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September 29, 2020
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Does your game have 'staying power'?  
by Simon Carless [09.29.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Business/Marketing, Design, Production, Console/PC, Indie

How to get nearly 250k Steam wishlists, The Riftbreaker way 1
by Simon Carless [09.25.20]
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Riftbreaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Business/Marketing, Design, Production, Indie, Social/Online

Sponsored: Learn the best ways to keep bugs from killing your development momentum  
by Backtrace [09.21.20]
The longer a team waits to address bugs, the more difficult they are to resolve. Learn how to better understand problems and accelerate fixes in this free white paper.
Programming, Console/PC, Indie, Smartphone/Tablet

Data-driven indie secrets with No More Robots' Mike Rose - GDC Podcast ep 13  
by Kris Graft [09.24.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games.
Business/Marketing, Console/PC, Indie, GDC, Podcast

Blog: Amazon's Luna, what's on the Steam front page, and more on discoverability  
by Simon Carless [09.28.20]
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Business/Marketing, Design, Production, Console/PC, Indie

50 standout indie games nominated in this year's IndieCade Awards  
by Alissa McAloon [09.24.20]
The folks at IndieCade have announced the finalists for this year’s IndieCade awards, ultimately selecting 50 of the games submitted to the now-digital event for consideration in this year’s awards show.
Indie

Frictional Games' Amnesia: The Dark Descent, A Machine for Pigs are now open source 1
by Alissa McAloon [09.23.20]
Frictional Games has given fellow devs and modders the go-ahead to explore what makes both iconic horror games tick.
Programming, Console/PC, Indie

Don't Miss: How Supergiant Games adds new deities to Hades' pantheon 1
by Jay Castello [09.22.20]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Design, Indie



Does your game have 'staying power'?  
by Simon Carless [09.28.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Monitor Your Memory Usage - By Asset Type & Automatically  
by Ruben Torres Bonet [09.28.20]
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Detective Game Design: Puzzles vs. Story (Lacuna Devlog)  
by Julian Colbus [09.28.20]
Our first devlog is an extensive writeup of research and experimentation around the question what makes a good detective game, and how exactly we went about integrating detective gameplay mechanics into our story-driven adventure game.
Design Console/PC Indie

Amazon's Luna, what's on the Steam front page, more  
by Simon Carless [09.25.20]
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Business/Marketing Design Production Console/PC Indie

Die By The Blade is coming to Kickstarter!  
by Peter Adamondy [09.25.20]
Die By The Blade, sword fighting multiplayer one-hit-kill combat simulation is coming to Kickstarter on 13th Oct!! Check out what a fantastic reward we've prepared and how it was made
Production Console/PC Indie


Disbelief — Cambridge, Massachusetts, United States
[09.24.20]
Programmer
Programmer - Cambridge, MA

System Era Softworks — Seattle, Washington, United States
[09.01.20]
Senior Services Engineer