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December 15, 2019
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Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners  
by Alissa McAloon [12.13.19]
This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Mortal Kombat 11 will soon bring cross-console 'Krossplay' into the fray 1
by Alissa McAloon [12.12.19]
Mortal Kombat 11 is the next big game to work cross-console online play into its multiplayer offerings or, as the company unsurprisingly calls it, "Krossplay."
Console/PC, Social/Online

High Fidelity lays off half of studio in pivot away from VR  
by Alissa McAloon [12.12.19]
High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: (More Of) The Best Games Of 2019  
by Gamasutra Staff [12.15.19]
The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Steam to host demos for The Game Awards digital spin-off event The Game Festival  
by Alissa McAloon [12.11.19]
The Game Awards creator Geoff Keighley describes the digital event as a sort of trade show for the developers or players that wouldn't typically be able to attend those on-location festivals.
Console/PC, Indie, Social/Online

Minecraft update brings cross-platform play to PlayStation 4  
by Alissa McAloon [12.09.19]
Microsoft-owned Mojang has received the go-ahead to give PlayStation 4 players the ability to play alongside those playing on Xbox One, Switch, and mobile.
Console/PC, Social/Online

Video: Writing for Lord Shaxx, Destiny's supportive space coach  
by Staff [12.09.19]
At GDC 2019 Bungie's Jonathan To discusses Lord Shaxx's creation as Crucible announcer in the Destiny series, and how the character grew from supporting character to fan favorite.
Design, Social/Online, Video, Vault

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



How Are Bitcoin and Blockchain Changing Online Gaming?  
by Jori Hamilton [12.10.19]
When Steam announced that it would begin to accept Bitcoin in 2016, the gaming world knew that something huge was about to happen. This is how blockchain as impacted the online gaming community.
Business/Marketing Social/Online

12 tips to improve your Twitter for gamedev 1
by Mariusz Kowalczyk [12.10.19]
We are all trying to find players for our games. Twitter may be a good place to start building your community from scratch. But it will work only if you know how to. I have figured a way to make it work.
Business/Marketing Indie Social/Online

Video game music composer: Getting your big break (2020 edition)  
by Winifred Phillips [12.10.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Kliuless #61: Sony's First 25 Years  
by Kenneth Liu [12.09.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video game purism and mixed media.  
by arne neumann [12.09.19]
A historical look at video games, how they went from simple interactive games to incorporating traditional forms of media and where the current technological developments might lead us.
Business/Marketing Design Production Art Console/PC Social/Online


Game Closure — San Francisco, California, United States
[12.13.19]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[12.13.19]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

innogames — Hamburg, Germany
[11.26.19]
Community Management Specialist