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June 16, 2019
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Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: 5 more game design techniques from rather clever devs  
by Staff [06.13.19]
In this 2018 GDC talk game designers Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph Koster, Josh Sawyer, and Stone Librande share unique game design rules they've used in their work.
Design, Console/PC, Indie, Video, Vault

Video: How cheating and making player life easier helped Dead Cells shine  
by Staff [06.12.19]
In this 2019 GDC talk, Motion Twin's Sebastien Benard provides a closer look at how cheating and making player life easier actually made Dead Cells a hardcore game without the rage-quitting.
Design, Indie, Video, Vault

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: 9 takeaways of Duelyst's journey from tabletop to digital game  
by Staff [06.14.19]
In this 2017 GDC talk, Counterplay Games' Eric Lang & Keith Lee reflect on the development of Duelyst, share lessons learned and explain how it went from a boardgame prototype to a digital card game.
Design, Console/PC, Indie, Video, Vault

Video: Inside the theme-oriented design of Phantom Doctrine  
by Staff [06.11.19]
In this 2019 GDC session, Artificer's Kacper Szymczak explores ways of thinking and step-by-step guides on how to effectively flesh out games based on the themes you're trying to explore.
Design, Indie, Video, Vault

Ooblets to self-publish after Double Fine joins Microsoft  
by Alissa McAloon [06.11.19]
Ooblets was previously one of the games being published under the Double Fine Presents label, but the game's developers have announced they'll be self-publishing the game.
Console/PC, Indie, E3

Video: Why fashion in (most) games sucks, and why you should care 1
by Staff [06.10.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for making your own character designs runway-worthy. 
Design, Art, Console/PC, Indie, Smartphone/Tablet, Video, Vault



Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Simon Carless [06.14.19]
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Levelhead: Solving the "Play" Problem for User Generated Content 1
by Seth Coster [06.14.19]
Games with user-generated content often suffer from the "Play Problem": players that create content can't get their creations seen by other players. Levelhead solves the Play Problem in an elegant way that puts control of visibility in players' hands.
Design Console/PC Indie Social/Online

Why failing your Kickstarter might be a good thing  
by Aiaz Marx [06.14.19]
Is it a sad story about failure, or just another tale about recognition and success? That depends on what you take from it.
Business/Marketing Production Serious Indie

Tips & Tricks to manage Open Game Development  
by Yannick Elahee [06.13.19]
Open The Gates! More and more indies are allowing players to have a say about game updates. Maybe you decided to do this aswell, here are some tips & tricks after making 4 open game development games!
Business/Marketing Production Indie

So You Want to Have a Kick-Ass Steam Page 17
by Liviu Boar [06.12.19]
A detailed dive into everything your Steam page should feature in order to be as efficient as possible.
Business/Marketing Console/PC Indie Social/Online


Gear Inc. — Hanoi, Vietnam
[06.15.19]
Technical Director


Legends of Learning — Washington, DC, District of Columbia, United States
[06.14.19]
Senior Unity Engineer - $140k - Remote OK
Senior Unity Engineer - $140k - Remote OK

Insomniac Games — Burbank, California, United States
[06.14.19]
User Experience Researcher
User Experience Researcher responsible for assisting in designing and conducting user experience research studies.

Brace Yourself Games — Vancouver, British Columbia, Canada
[06.13.19]
VFX ARTIST


Insomniac Games — Burbank, California, United States
[06.12.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Gear Inc. — Hanoi, Vietnam
[06.11.19]
Mobile Games Tools Producer


Behaviour Interactive — Montreal, Quebec, Canada
[06.11.19]
Senior Game Designer


Sweetvine Systems — Santa Clara, California, United States
[06.10.19]
Art Manager


No Goblin — Remote OK!, Washington, United States
[05.28.19]
Gameplay Programmer


Cold War Game Studios, Inc. — Remote, California, United States
[05.21.19]
Level / Encounter Designer