Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Report: Tencent and Riot working on a mobile version of League of Legends 1
by Chris Kerr [05.22.19]
Chinese tech and video game company Tencent is working with subsidiary Riot Games on a mobile version of League of Legends.
Production, Smartphone/Tablet

Nintendo is pulling two mobile games from Belgium over loot box laws 1
by Alissa McAloon [05.21.19]
Both Animal Crossing: Pocket Camp and Fire Emblem Heroes will no longer be available in Belgium due to the country’s laws on loot box mechanics.
Business/Marketing, Social/Online, Smartphone/Tablet

Marvel, The Pokemon Company partner with NetEase to launch games in China  
by Chris Kerr [05.20.19]
NetEase has formed strategic partnerships with Marvel and The Pokemon Company to help the pair launch new games in China.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

New Minecraft Earth AR game takes a cue from Pokemon Go  
by Chris Kerr [05.17.19]
Mojang has unveiled a new Minecraft game, and it's an augmented reality mobile experience called Minecraft Earth.
Business/Marketing, Smartphone/Tablet, Video

Steam Link streaming app launches on iOS a year after Apple rejection  
by Chris Kerr [05.16.19]
Valve's Steam Link streaming app has finally arrived on iOS almost a year after it was rejected by Apple for "business conflicts."
Business/Marketing, Console/PC, Smartphone/Tablet

PUBG Mobile now reminds minors to take breaks from playing in some countries  
by Alissa McAloon [05.15.19]
A PUBG Mobile update rolled out to select countries includes a "gameplay management" system that periodically reminds players under the age of 18 to step away from the game.
Social/Online, Smartphone/Tablet

Revenue and profit up at Tencent despite stagnant games revenue  
by Alissa McAloon [05.15.19]
Tencent reported year-over-year increases in both revenue and profit for the first quarter of its 2019 financial year, though the company’s online games business didn’t share in that growth.
Console/PC, Social/Online, Smartphone/Tablet



Kliuless #36: The Tech Cold War  
by Kenneth Liu [05.24.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Production Console/PC Serious Social/Online Smartphone/Tablet

Why crunch will break the best and brightest in the industry.  
by Mark Lloyd [05.22.19]
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Case study: How developer Gismart achieved success in China, USA and Europe with the 25M downloaded Beat Maker Go mobile game  
by Lana Meisak [05.21.19]
Lana Meisak, VP of Business Development and Marketing, discusses how this relatively unknown developer and publisher has transformed from humble indie origins into a formidable global mobile publisher and developer in just a couple of years.
Audio Business/Marketing Production Indie Smartphone/Tablet

China’s Shark Tank: Gaming Authority Now Requires A Business Plan Before Your Video Game Can Launch  
by Henry Fong [05.21.19]
The new approval process requires you to share extensive information about your game. Not presenting all relevant information could slow the approval process or cause an otherwise China-ready game to be rejected.
Business/Marketing Console/PC Indie Smartphone/Tablet



Hyper Hippo Games — Kelowna, British Columbia, Canada
[05.22.19]
Software Developer - Unity


Backflip Studios — Boulder, Colorado, United States
[05.22.19]
Senior Cloud Software Engineer


innogames — Hamburg, Germany
[05.22.19]
Python Developer - System Administration


innogames — Hamburg, Germany
[05.13.19]
Lead Backend Developer - Elvenar


MobilityWare — Irvine, California, United States
[05.03.19]
Mobile Game Designer- Card Games