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July 25, 2021
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GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Q&A: Make your game a social platform and retain players with Agora (spons.)  
by Staff [07.19.21]
Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video

Multiple Borderlands 3 developers depart Gearbox for indier pastures  
by Alissa McAloon [07.22.21]
Several now-former Gearbox developers are getting in on one of the biggest trends of the 2020s: quitting triple-A to go indie.
Console/PC, Indie

Blog: Dynamic destruction in Radio Viscera  
by Gamasutra Community [07.22.21]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Audio, Programming, Art, Console/PC, Indie

Discovering your game's regional appeal, pre-launch?  
by Gamasutra Staff [07.21.21]
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our discovery latest round-up.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Analysis: Let's talk about Steam Deck, shall we? 4
by Gamasutra Staff [07.15.21]
Ah, look, Valve has released its plans for a Steam-related handheld. What's all that about, then? We look into the announce and what is means for platforms...
Business/Marketing, Design, Production, Console/PC, Indie

Game discovery: where do short/niche games fit?  
by Gamasutra Staff [07.12.21]
How can games that don’t hew to today’s discoverability ideals actually get alone and do well in the market? Maybe we need a new business model for this...
Business/Marketing, Design, Production, Console/PC, Indie

Are these really the 'ugly truths' for indie publishers? 1
by Gamasutra Staff [07.09.21]
A look at some controversial views on indie publishers, the latest public contract in the game publisher space, and lots more besides.
Business/Marketing, Design, Production, Console/PC, Indie



Verb Directions in Game Design  
by Nathan Savant [12.31.69]
A deep dive into how Magic The Gathering expresses character through game mechanics, and how those same concepts can be applied to video game characters without breaking the design budget.
Design Console/PC Serious Indie

Polishing a game character in Inkscape  
by Hans Hildenbrand [12.31.69]
This is a tutorial split over two videos on polishing a game character in Inkscape quickly and easily. Refining the head and working in the body, legs, and arms.
Art Indie

How will publishing agreements be affected by Steam Deck? 1
by Brandon Huffman [12.31.69]
If a publishing agreement covers PC but doesn’t specify channels, is the Steam Deck included or excluded?
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet

Discovering your game's regional appeal, pre-launch?  
by Simon Carless [12.31.69]
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our latest round-up.
Business/Marketing Design Production Console/PC Indie

Dynamic destruction in Radio Viscera  
by Owen Deery [12.31.69]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Audio Programming Art Console/PC Indie


Legends of Learning — Baltimore, Maryland, United States
[07.23.21]
Senior Gameplay Engineer - $160k - Remote OK
Senior Gameplay Engineer - We are looking for an experienced COMMERCIAL Gameplay Programmer, NOT Learning Game Programmers

Robot Gentleman Sp. z o.o. — Poznan, Poland
[07.22.21]
Senior Gameplay Engineer


Robot Gentleman Sp. z o.o. — Poznan, Poland
[07.22.21]
Writer


Mountaintop Studios — San Francisco, California, United States
[07.20.21]
Data Engineer


Mountaintop Studios — San Francisco, California, United States
[07.20.21]
Senior Gameplay Engineer


Mountaintop Studios — San Francisco, California, United States
[07.20.21]
Senior Engine/Systems Engineer


Mountaintop Studios — San Francisco, California, United States
[07.20.21]
Engineering Manager


DNABLOCK — Los Angeles, California, United States
[07.20.21]
Senior Unreal Developer (C++)


Tradelite Solutions GmbH — Munich, Remote, Remote
[07.20.21]
Senior Solution Architect – Full Stack


Disbelief — Chicago, Illinois, United States
[07.19.21]
Programmer
Programmer - Chicago, IL