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Case Study: A 'peek' at Golf Peaks' multiplatform sales 1
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Deep Dive: Making the 2D action game tool Pixel Game Maker MV  
by Takuya Hatakeyama [12.11.19]
Takuya Hatakeyama, director on Kadokawa's Pixel Game Maker MV, goes in-depth on the creation of the recently-released 2D action game tool.
Design, Production, Console/PC, Indie

Apply now to participate in the GDC 2020 low-income pass lottery!  
by Staff [12.11.19]
Game Developers Conference organizers have once again donated a number of complimentary passes for GDC 2020 that will be given away (via lottery) as part of a special low-income GDC pass program!
Business/Marketing, Console/PC, Indie, GDC

Indies hit with takedowns over trademarked 'Choose Your Own Adventure' term 1
by Alissa McAloon [12.09.19]
Update The owner of the "Choose Your Own Adventure" trademark has issued takedown notices to a number of indie games hosted on itch.io over their use of the phrase in game descriptions.
Business/Marketing, Indie

Building secret paths in Shovel Knight: King of Cards  
by David D'Angelo [12.09.19]
A deep dive on why and how Yacht Club Games designed a new feature in Shovel Knight: King of Cards -- secret exits in levels.
Business/Marketing, Design, Indie

Get a job: Hades dev Supergiant Games is looking for an Engine Programmer  
by Staff [12.11.19]
Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
Programming, Indie, Recruitment

Video: How women-in-games initiatives make a difference  
by Staff [12.11.19]
In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
Console/PC, Serious, Indie, Video, Vault

Steam to host demos for The Game Awards digital spin-off event The Game Festival  
by Alissa McAloon [12.11.19]
The Game Awards creator Geoff Keighley describes the digital event as a sort of trade show for the developers or players that wouldn't typically be able to attend those on-location festivals.
Console/PC, Indie, Social/Online



iOS/Android/Steam sales case study: Golf Peaks 1
by Simon Carless [12.11.19]
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Price your game high or you will fail  
by Mariusz Kowalczyk [12.11.19]
The most optimal price for your game is higher than you think, here is why.
Business/Marketing Serious Indie

Unleash Your Content Distribution with Unity Addressables  
by Ruben Torres Bonet [12.11.19]
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Building a Fantasy VR World in Unity  
by Frank Zhang [12.11.19]
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie. Includes a discussion of assets for environment creation that a VR compatible and helps VR performance as well as other optimization tips and tricks.
Programming Art Indie VR

The Flip: Turning a Negative Review Positive  
by Dora Breckinridge [12.10.19]
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around. I know because we've done it, and you can, too.
Business/Marketing Indie


GreenPark Sports — Los Angeles , California, United States
[12.11.19]
Senior Game Designer


Supergiant Games — San Francisco, California, United States
[12.10.19]
Engine Programmer at Supergiant Games
Engine Programmer at Supergiant Games

Romero Games — Galway, Ireland
[12.05.19]
Senior 3D Environment Artist


Chatterbug — Berlin, Germany
[11.25.19]
Virtual Reality Software Developer


Manticore Games — San Mateo, California, United States
[11.19.19]
Marketing and Branding Director


Manticore Games — San Mateo, California, United States
[11.19.19]
Software Engineer (All levels)


Giant Army — Remote, Washington, United States
[11.14.19]
Community Manager and Admin Assistant for Universe Sandbox