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October 14, 2019
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'BARF!': Designing River City Girls' approachable, challenging brawling 1
by John Harris [10.11.19]
Gamasutra chats with WayForward's Adam Tierney about the design and development of River City Girls, a vibrant 2D brawler that pays tribute to the classic River City Ransom games.
Design, Indie

IGF 2020 accepts over 550 innovative and exciting entries!  
by Staff [10.11.19]
These submissions came in from a diverse and widespread selection of veteran indie game makers, first-time entrants, and students, all of whom will compete to win at the IGF Awards in March!
Business/Marketing, Indie, IGF

How to get your game on the front page of Imgur: A practical guide 5
by Gamasutra Community [10.10.19]
Game marketer Chris Zukowski offers specific steps on how to use image sharing platform Imgur to market your indie game.
Business/Marketing, Indie

Behind the HONK: An Untitled Goose Game Q&A 1
by John Harris [10.09.19]
Everyone seems to be honking a bit more than usual with the recent release of House House's brilliant Untitled Goose Game. We speak with programmer Nico Disseldorp.
Design, Indie

An untitled Untitled Goose Game analysis 1
by Katherine Cross [10.09.19]
Columnist Katherine Cross examines the ingredients that made House House's fantastic Untitled Goose Game a runaway hit as opposed to a mere cult classic.
Design, Art, Console/PC, Indie, Video

Deep Dive: Telling Lies - Making a mechanic out of scrubbing video 1
by Sam Barlow [10.08.19]
Sam Barlow, writer and director of FMV game Her Story, offers a fantastic breakdown of the video scrubbing mechanic of Her Story follow-up Telling Lies.
Design, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: The math behind predictable projectiles in games 1
by Staff [10.11.19]
In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.
Programming, Console/PC, Indie, Video, Vault

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Simon Carless [10.11.19]
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Region-Based Narrative  
by Nathan Savant [10.11.19]
Explanation and Exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.
Design Serious Indie

PixelCast 6, Reggie, Kirby, Techy, Devs Meetup Next Tuesday!!!  
by Jeremy Alessi [10.10.19]
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

How KleptoCats Cartoon Network happened  
by Antonio Uribe [10.10.19]
This post explains how HyperBeard got access to some of Cartoon Network's important IPs like Adventure Time, Steven Universe, We Bare Bears, Gumball and Powerpuff Girls to put in their recently released game KleptoCats CN.
Business/Marketing Production Indie Smartphone/Tablet

Pixelbite Studio: "We were told our game wouldn’t sell in China. What happened next surprised everyone else except us!"  
by Dolly Dai [10.10.19]
The creators of t Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics this week. LocalizeDirect briefly talked to Pixelbite co-founders Mattias Olsson and Anders Blom.
Business/Marketing Design Production Indie Social/Online Smartphone/Tablet

DePaul University — Chicago, Illinois, United States
Assistant Professor in Game Design

Insomniac Games — Burbank, California, United States
Lead Material Artist
Insomniac Games - Lead Material Artist

Wevr — Venice, California, United States
Senior Software Engineer
Senior Software Enginer - UE4

Cryptic Studios — Los Gatos, California, United States
Senior Software Engineer

HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
Experienced Software Engineer

VirBELA — San Diego, California, United States
Backend Engineer