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January 19, 2021
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Blog: Softening polygon intersections in Blightbound  
by Gamasutra Community [12.11.20]
Where geometry and foggy effects intersect, ugly seams appear. Depth Fade is a technique that can be used to fix those seams and create an effect that emulates volumetric fog.
Console/PC, Design

Best of 2020: Creating the ever-improvising text adventures of AI Dungeon 2  
by Staff [12.11.20]
AI Dungeon 2 created quite a stir upon its unveiling, so much that they had to quickly rework it to cut down on bandwidth costs.
Indie, Programming, Design

UK games industry made record $3.84 billion economic contribution in 2019  
by Chris Kerr [12.11.20]
The UK games industry made a record £2.91 billion ($3.84 billion) contribution to the country's national economy in 2019.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: A postmortem of asynchronous 1v1 horror title Antithesis  
by Gamasutra Community [12.11.20]
Antithesis is an asynchronous 1v1 horror multiplayer game involving a player on PC and a player in VR. Here's how it was made.
Design, Production, Business/Marketing

The Last of Us Part II dominates The Game Awards 2020  
by Chris Kerr [12.11.20]
The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to make a decent game trailer for less than $100  
by Gamasutra Community [12.11.20]
Squeaky Wheel CEO and lead artist Ryan Sumo shares some key concepts to consider when making a low budget trailer for your game.
Design, Business/Marketing

Get a job: LTU is hiring an Assistant Professor of Game Design  
by Staff [12.10.20]
We are looking for outstanding and potentially unconventional candidates for a tenure-track position at the rank of Assistant Professor in the Bachelor of Fine Arts in Game Design program.
Design, Recruitment

The Game Awards' Future Class highlights 50 people shaping the future of the game industry  
by Alissa McAloon [12.10.20]
A new initiative from The Game Awards aims to highlight those making waves in the game industry and are helping to shape its "bright, bold and inclusive" future.
Console/PC, Indie, Design, Production

Best of 2020: Nintendo Switch Game Sales - The Three Biggest Misconceptions 1
by Simon Carless [12.10.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Social/Online, Indie, Business/Marketing

Revived Telltale isn't developing its next episodic game episode-by-episode  
by Alissa McAloon [12.10.20]
Telltale--that is, the group that revived the studio and some properties after its sudden closure a few years back--has shared a small update on the state of some of its products.
Console/PC, Production

Blog: Integrating Joustus in Shovel Knight: King of Cards - Part 3  
by Gamasutra Community [12.10.20]
It’s time for the final entry in our Joustus deep dive. In this lesson, we’ll describe the vast metagame that we needed to develop while integrating Joustus in King of Cards.
Console/PC, Production, Business/Marketing

Don't Miss: From The Witcher 3 to Cyberpunk - The evolution of CD Projekt's quest design 3
by Bryant Francis [12.10.20]
We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG.
Console/PC, Design

CD Projekt Red boasts 8 million preorders for Cyberpunk 2077  
by Alissa McAloon [12.10.20]
However we won't know exactly what sales look like for CD Projekt Red's latest until the Polish company's next financial report (or maybe a future celebratory tweet).

Zynga-owned Rollic acquires Onnect from dev Chef Game Studio for $6 million  
by Alissa McAloon [12.10.20]
Zynga subsidiary Rollic is now the owner of the matching game Onnect, following a $6 million deal with the casual game's developer Chef Game Studio.
Console/PC, Smartphone/Tablet

Video: How embedded QA can improve games accessibility  
by Staff [12.10.20]
In this 2017 GDC session, the BBC's Hannah Bunce discusses the issues raised in training a QA team to effectively test games accessibility in children's games.
Console/PC, Programming, Video

Bad Robot Games' first in-house dev studio will create 'cross-medium' franchises  
by Chris Kerr [12.10.20]
Bad Robot Games has established a new in-house development studio to create original properties for all platforms.
Console/PC, Production, Business/Marketing

Control has surpassed 2 million sales 15 months after launch 1
by Chris Kerr [12.10.20]
Control has surpassed 2 million sales after 15 months on sale, according to the latest figures from developer Remedy Entertainment. 
Console/PC, Business/Marketing

How Watch Dogs: Legion's 'play as anyone' simulation works 1
by Tommy Thompson [12.10.20]
In an exclusive interview with developers at Ubisoft Toronto, we discuss the challenges of making the Legion's 'Play as Anyone' simulation come to life.
Console/PC, Design

Valve's latest Steam Labs experiment is an expansive discoverability overhaul  
by Chris Kerr [12.10.20]
Valve is introducing new ways to browse Steam though a new experimental update that pledges to "increase the surface area" of the digital marketplace.
Console/PC, Business/Marketing

Blog: The not-so-secrets to success in the games industry  
by Gamasutra Community [12.10.20]
The game market continues to change and grow, and for today, I want to slow things down and talk about the three things that any developer needs to have to give their game the best chance at success.
Design, Production, Business/Marketing