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January 28, 2020
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Q&A: How Steam co-op hit GTFO chooses depth over breadth in game design  
by John Harris [01.28.20]
"Our philosophy was that we’d rather be one of few ducks in a small pond, than being one of many ducks--and probably a comparatively small one--in a big pond," says 10 Chambers Collective co-founder Simon Viklund.
Design, Console/PC, Indie, Video

PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!  
by Staff [01.28.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Road to the IGF: Zachtronics' Eliza 1
by Joel Couture [01.27.20]
Seumas McNally Grand Prize-nominated Eliza puts therapy in the hands of an AI, using algorithm and data to attempt to solve humanity's problems and asking what problems will come of this.
Indie, IGF

GDC State of the Industry: Game devs shifting focus to next-gen consoles 1
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Road to the IGF: inkle's Heaven's Vault  
by Joel Couture [01.24.20]
Heaven's Vault follows an archaeologist trying to translate a lost language in an ancient Nebula, finding its hidden meanings one symbol at a time.
Indie, IGF

Stardew Valley has sold 10 million copies in 4 years  
by Alissa McAloon [01.23.20]
ConcernedApe’s charming farming sim Stardew Valley has officially surpassed 10 million copies sold across all platforms.
Console/PC, Indie

Video: Subtitles are changing; don't be left behind 2
by Staff [01.27.20]
In this 2019 GDC talk, advocate Ian Hamilton breaks down the best practices for developers to accommodate the growing demand for well-executed subtitles.
Design, Console/PC, Indie, Video, Vault

The State Of Game Discoverability: January 2020  
by Simon Carless [01.28.20]
Following my other recent pieces, I have a whole bunch of follow-ups and interesting links for this article which help define the state of game discoverability in January 2020.
Business/Marketing, Design, Console/PC, Indie



How to Rescue Memory on Disabled GameObjects Without Destroying Them  
by Ruben Torres Bonet [01.28.20]
Upset at Unity's greedy behaviour? Stop this engine from stealing your memory on disabled game objects. You can do this with Unity: Save Memory now.
Programming Console/PC Serious Indie Smartphone/Tablet VR

How to display in-game messages with Unity Particle System  
by Tom Safarov [01.28.20]
A Unity gamedev guide by RocketBrush studio programmer Timur Gadeev.
Programming Art Console/PC Indie

The State Of Game Discoverability: January 2020  
by Simon Carless [01.27.20]
Following my other recent pieces, I have a whole bunch of follow-ups and interesting links for this article which help define the state of game discoverability in January 2020.
Business/Marketing Design Console/PC Indie

5 Tips For More Engaging Visual Novel Soundtracks  
by Darrell Reconose [01.27.20]
If you're developing a visual novel - or any game that is primarily focused on character-driven story - then these five tips will help you target your soundtrack planning to make the most engaging soundtrack for your game at any budget.
Audio Production Indie

How your Support Team Can Help Developers  
by Vasiliy Sabirov [01.27.20]
How your support team can help developers in solving problems with your product (an app or a game)? Here I discuss ways of improving your support on data collection and data submitting.
Programming Console/PC Indie


Yacht Club Games — Los Angeles, California, United States
[01.27.20]
Chief Operating Officer / Producer


Yacht Club Games — Los Angeles, California, United States
[01.27.20]
Senior Tools & Engine Programmer


Yacht Club Games — Los Angeles, California, United States
[01.27.20]
Marketing / Community Manager


Health Scholars — Westminster, Colorado, United States
[01.22.20]
Technical Animator