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December 4, 2020
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Analyst: 2020 will see 6.4 million consumer VR headsets sold, spending surpass $1bn  
by George Jijiashvili [11.30.20]
New research from Omdia shows that the consumer virtual reality (VR) market will be worth $10bn by 2025. In 2020, 3.3m standalone headsets will be sold, outselling combined smartphone and tethered VR headsets for the first time.
Business/Marketing

Video: A deep dive into Ubisoft's VR escape rooms  
by Staff [11.23.20]
In this 2019 VRDC session, Ubisoft Blue Byte's Cyril Voiron discusses the development of Ubisoft's new VR escape room games.
Design, Video

Does Apple's 15% platform cut change the game? 4
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
Business/Marketing, Design, Production, Console/PC, Indie

Video: Making compelling character interactions for VR NPCs  
by Staff [11.19.20]
In this 2019 XRDC session, Beast Inc.'s Vivian Tan explains how to create compelling AI characters FOR vr.
Design, Video

Video: VR demos - Dos and don'ts for making great first impressions  
by Staff [11.18.20]
In this 2019 VRDC talk, FarBridge Inc.'s Melissa Swanepoel and Patrick Curry share their best practices for making your software demo-ready for all audiences.
Video

The Last of Us Part II and Hades lead The Game Awards 2020 nominations  
by Alissa McAloon [11.18.20]
This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations.
Console/PC, Indie

Video: Lessons in developing functional artificial intelligence using VR  
by Staff [11.17.20]
In this 2019 XRDC session, NVIDIA's Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality.
Programming, Console/PC, Video

VR dev Resolution Games kicks off push into publishing with Odd Raven deal  
by Alissa McAloon [11.16.20]
Angry Birds VR: Isle of Pigs dev Resolution Games is moving into the game publishing business, and has signed a deal with fellow VR developer Odd Raven Studios to get that ball rolling.
Business/Marketing



Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more  
by Mike Marrone [11.30.20]
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

6.4 million consumer VR headsets will be sold in 2020, with content spending surpassing $1bn mark, Omdia's new research shows  
by George Jijiashvili [11.30.20]
New research from Omdia shows that the consumer virtual reality (VR) market will be worth $10bn by 2025. In 2020, 3.3m standalone headsets will be sold, outselling combined smartphone and tethered VR headsets for the first time.
Business/Marketing VR

What Languages to Localize Your Mobile Game Into  
by Damien Yoccoz [11.24.20]
In order to reach a bigger audience with your mobile game, you will need to carefully consider which languages to localize your game into. Here’s what you should consider when choosing which language to localize your mobile game into.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

Does Apple's 15% platform cut change the game? 4
by Simon Carless [11.22.20]
Apple has announced the App Store Small Business Program, a major and permanent change to the flat 30% platform cut for apps and games on iOS (and I presume the Mac) App Stores. What does it mean for Apple & other game platforms?
Business/Marketing Design Production Console/PC Indie VR

Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders  
by Mike Marrone [11.20.20]
Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR


DNABLOCK — Los Angeles, California, United States
[12.01.20]
Senior Unreal Engine (UE4) Developer