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July 24, 2019
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A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Kris Graft [07.23.19]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Business/Marketing, Design, Console/PC, Indie

Doppio raises $1.1 million from Google and Amazon for voice-controlled games  
by Alissa McAloon [07.23.19]
Doppio has raised a total of $1.1 million to fund the development of voice-controlled video games at its Portuguese studio.
Audio, Indie, Smartphone/Tablet

5 tips for surviving and thriving in game design 3
by Jai Kristjan [07.22.19]
This excerpt of "We Deserve Better Villains: A Video Game Design Survival Guide" by Jai Kristjan offers up 5 detailed pieces of advice for how to effectively manage your game design career!
Production, Indie

Inside Steam Diving Bell, a tool for 'Wikipedia binging' Steam games 7
by Lars Doucet [07.18.19]
"Diving Bell's chief strength is its dumbness," says dev Lars Doucet, creator of the recommendation tool. "It's dead simple, transparent, & predictable, but the results are delightful and surprising."
Business/Marketing, Console/PC, Indie

Don't Miss: The challenges and rewards of designing local multiplayer games 12
by Staff [07.23.19]
We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online.
Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

Deep Dive: Burdening players with the power of the system in Legal Dungeon  
by Joel Couture [07.24.19]
Korean game developer Somi's latest game Legal Dungeon has players organizing police investigation documents - and having to decide whether to indict the accused criminals or not. Here's how Somi did it.
Design, Indie

Video: An actor's advice on getting great mocap performances in games  
by Staff [07.22.19]
In this 2017 GDC talk, actor Andrew Ray shares techniques developed over time to improve motion capture performances for video games.
Production, Console/PC, Indie, Video, Vault

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Header Bidding In Mobile Games (A Beginners Guide)  
by GameAnalytics Team [07.23.19]
In this post, we’ll be talking all things 'header bidding' and 'ad mediation'. Not sure what these mean? Then you'll probably want to read on.
Business/Marketing Indie Smartphone/Tablet

Challenges I faced to achieve 60FPS on a Nintendo Switch port  
by Sterling Selover [07.23.19]
Porting to the Nintendo Switch is not that difficult in itself, but optimizing a game with 3d graphics to run at 60FPS can be quite challenging. Learn about my experience in porting and optimizing for the Nintendo Switch, and perhaps gain a few tips.
Design Production Console/PC Indie

Storytelling With Game Consequences  
by Sande Chen [07.23.19]
In this article, game designer Sande Chen reports on Jason Rohrer's session at the 2019 Taipei Game Developers Conference, in which he gave his thoughts about storytelling in games, games as art, and how his game design processes have evolved.
Design Console/PC Indie Social/Online

Understanding the Success of Fortnite: A UX & Psychology Perspective  
by Celia Hodent [07.23.19]
As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to late 2017, I would like to share the different steps that were taken by the Fortnite team to build what would later become the success we now know.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet



iGotcha Studios — Stockholm, Sweden
[07.23.19]
Unity Developer


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[07.22.19]
Experienced Software Engineer


MADFINGER Games — Brno, Czech Republic
[07.17.19]
Platform Developer


Bending Spoons S.p.A. VAT ID: IT08931860962 — Milan, Italy
[07.01.19]
Game Designer
Game Lead