting the revolutionary game design of Super Mario Kart 2
by Staff [06.21.19]
Over 25 years ago, one of the weirdest, most innovative, influential and enduring games was released. Gamasutra talked to a dev, a historian, and pro players about the legacy of Super Mario Kart.
Console/PC, Design

Project Babel dev Colopl says employees inflated sales to boost app rankings 2
by Alissa McAloon [06.21.19]
Project Babel developer Colopl says that a pair of employees poured roughly $79,000 into the recently launched mobile game with the goal of artificially raising the game’s ranking on top grossing app lists.
Smartphone/Tablet, Business/Marketing

Subscription services unlikely to replace traditional game sales, says WBIE 2
by Alissa McAloon [06.21.19]
Warner Bros Interactive Entertainment president David Haddad tells VentureBeat that streaming and traditional premium sales serve two different types of players.
Console/PC, Social/Online