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Supercell to pay $8.5 million over patent dispute with F2P dev Gree  
by Alissa McAloon [09.24.20]
A patent dispute between two mobile developers has ended in a Texas court ordering Tencent subsidiary Supercell to pay $8.5 million to the Japanese dev Gree.
Smartphone/Tablet

Sponsored: Learn the best ways to keep bugs from killing your development momentum  
by Backtrace [09.21.20]
The longer a team waits to address bugs, the more difficult they are to resolve. Learn how to better understand problems and accelerate fixes in this free white paper.
Programming, Console/PC, Indie, Smartphone/Tablet

Tribeca launches inaugural Games Award, assembles high-profile advisory board  
by Chris Kerr [09.24.20]
Tribeca organizers have announced plans for games to join the Festival as Official Selections, making those chosen eligible for the inaugural Tribeca Games Award. 
Business/Marketing, Console/PC, Smartphone/Tablet

Xbox chief Phil Spencer confident xCloud will gain iOS support  
by Chris Kerr [09.22.20]
Xbox chief Phil Spencer appears confident that xCloud game streaming will eventually head to iOS devices, despite Apple effectively making that impossible with a recent guideline update.
Business/Marketing, Console/PC, Smartphone/Tablet

The new Xbox App for smartphones will create a 'unified Xbox experience'  
by Chris Kerr [09.21.20]
Microsoft has showcased its new Xbox App for smartphones which aims to create a "unified Xbox experience across devices."
Business/Marketing, Console/PC, Smartphone/Tablet

Sponsored Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges  
by Staff [09.18.20]
In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms.
Business/Marketing, Console/PC, Smartphone/Tablet

Nanobit acquired by Stillfront in $100 million deal  
by Alissa McAloon [09.17.20]
Stillfront has acquired the mobile developer Nanobit in a $100 million deal, though the acquisition could set Stillfront back as much as $148 million if certain sales targets are met. 
Business/Marketing, Smartphone/Tablet

Blog: What does cross-platform mean to you? 1
by Gamasutra Community [09.17.20]
This post offers a diverse ecosystem perspective on what it means to build cross-platform in today’s day and age, and the challenges you must go through to make that happen
Business/Marketing, Console/PC, Smartphone/Tablet



Does your game have 'staying power'?  
by Simon Carless [09.28.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Monitor Your Memory Usage - By Asset Type & Automatically  
by Ruben Torres Bonet [09.28.20]
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The Philosophy of Puzzle Design 1
by Josh Bycer [09.24.20]
Many people don't think about puzzle games as being difficult or hard to design, but for today's post, we're going to look at why a puzzle could be even more demanding than any soulslike or action game.
Design Console/PC Indie Smartphone/Tablet

How to do Facebook Ads for Kickstarter  
by Matthew Olick [09.24.20]
The main challenge with Kickstarter is that you cannot place a pixel on the Kickstarter page itself. So you need to work around this to track your conversions, while maintaining a highly compelling customer journey.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How I decided to make a game inspired by HoMM and lost money (part 1)  
by Sergey Pomorin [09.23.20]
This story will consist of 3 parts, because I have released three games: ● Beasts Battle ● Necromancer Returns ● Magicians Legacy The articles will contain figures for each game, how much I invested (spent) in it and how much I earned.
Design Programming Production Art Console/PC Indie Smartphone/Tablet


Playco — Remote, Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[09.06.20]
Engineering Manager
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Playco — Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[09.06.20]
Senior Game Engineer
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

innogames — Hamburg, Germany
[09.03.20]
Java Software Developer - Core Team


innogames — Hamburg, Germany
[09.02.20]
Community Management Specialist - Forge of Empires (inhouse)