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September 29, 2020
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Blog: Designing a thrilling enjoyable arcade experience for VR  
by Gamasutra Community [09.18.20]
Game design student Vincent Trinel takes a deeper look at the design of virtual reality game, Quash.
Design

Facebook to discontinue Oculus Rift S, will no longer develop PC-only VR hardware  
by Alissa McAloon [09.16.20]
Facebook's VR plans lie in the standalone headset market as the company announces that it is exiting the world of PC-tethered VR hardware.

Oculus Quest 2 launches in October for $299  
by Alissa McAloon [09.16.20]
Facebook's next take on the standalone VR headset is due out next month, and promises new features like built-in hand tracking alongside improvements to core Oculus Quest tech.

Embracer Group enters VR market with purchase of Arizona Sunshine dev Vertigo  
by Chris Kerr [09.16.20]
Embracer Group has entered the virtual reality market with the purchase of Arizona Sunshine developer Vertigo Games for an initial €50 million.
Business/Marketing

Facebook's Oculus Quest 2 leaks ahead of official reveal  
by Alissa McAloon [09.14.20]
Facebook is readying to announce a new VR headset, and while doing so seems to have accidentally leaked a duo of its promotional videos online.
Video

Don't Miss: What did the devs of 2009 imagine video games would look like in 2020? 6
by Staff [09.11.20]
Entrants were tasked with naming a game that will be popular or cutting-edge tech in 2020; here's 20 of the most innovative and intriguing submissions pitched over a decade ago.
Console/PC, Smartphone/Tablet

Don't Miss: A look at how different-sized studios approach the challenges of QA 3
by Staff [09.01.20]
We speak to experts from small, medium, and larger game companies to find out how they handle the oft-under-appreciated discipline of quality assurance.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12  
by Kris Graft [08.27.20]
For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people—and that means making them more accessible to people with a wide range of abilities.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Podcast



Monitor Your Memory Usage - By Asset Type & Automatically  
by Ruben Torres Bonet [09.28.20]
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How to do Facebook Ads for Kickstarter  
by Matthew Olick [09.24.20]
The main challenge with Kickstarter is that you cannot place a pixel on the Kickstarter page itself. So you need to work around this to track your conversions, while maintaining a highly compelling customer journey.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The 'mysterious' Steam algorithm - not that scary? 1
by Simon Carless [09.18.20]
Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.
Business/Marketing Design Production Console/PC Indie VR

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more!  
by Mike Marrone [09.18.20]
Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie VR

Designing a thrilling enjoyable arcade experience for VR  
by Vincent TRINEL [09.16.20]
A deeper look at the design of the game Quash
Design Indie VR


Geomagical Labs — Mountain View, California, United States
[09.02.20]
AR+WebGL 3D Graphics Engineer
AR/VR 3D Graphics Engineer for Future IKEA Experience