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April 4, 2020
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Get a job: Join Game Closure as a Backend Engineer  
by Staff [04.03.20]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
Programming, Recruitment

Don't Miss: How Rogue Legacy handles tutorials without being boring 5
by Staff [04.03.20]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

ALT.CTRL.GDC Showcase: Our Sutured City  
by Joel Couture [04.03.20]
Our Sutured City holds a story within a woven tapestry, having players touch places within the art to progress through a point & click-like game.
Indie, Video, alt ctrl gdc

Blog: What does games culturalization involve?  
by Gamasutra Community [04.03.20]
This article introduces the 'Three Levels of Culturalization' model to demonstrate why knowing your global players and their context is critical to the success of games studios.
Console/PC, Design, Production

Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021  
by Alissa McAloon [04.03.20]
A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
Console/PC, Social/Online

Blog: Why you need a technical designer  
by Gamasutra Community [04.03.20]
It's important to understand what a technical designer is and how it can help a production by improving the workflow of designers to let them focus on creative tasks, not technical issues.
Design

Atari VCS system architect Rob Wyatt is suing Atari over missed payments 1
by Chris Kerr [04.03.20]
Rob Wyatt, the system architect behind the original Xbox, is suing Atari for failing to pay him for work he did on the company's retro VCS console. 
Console/PC, Business/Marketing

Blog: Getting the most out of player reviews  
by Gamasutra Community [04.03.20]
A quick guide to understanding why players write reviews, how to interpret their feedback, and what you as a community manager can do to drive the narrative.
Business/Marketing

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

Journey to the Savage Planet a reaction to a past life of AAA development  
by Aron Garst [04.03.20]
After life as creative director on huge Ubisoft games like Assassin's Creed III and Far Cry 4, Alex Hutchinson was ready to make games at his own small studio.
Indie, Design, Production, Video

Get a job: Heart Machine is hiring a Level Designer  
by Staff [04.02.20]
We're looking for talented, passionate, smart, highly communicative and just plain good people to become part of our crew, to collaborate, shape and build something ambitious and unique.
Design, Recruitment

Phil Spencer talks how Xbox teams are weathering remote work in the lead-up to Series X  
by Alissa McAloon [04.02.20]
Xbox head Phil Spencer talks about how Xbox teams are handling the sudden swap to entirely remote development.
Console/PC, Production

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Console/PC, Serious, Business/Marketing

USC Games Expo swaps to virtual for 2020 student game showcase  
by Alissa McAloon [04.02.20]
The annual student game exhibition is switching over to an all-digital event for 2020 as more and more events pivot to offer social distancing-friendly shows during the coronavirus pandemic.
Design

Video: Learning from 2 case studies of LGBTQ+ representation in games 1
by Staff [04.02.20]
In this 2020 GDC virtual talk, game writer and narrative designer Tori Schafer explains her design process for creating complex and interesting LGBT+ characters.
Console/PC, Serious, Video, Vault

The Last of Us Part II and Iron Man VR delayed as COVID-19 complicates release plans  
by Alissa McAloon [04.02.20]
Sony Interactive Entertainment says logistical problems spanning from the current global crisis have made delivering both games on time an impossible feat.
Console/PC

ALT.CTRL.GDC Showcase: Red Planet Games' Vincere  
by Joel Couture [04.02.20]
Vincere is a competitive chariot racing game, where players must lean in their chariot and pull on the reins to overcome the opponent beside them.
Indie, Video, alt ctrl gdc

Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic  
by Chris Kerr [04.02.20]
Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
Programming, Art, Design, Production, Business/Marketing

Blog: The difference between random and randomized progression 8
by Gamasutra Community [04.02.20]
Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.
Design