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July 24, 2019
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Doppio raises $1.1 million from Google and Amazon for voice-controlled games  
by Alissa McAloon [07.23.19]
Doppio has raised a total of $1.1 million to fund the development of voice-controlled video games at its Portuguese studio.
Audio, Indie, Smartphone/Tablet

Supercell discontinues games in Vietnam due to 'regulatory issues'  
by Chris Kerr [07.23.19]
Clash of Clans maker Supercell has pulled out of Vietnam indefinitely due to "local regulatory issues."
Business/Marketing, Smartphone/Tablet

Tools to manage Stadia's data usage are in the works, says Google 2
by Alissa McAloon [07.19.19]
Andrey Doronichev, Google’s Director of Product for Stadia, addressed some of the public's concerns in a recent AMA on the upcoming cloud-based game platform.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Staff [07.23.19]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

FIFA's loot boxes don't count as gambling, says UK Gambling Commission 1
by Alissa McAloon [07.23.19]
The UK Gambling Commission maintains that a lack of rewards with real-world value keeps loot boxes from tipping over into gambling.
Design, Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Zynga is growing its presence in India with a studio expansion  
by Alissa McAloon [07.18.19]
Zynga is moving into a new space in Bengaluru, noting that the city has become a game development hub in India.
Console/PC, Smartphone/Tablet

Video: Letting Go - The Florence postmortem  
by Staff [07.18.19]
In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
Design, Production, Indie, Smartphone/Tablet, Video, Vault

Header Bidding In Mobile Games (A Beginners Guide)  
by GameAnalytics Team [07.23.19]
In this post, we’ll be talking all things 'header bidding' and 'ad mediation'. Not sure what these mean? Then you'll probably want to read on.
Business/Marketing Indie Smartphone/Tablet

Understanding the Success of Fortnite: A UX & Psychology Perspective  
by Celia Hodent [07.23.19]
As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to late 2017, I would like to share the different steps that were taken by the Fortnite team to build what would later become the success we now know.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Kliuless #41: Diversity Training  
by Kenneth Liu [07.22.19]
Hi, my name is Kenny Liu, and each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Simon Carless [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Audio Middleware: Why would I want it in my game?  
by Theo Nogueira [07.19.19]
On our current day and age of game development, almost all AAA game studios use audio middleware and so does a good amount of indie game developers. However, a lot of indie developers wonder what is it, where does it come from and why do they need it.
Audio Console/PC Serious Indie Social/Online Smartphone/Tablet VR

iGotcha Studios — Stockholm, Sweden
Unity Developer

FoxNext Games — Los Angeles, California, United States
Graphic Designer/2D Production Artist

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
Senior Game Designer
Senior Game Designer, F2P/Mobile

MADFINGER Games — Brno, Czech Republic
Platform Developer

Gameloft Ibérica, S.A.U. — Barcelona, Spain
Senior Producer

Osmo — Palo Alto, California, United States
Sr. UX/UI Designer (Games)

innogames — Hamburg, Germany
Community Management Specialist - Grepolis (m/w/d)

Mightier — Boston, Massachusetts, United States
Game Engineer

innogames — Hamburg, Germany
Junior Game Designer - Grepolis

Bending Spoons S.p.A. VAT ID: IT08931860962 — Milan, Italy
Game Designer
Game Lead