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June 16, 2019
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Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch seeks a Lighting Artist  
by Staff [06.14.19]
The team at Ghost of Tsushima dev Sucker Punch Productions are looking for a lighting artist to join them at the company's HQ in Bellevue, Washington!
Console/PC, Art, Recruitment

Blog: Creating the the AI of Sea of Thieves - Part 2  
by Gamasutra Community [06.14.19]
In the second of this four part series I look at skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.
Console/PC, Programming

Amazon Game Studios lays off 'dozens' of staff  
by Alissa McAloon [06.14.19]
Amazon Game Studios has laid off an undisclosed number of developers, though a source speaking to Kotaku says that dozens of employees have been affected by the cut.
Console/PC

Video: 9 takeaways of Duelyst's journey from tabletop to digital game  
by Staff [06.14.19]
In this 2017 GDC talk, Counterplay Games' Eric Lang & Keith Lee reflect on the development of Duelyst, share lessons learned and explain how it went from a boardgame prototype to a digital card game.
Console/PC, Indie, Design, Video, Vault

Brenda and John Romero's Empire of Sin is an emergent narrative gangster flick  
by Bryant Francis [06.14.19]
Empire of Sin, Romero Games' take on 1920s turn-based tactics, has some interesting emergent narrative and gameplay elements not typical to the strategy genre.
Console/PC, Design, E3

GameStop closing down ThinkGeek's standalone online store 2
by Alissa McAloon [06.14.19]
GameStop is closing down the standalone online store for ThinkGeek and rolling the brand's collectibles business into the main GameStop website.
Social/Online, Business/Marketing

Steam Remote Play now supports game streaming across different networks  
by Alissa McAloon [06.14.19]
Valve has added out-of-home streaming support to Steam In-Home Streaming, and renamed the feature Steam Remote play following the new addition.
Console/PC, Social/Online

E3 2019 saw less attendees than last year 1
by Chris Kerr [06.14.19]
E3 attendances have dropped slightly since 2018, with the Entertainment Software Association revealing this year's show attracted 66,100 attendees from around the world.
Business/Marketing, E3

Blog: Four decades of advergames 4
by Gamasutra Community [06.14.19]
Veteran programmer Herman Tulleken looks at highlights from the history of advergames.
Design

Nintendo is 'evaluating' game streaming technology 1
by Chris Kerr [06.14.19]
If you mentioned game streaming right now, people would likely tell you about Microsoft xCloud and Google Stadia. One name that probably wouldn't crop up, however, is Nintendo.
Console/PC, Business/Marketing, E3

Blog: Tips and tricks for managing open game development  
by Gamasutra Community [06.14.19]
More and more indies are allowing players to have a say about game updates. Maybe you decided to do this as well, so here are some tips and tricks I learned from my own experience with open game dev.
Design, Production

Q&A: Writing new characters, new worlds in Obsidian's The Outer Worlds 2
by Kris Graft [06.14.19]
Megan Sparks, senior narrative designer at Obsidian, gives us a rundown of how she creates the characters and worlds of The Outer Worlds.
Console/PC, Design, E3

Cyberpunk designer says CDPR is working on transgender character options
by Bryant Francis [06.13.19]
CD Projekt Red lead quest designer Mateusz Tomaszkiewicz says that the team hopes the still-in-progress character creator will allow for a broader range of gender expression for Cyberpunk.
Console/PC, Design, E3

Get a job: New World Interactive is hiring an Art Director  
by Staff [06.13.19]
New World Interactive is looking for an Art Director to collaborate with Tech Art, Design, Engineering and Art teams to make recommendations and decisions regarding overall art vision.
Art, Recruitment

EA pledges new reporting tools, periodic Community Reports to combat toxicity  
by Alissa McAloon [06.13.19]
The company is taking deliberate steps to keep the community involved in that process, including the creation of policies and programs.
Social/Online, E3

Opinion: Cloud gaming for both Microsoft and Google remains a horseless carriage 6
by Joost Van Dongen [06.13.19]
SuperData Research founder Joost van Dreunen takes a look at the state of cloud-based game services in the wake of E3 2019.
Console/PC, Social/Online

Video: 5 more game design techniques from rather clever devs  
by Staff [06.13.19]
In this 2018 GDC talk game designers Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph Koster, Josh Sawyer, and Stone Librande share unique game design rules they've used in their work.
Console/PC, Indie, Design, Video, Vault

Square Enix is considering its own subscription service  
by Alissa McAloon [06.13.19]
Square Enix is considering launching its own subscription service, a move that follows in the footsteps of other major game companies like EA and Ubisoft.
Console/PC, Social/Online

Obituary: Guerrilla Games lead producer Patrick Munnik has passed away  
by Chris Kerr [06.13.19]
Guerrilla Games' lead producer Patrick Munnik has passed away at the age of 44.