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December 15, 2019
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Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners  
by Alissa McAloon [12.13.19]
This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
Console/PC, Indie, Social/Online, Smartphone/Tablet

High Fidelity lays off half of studio in pivot away from VR  
by Alissa McAloon [12.12.19]
High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
Console/PC, Social/Online, Smartphone/Tablet

Case Study: A 'peek' at Golf Peaks' multiplatform sales 2
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Voodoo acquires mobile dev Gumbug  
by Alissa McAloon [12.11.19]
Mobile game dev Voodoo has acquired the similarly focused studio Gumbug for an undisclosed sum to support the rapid development of Voodoo’s hypercasual mobile games.
Smartphone/Tablet

Pokemon Go developer Niantic raised $100,000 for STEM programs in 2019  
by Chris Kerr [12.11.19]
Pokemon Go and Harry Potter: Wizards Unite developer Niantic raised $100,000 for STEM programs in communities around the world during 2019. 
Business/Marketing, Smartphone/Tablet

Video: Designing efficient, effective branching narratives for games  
by Staff [12.12.19]
In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow.
Design, Console/PC, Indie, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: (More Of) The Best Games Of 2019  
by Gamasutra Staff [12.15.19]
The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Google refuses to budge on Play Store fees after Epic asks for Fortnite exemption  
by Chris Kerr [12.10.19]
Google has dismissed the notion it would allow Epic Games to launch Fortnite on the Play Store without paying the standard fees
Business/Marketing, Smartphone/Tablet



Playrix annual revenue from in-app purchases is estimated to overcome $1 billion in 2019  
by Natalie Stepanova [12.13.19]
Homescapes and Gardenscapes developer Playrix hits the highest results in 2019. According to analysts, the company's income will exceed $1 billion per year.
Business/Marketing Smartphone/Tablet

iOS/Android/Steam sales case study: Golf Peaks 2
by Simon Carless [12.11.19]
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Unleash Your Content Distribution with Unity Addressables  
by Ruben Torres Bonet [12.11.19]
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Video game music composer: Getting your big break (2020 edition)  
by Winifred Phillips [12.10.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Magic of Addressable Assets and Why You Should be Using Them! [Unity3d]  
by Badger Dox [12.10.19]
Have you been confused, lost, utterly hopeless in trying to understand how or why to use Addressable Assets? No need to worry any longer, I'm here to break down all the why's and how's for you!
Programming Console/PC Smartphone/Tablet


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Designer


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Programmer


GreenPark Sports — Los Angeles , California, United States
[12.11.19]
Senior Game Designer


innogames — Hamburg, Germany
[11.26.19]
Community Management Specialist