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Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Fortnite's End In Jedi's Order  
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
Design, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.17.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

How Raw Data dev Survios succeeds by recycling its own tech 1
by Alex Wawro [10.15.19]
Survios has been building VR games for years, and today at XRDC studio cofounder Alex Silkin gave a talk about why the studio builds its own systems and tech for each game -- and why you should too.

Google backs away from Daydream VR due to a general lack of interest  
by Alissa McAloon [10.15.19]
The next Google Pixel phone won’t support the company’s shortlived VR platform, and sales of the phone-driven VR headset have already ceased.
Smartphone/Tablet

Fine-tuning for the 'action hero' feel in PlayStation's VR game Blood & Truth  
by Alex Wawro [10.15.19]
PlayStation’s London Studio has been a leading creator of showcase PlayStation VR experiences, and at XRDC today director of VR dev Stuart Whyte shared some of what the team has learned.
Design

Using body language to create more compelling VR game characters  
by Alex Wawro [10.14.19]
Beast Inc cofounder and CEO Vivian Tan appears at XRDC in San Francisco to share what the company has learned about building great character interactions in virtual reality using body language.
Design, Art

Owlchemy's audio wizard offers tips on making the most of music in VR  
by Staff [10.14.19]
Music is a critical aspect of game design players often overlook, and at XRDC in San Francisco today Owlchemy’s Daniel Perry shared some tips on how to use it well in virtual reality.
Audio, Design



Video Game Deep Cuts: Fortnite's End In Jedi's Order  
by Simon Carless [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

PixelCast 7, Pixels, Bears, and Sacrilegious Santa...  
by Jeremy Alessi [10.18.19]
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #54: A Decade of LoL  
by Kenneth Liu [10.17.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Art Console/PC Serious Social/Online Smartphone/Tablet VR

Should your game be released on early access? 1
by Dan Smiley [10.17.19]
Let's say you're a small indie studio thinking about releasing your next game on early access. What production and business factors should you consider? This post looks into what you might want to think about when checking if early access is right for you
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Rewiring History: Hacking the Past Through Games 1
by Sande Chen [10.15.19]
In this article, game designer Sande Chen reports on a New York Comic Con panel about using entertainment games for history classes.
Design Serious VR


Disbelief — Cambridge, Massachusetts, United States
[10.18.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Wevr — Venice, California, United States
[10.18.19]
Senior Game Designer/Scripter (Blueprint, UE4)
Senior Game Designer/Scripter (Blueprint, UE4)

University of Exeter — Exeter, England, United Kingdom
[10.18.19]
Serious Games Developer


Level Ex, Inc. — Chicago, Illinois, United States
[10.16.19]
UI Artist
UI Artist looking for something different?

Level Ex, Inc. — Chicago, Illinois, United States
[10.16.19]
Senior Environment Artist
Senior Environment Artist looking for something different?

Insomniac Games — Burbank CA or Durham NC, California, United States
[10.16.19]
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

Wevr — Venice, California, United States
[10.16.19]
Senior Software Engineer
Senior Software Enginer - UE4

Disbelief — Chicago, Illinois, United States
[10.16.19]
Senior Programmer, Chicago
Senior Programmer

Sanzaru Games Inc. — Dublin, California, United States
[10.15.19]
Environment Artists
Sanzaru is looking for talented World Architects and Environment Artists to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Sanzaru Games Inc. — Dublin, California, United States
[10.15.19]
UI Technical Artist
We’re looking for an amazing UI Technical Artist to work closely with our design and engineering team on implementation for our VR and AAA projects.