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Sponsored: Designing effective but fair free-to-play subscription plans  
by Xsolla [07.23.19]
Xsolla's experts look at industry trends to determine which features should be included in F2P subscription plans to reach an ideal ROI.
Business/Marketing, Social/Online

Microsoft invests $1 billion in OpenAI  
by Alissa McAloon [07.22.19]
Microsoft and OpenAI have partnered up for future technologies, a partnership that builds on the former's recent $1 billion investment into OpenAI.
Social/Online

Tools to manage Stadia's data usage are in the works, says Google 2
by Alissa McAloon [07.19.19]
Andrey Doronichev, Google’s Director of Product for Stadia, addressed some of the public's concerns in a recent AMA on the upcoming cloud-based game platform.
Console/PC, Social/Online, Smartphone/Tablet

How Satisfactory's network optimizations keep multiplayer factories humming along 3
by Gamasutra Community [07.19.19]
Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
Design, Programming, Console/PC, Social/Online

FIFA's loot boxes don't count as gambling, says UK Gambling Commission 1
by Alissa McAloon [07.23.19]
The UK Gambling Commission maintains that a lack of rewards with real-world value keeps loot boxes from tipping over into gambling.
Design, Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Ubisoft says porting games to Stadia hasn't been a costly affair  
by Alissa McAloon [07.18.19]
Ubisoft is one of the major players known to be bringing existing games to Google Stadia and the company says that, at this stage, doing so hasn’t been incredibly expensive.
Console/PC, Social/Online

Odyssey and Siege push Ubisoft to a better-than-expected quarter 3
by Alissa McAloon [07.17.19]
Ubisoft credits Assassin's Creed Odyssey and Rainbow Six Siege for that performance, two games that notably released before Q1 even began.
Business/Marketing, Console/PC, Social/Online



Storytelling With Game Consequences  
by Sande Chen [07.23.19]
In this article, game designer Sande Chen reports on Jason Rohrer's session at the 2019 Taipei Game Developers Conference, in which he gave his thoughts about storytelling in games, games as art, and how his game design processes have evolved.
Design Console/PC Indie Social/Online

Understanding the Success of Fortnite: A UX & Psychology Perspective  
by Celia Hodent [07.23.19]
As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to late 2017, I would like to share the different steps that were taken by the Fortnite team to build what would later become the success we now know.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Games with Great Design Lessons for Accessibility  
by Michael Heron [07.22.19]
There are lots of excellent design lessons to be learned from all kinds of board games. This is a list of ten games that contain especially useful features that tabletop game designers should try to emulate.
Business/Marketing Design Production Art Serious Indie Social/Online

Kliuless #41: Diversity Training  
by Kenneth Liu [07.22.19]
Hi, my name is Kenny Liu, and each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Simon Carless [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Sucker Punch Productions — Bellevue, Washington, United States
[07.23.19]
QA Tester


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[07.17.19]
Senior Game Designer
Senior Game Designer, F2P/Mobile

Manticore — San Mateo, California, United States
[07.16.19]
Director of Analytics


Tangent Games LLC — Burbank, California, United States
[07.11.19]
System Designer


innogames — Hamburg, Germany
[07.11.19]
Community Management Specialist - Grepolis (m/w/d)


Manticore — San Mateo, California, United States
[07.08.19]
Software Engineer (Mid-Senior Level)


Manticore — San Mateo, California, United States
[07.08.19]
Backend Engineer (Mid-Senior Level)


innogames — Hamburg, Germany
[07.04.19]
Junior Game Designer - Grepolis


innogames — Hamburg, Germany
[07.01.19]
Community Management Specialist - Grepolis (in-house)