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October 20, 2021
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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

How do you discover when people find your game?  
by Gamasutra Staff [08.23.21]
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Design, Production, Art, Console/PC, Indie

Deep dive: Shapez.io - from web game to $1 million Steam hit 2
by Gamasutra Staff [08.18.21]
How did web game Shapez.io end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
Design, Console/PC, Indie

Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee  
by Joel Couture [08.17.21]
Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here's how developers Dietzribi turned a Ludum Dare prompt into this perspective-swapping puzzler.
Design, Console/PC, Indie, Video

Data dive: inside a successful sequel launch  
by Gamasutra Staff [08.16.21]
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!
Design, Console/PC, Indie



Reflections on Puzzle Design in Puzzledorf  
by Stuart Burfield [12.31.69]
This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.
Design Console/PC Indie

Why is Intentional Replayability Important?  
by Gregory Campbell [12.31.69]
With game replayability considered a value-adding asset for a game, Greg Campbell asks, "How can game makers intentionally include replayability to improve their games?"
Design Console/PC Indie Social/Online Smartphone/Tablet VR

Alexa Music Mash Postmortem  
by Adrian Gimate-Welsh [12.31.69]
Music Mash postmortem. This game was designed for Amazon smart speaker Alexa. Based on Spot the Difference but comparing music tracks, it was designed to fully engage gamers' auditive skills rather than visual skills.
Audio Business/Marketing Design Programming Production Indie

Game Dev Digest Issue #113 - Visual Effects  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #113 - Visual Effects. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Art Console/PC Serious Indie Social/Online Smartphone/Tablet

Using Feedback as a Teacher in Videogames  
by Josh Bycer [12.31.69]
Learning any videogame is all about an effective onboarding process and providing the player with the right amount of feedback and information. For today, we're going to talk about how much is the correct amount of info to give to the player.
Design Production Console/PC Indie VR


HakJak Studios — Boise, Idaho, United States
[10.18.21]
Senior Unity Developer
Experienced Unity Developers Wanted (REMOTE: System Engineers, Senior Developers, Gameplay Programmers)

GDevelop — London (remote), England, United Kingdom
[10.17.21]
Content Creator


Flight School — Dallas, Texas, United States
[10.08.21]
Interactive Developer (Unreal Engine)


Evening Star — Los Angeles, California, United States
[10.01.21]
Engine Programmer


New York University Tisch School of the Arts — New York, New York, United States
[09.23.21]
Assistant Arts Professor, Game Design Dept
The NYU Game Center is seeking an Assistant Arts Professor (non-tenure, contract) position to be filled by a game developer with experience creatively leading and releasing multiple game projects in AAA or indie games.