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December 12, 2019
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Blog: Building a fantasy VR world in Unity  
by Gamasutra Community [12.12.19]
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie.
VR, Programming, Design

Case Study: A 'peek' at Golf Peaks' multiplatform sales 1
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries  
by Bryant Francis [12.11.19]
Check out this conversation with one of the lead developers behind MechWarrior 5: Mercenaries and learn more about the game's design and development.
Console/PC, Design, Video

Get a job: Hades dev Supergiant Games is looking for an Engine Programmer  
by Staff [12.11.19]
Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
Indie, Programming, Recruitment

Bethesda updating Doom 1, 2 to include select mods like John Romero's Sigil  
by Alissa McAloon [12.11.19]
Doom co-creator John Romero's unofficial fifth episode for the original Doom is headed to console versions of the game via an official patch announced during a Bethesda stream today.
Console/PC

GameStop plans to wind down Nordic presence, close more stores to cut costs  
by Alissa McAloon [12.11.19]
GameStop is in the process of winding down its operations in Denmark, Finland, Norway, and Sweden, an exit that aims to help the company get its finances back on track.
Business/Marketing

Video: How women-in-games initiatives make a difference  
by Staff [12.11.19]
In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
Console/PC, Indie, Serious, Video, Vault

Best of 2019: Exploring the secret depths of Bubble Bobble's design 5
by John Harris [12.11.19]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design

Steam to host demos for The Game Awards digital spin-off event The Game Festival  
by Alissa McAloon [12.11.19]
The Game Awards creator Geoff Keighley describes the digital event as a sort of trade show for the developers or players that wouldn't typically be able to attend those on-location festivals.
Console/PC, Social/Online, Indie

Double Fine veteran Greg Rice is Sony's new global head of indie accounts  
by Chris Kerr [12.11.19]
Double Fine’s former VP of business development Greg Rice has joined Sony Interactive Entertainment as the global head of indie accounts.
Console/PC, Business/Marketing

Chat with MechWarrior 5: Mercenaries dev chief Russ Bullock at 3PM EST  
by Bryant Francis [12.11.19]
Piranha Games CEO Russ Bullock is taking your questions about the making of MechWarrior 5: Mercenaries starting at 3PM EST on the GDC Twitch channel.
Console/PC, Design, Video

Apply now to participate in the GDC 2020 low-income pass lottery!  
by Staff [12.11.19]
Game Developers Conference organizers have once again donated a number of complimentary passes for GDC 2020 that will be given away (via lottery) as part of a special low-income GDC pass program!
Console/PC, Indie, Business/Marketing, GDC

Voodoo acquires mobile dev Gumbug  
by Alissa McAloon [12.11.19]
Mobile game dev Voodoo has acquired the similarly focused studio Gumbug for an undisclosed sum to support the rapid development of Voodoo’s hypercasual mobile games.
Smartphone/Tablet

Pokemon Go developer Niantic raised $100,000 for STEM programs in 2019  
by Chris Kerr [12.11.19]
Pokemon Go and Harry Potter: Wizards Unite developer Niantic raised $100,000 for STEM programs in communities around the world during 2019. 
Smartphone/Tablet, Business/Marketing

Blog: Getting your big break as a game composer (2020 edition)  
by Gamasutra Community [12.11.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig, including advice on the effectiveness of demo reels, networking tips, and a discussion of middleware.
Audio, Business/Marketing

Report: Former Platinum CEO Tatsuya Minami opens new studio M-Two Inc.  
by Chris Kerr [12.11.19]
Former Capcom producer and Platinum Games CEO Tatsuya Minami has formed a new studio called M-Two Inc.
Console/PC, Production, Business/Marketing

Resident Evil 2 remake has passed 5 million sales  
by Chris Kerr [12.11.19]
The remake business is booming over at Capcom, with the studio’s reimagining of Resident Evil 2 having sold over 5 million copies since launching in January.
Console/PC, Business/Marketing

Blog: Turning a negative Steam review into a positive  
by Gamasutra Community [12.11.19]
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around.
Business/Marketing

Deep Dive: Making the 2D action game tool Pixel Game Maker MV  
by Takuya Hatakeyama [12.11.19]
Takuya Hatakeyama, director on Kadokawa's Pixel Game Maker MV, goes in-depth on the creation of the recently-released 2D action game tool.
Console/PC, Indie, Design, Production, Deep Dive

Sales down 25 percent at close of GameStop's third quarter  
by Alissa McAloon [12.10.19]
Sales across nearly every category counted at video game retailer GameStop declined year-over-year, with the company's collectible business once again representing the lone rise in year-over-year sales.
Console/PC