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Dauntless saw 500,000 new players within 24 hours of its cross-platform launch  
by Alissa McAloon [05.24.19]
That influx of new faces brings the free-to-play RPG’s lifetime player count over 4 million.
Console/PC, Social/Online

Sponsored: Getting ahead of game fraud before it impacts revenue  
by Xsolla [05.22.19]
Unless you know how to get ahead of it, fraud can damage game player trust, put your relationship with credit card acquirers at risk, and cut into revenue and profits.
Business/Marketing, Social/Online

Telltale Games titles are being delisted from GOG 3
by Alissa McAloon [05.23.19]
PC games storefront GOG has announced that Telltale Games' entire library will be delisted on May 27 as a result of the studio’s closure last year.
Console/PC, Social/Online

GOG Galaxy 2.0 aims to bridge the platform gap in game communities  
by Alissa McAloon [05.22.19]
The soon-to-be-in-beta client overhaul turns GOG Galaxy into a hub for games and communities spread across multiple launchers and platforms.
Console/PC, Social/Online

Don't Miss: The making of Call of Duty 4: Modern Warfare 4
by Staff [05.24.19]
"We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on."
Console/PC, Social/Online

13 data centers in key game dev areas now support xCloud, testing open for some devs 1
by Alissa McAloon [05.24.19]
Microsoft has published a post that offers developers new information on its Project xCloud streaming service, detailing the steps its currently taking to make the service as accessible as possible for game developers.
Console/PC, Social/Online

Windows 10 now offers a game-focused Xbox Game Bar overlay  
by Alissa McAloon [05.22.19]
An update to Windows 10 has introduced the Xbox Game Bar, a quick access overlay that lets Windows users access music, capture tools, and Xbox Live friends while playing almost any game.
Console/PC, Social/Online

Video: The care and feeding of live narrative game Fallen London  
by Staff [05.22.19]
In this 2019 GDC session, Failbetter Games' Olivia Wood looks at the difficulties of maintaining a live narrative game like Fallen London and how Failbetter has adapted to surmount them.
Design, Production, Indie, Social/Online, Video, Vault



Kliuless #36: The Tech Cold War  
by Kenneth Liu [05.24.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Production Console/PC Serious Social/Online Smartphone/Tablet

Why crunch will break the best and brightest in the industry.  
by Mark Lloyd [05.22.19]
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

When Single player is way better than multiplayer  
by Abdurrahman Khallouf [05.20.19]
in one chapter of The Art of Game Design: a book of lenses. Jesse Schell suggests that "The single-player phenomenon appears to have been a temporary abnormality". well... that's one powerful claim! and I am going to tackle that in this article.
Design Indie Social/Online


Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Simon Carless [05.17.19]
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Wizards of the Coast — Renton, Washington, United States
[05.22.19]
Sr Lead Software Engineer - Arena
Sr Lead Software Engineer - Arena

Wizards of the Coast — Renton, Washington, United States
[05.22.19]
Lead Software Engineer - Arena
Lead Software Engineer - Arena

innogames — Hamburg, Germany
[05.22.19]
Python Developer - System Administration


innogames — Hamburg, Germany
[05.13.19]
Lead Backend Developer - Elvenar


Victoria University of Wellington — Wellington, New Zealand
[05.07.19]
Lecturer/ Senior Lecturer in Media Design (Game Design)


Cryptic Studios — Los Gatos, California, United States
[05.03.19]
Software Engineer