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GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Q&A: Make your game a social platform and retain players with Agora (spons.)  
by Staff [07.19.21]
Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video

Epic Games acquires Sketchfab asset store, reduces platform fees to 12 percent  
by Chris Kerr [07.23.21]
Epic Games has acquired the Sketchfab asset store for an undisclosed fee, and has pledged to immediately lower platform fees to 12 percent.
Business/Marketing, Design, Production, Art

Get a job: Microsoft's Altspace VR needs a Design Director  
by Staff [07.14.21]
Microsoft's AltSpace VR team is looking for a design director. Is it you?
Design, Recruitment

Alba: A Wildlife Adventure named GOTY at the 2021 Games for Change Awards  
by Chris Kerr [07.14.21]
Ustwo Games' open-world adventure was praised for highlighting the need for environmentalism and conservation while exploring the relationship between humans and nature.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

VR studio Resolution Games nets $25 million to create and support live games  
by Chris Kerr [07.14.21]
Swedish VR studio Resolution Games has raised $25 million in Series C funding to support and create new live titles.
Business/Marketing, Production

Blog: Initial thoughts on Rational Design 2
by Gamasutra Community [07.08.21]
The idea of Rational Design, born more than 10 years within the walls of Ubisoft, is still living and breathing. Here, Alexis Jolis-Desautels provides some initial thoughts on why the idea is more relevant now than ever
Design, Production, Console/PC, Indie

Blog: The future of interactive characters - Why games need believable NPCs  
by Gamasutra Community [07.06.21]
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.
Design, Production, Console/PC, Smartphone/Tablet



5 Tips for Steam's NextFest Livestreaming  
by Laura Tallardy [12.31.69]
Advice on avoiding pitfalls with Steam's Festival Livestreaming events!
Business/Marketing Indie VR

Initial Thoughts on Rational Design 2
by Alexis Jolis Desautels [12.31.69]
The idea of Rational Design, born more than 10 years within the walls of Ubisoft, is still living and breathing. Here, Alexis Jolis-Desautels provides some initial thoughts on why the idea is more relevant now than ever
Design Production Console/PC Indie VR

Texture Compression in Unity: Recover Some Juicy Bytes  
by Ruben Torres Bonet [12.31.69]
In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.
Programming Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Despite Facebook's stumble, ads can still become a key - and positive - part of the VR ecosystem 1
by Matthew Bailey [12.31.69]
Facebook's first attempt at VR ads on Oculus has fallen flat, but there is still room for ads to become a substantial VR monetization stream that the ecosystem badly needs. However, finding the right formats and contexts for VR ads will be crucial.
VR

The future of interactive characters, part 4/4: Four reasons why games need believable characters  
by Wendelin Reich [12.31.69]
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.
Design Production Smartphone/Tablet VR


Ramen VR — San Leandro, California, United States
[07.21.21]
Junior Content Designer (Remote)


Ramen VR — San Leandro, California, United States
[07.21.21]
QA Analyst (Remote)


Microsoft — Redmond, Washington, United States
[07.20.21]
Design Director - AltspaceVR
Design Director - AltspaceVR

Microsoft — Redmond, Washington, United States
[07.19.21]
Mixed Reality - Lead Software Engineer
Mixed Reality - Lead Software Engineer

Sealost Interactive, LLC — Knoxville, Tennessee, United States
[07.19.21]
Lead Engineer