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January 19, 2021
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Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Gamasutra Staff [01.18.21]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Console/PC, Indie, Design, Production, Business/Marketing

Dead or Alive creator Tomonobu Itagaki returns to game development  
by Chris Kerr [01.18.21]
The veteran designer broke the news on Facebook, explaining he wanted to jump back into the trenches of game development after spending the past four years working as a teacher.
Production, Business/Marketing

Mobile developer Savage Game Studios nets $4.4 million for competitive shooter  
by Chris Kerr [01.18.21]
Fledgling mobile developer Savage Game Studios has raised $4.4 million to establish two new studios in Helsinki and Berlin.
Smartphone/Tablet, Design, Business/Marketing

Blog: How can we improve support powers in RTS games?  
by Gamasutra Community [01.18.21]
In RTS titles, support powers' greatest strengths come hand-in-hand with their greatest weaknesses. This piece looks at how we can improve these abilities in RTS games.
Design, Production

Get a job: Join Jackbox Games as a Sr. Gameplay Engineer  
by Staff [01.15.21]
Jackbox Games is looking for a Senior Gameplay Engineer to join our team in Chicago! (Though currently, we are all working from home.)
Console/PC, Smartphone/Tablet, Programming, Recruitment

Epic Games Store exclusivity muddles Hitman 3's legacy DLC promise on PC 2
by Alissa McAloon [01.15.21]
Unfortunately, the nature of storefronts and game exclusivity (paired with some messaging missteps) has complicated Hitman 3's legacy level plans on PC.
Console/PC, Social/Online

Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: The Nintendo Switch outsold every other console in 2020  
by Alissa McAloon [01.15.21]
Despite all the late-year hubbub over next-generation consoles, Nintendo and its family of Switch devices came out on top in 2020.
Console/PC

Video: Leadership on animation teams at Blizzard  
by Staff [01.15.21]
In this 2018 GDC talk, Blizzard Entertainment's Nick Chilano breaks down the leadership principles that have helped keep the company's animation team strong and energized.
Console/PC, Art, Video

Bungie is shutting down its Halo stats archive in February  
by Chris Kerr [01.15.21]
Bungie is taking its aging Halo statistics database, halo.bungie.net, offline over a decade after it stepped away from the franchise to work on Destiny. 
Console/PC, Business/Marketing

Epic submits claims against Google and Apple to UK Competition Appeal Tribunal  
by Chris Kerr [01.15.21]
Epic Games is taking both Apple and Google to the UK Competition Appeal Tribunal (CAT) over their decision to remove Fortnite from their respective platforms. 
Smartphone/Tablet, Business/Marketing

The Switch has officially shipped 1 million units in China  
by Chris Kerr [01.15.21]
The Switch has shipped 1 million units in China, according to official figures from Nintendo's distribution partner Tencent.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Content Artist  
by Staff [01.14.21]
The Content Artist is responsible for assisting the Marketing/Community and Art departments with all aspects of marketing video creation and post production for our projects.
Art, Business/Marketing, Recruitment

Battle.net gets a fresh coat of paint to improve navigation, accessibility, and more  
by Alissa McAloon [01.14.21]
This revamp marks the platform's biggest visual refresh in some time and aims to improve usability across the board.
Console/PC, Social/Online

Middle-earth: Shadow of Mordor has lost its online features, including Vendetta missions  
by Staff [01.14.21]
The powers that be have axed the online services for Middle-earth: Shadow of Mordor, a change that unfortunately puts some of the 2014 game's standout features to rest as well.
Console/PC, Social/Online

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Console/PC, Indie, Design, Business/Marketing

Video: Next-level creature sound design  
by Staff [01.14.21]
In this 2017 GDC session, Noiseworks' David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Alien Isolation and beyond.
Console/PC, Audio, Video

Registration is now open for the GDC Masterclass spring sessions  
by Staff [01.14.21]
It's time for the next round of GDC Masterclass sessions! You can now register for several amazing courses taking place this spring.
Console/PC, Design, Production, Business/Marketing

Blog: Getting your big break as a game composer - 2021 edition  
by Gamasutra Community [01.14.21]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, and cultivating a network of contacts.
Audio, Business/Marketing

Educational game studio Kuato nets $6.1 million to finance VR pivot  
by Chris Kerr [01.14.21]
Educational game developer Kuato Studios has raised £4.5 million ($6.1 million) in funding to launch virtual reality title Panic Room and create future VR projects.
Production, Business/Marketing