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December 15, 2019
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Xbox's next-gen Project Scarlett revealed as Xbox Series X 1
by Alissa McAloon [12.12.19]
Xbox revealed a new name and look for the console that until now has been known only under the codename Xbox Scarlett. That next-generation console is Xbox Series X, due out Holiday 2020.
Console/PC

A QA breakdown of The Outer Worlds' elusive companion killing bug 1
by Alissa McAloon [12.13.19]
A Twitter thread from QA lead Taylor Swope thread chronicles the team’s many efforts to figure out why some companions were being marked as dead in-game.
Production, Console/PC

Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners  
by Alissa McAloon [12.13.19]
This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Mortal Kombat 11 will soon bring cross-console 'Krossplay' into the fray 1
by Alissa McAloon [12.12.19]
Mortal Kombat 11 is the next big game to work cross-console online play into its multiplayer offerings or, as the company unsurprisingly calls it, "Krossplay."
Console/PC, Social/Online

High Fidelity lays off half of studio in pivot away from VR  
by Alissa McAloon [12.12.19]
High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
Console/PC, Social/Online, Smartphone/Tablet

Local split-screen has been added to Fortnite on the PS4 and Xbox One  
by Chris Kerr [12.12.19]
Epic Games is doing its bit to keep the age old tradition of local multiplayer alive by bringing split-screen to Fortnite.
Design, Console/PC

Deep Dive: Making the 2D action game tool Pixel Game Maker MV  
by Takuya Hatakeyama [12.11.19]
Takuya Hatakeyama, director on Kadokawa's Pixel Game Maker MV, goes in-depth on the creation of the recently-released 2D action game tool.
Design, Production, Console/PC, Indie

Case Study: A 'peek' at Golf Peaks' multiplatform sales 2
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet



MediEvil Boss Design - Return of the Pumpkin King  
by Alex Gold [12.13.19]
Learn how the designers at Other Ocean brought the Pumpkin King boss back to life in the MediEvil remake for PS4.
Design Console/PC

iOS/Android/Steam sales case study: Golf Peaks 2
by Simon Carless [12.11.19]
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Unleash Your Content Distribution with Unity Addressables  
by Ruben Torres Bonet [12.11.19]
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Video game music composer: Getting your big break (2020 edition)  
by Winifred Phillips [12.10.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Magic of Addressable Assets and Why You Should be Using Them! [Unity3d]  
by Badger Dox [12.10.19]
Have you been confused, lost, utterly hopeless in trying to understand how or why to use Addressable Assets? No need to worry any longer, I'm here to break down all the why's and how's for you!
Programming Console/PC Smartphone/Tablet


Sanzaru Games Inc. — Dublin , California, United States
[12.12.19]
Systems Designers
Sanzaru Games is looking for talented Systems Designers. Systems Designers are responsible for the design of expansive and engaging game-wide features, turning high-level concepts into detailed rules and models that form the core game experience. Examples of typical systems that designers may work on include artificial intelligence (AI), character progression, playable/non-playable character mechanics, in-game economies, and combat.

Sanzaru Games Inc. — Dublin, California, United States
[12.12.19]
Level Designer
Sanzaru Games is looking for talented Level Designers. Level Designers are responsible for the creation of exciting and evocative gameplay experiences—from concept and prototyping, observed playtesting and iteration, all the way to final implementation.

Deep Silver Volition — Champaign, Illinois, United States
[12.12.19]
Principal Writer


Deep Silver Volition — Champaign, Illinois, United States
[12.11.19]
UI Artist


Schell Games — Pittsburgh, Pennsylvania, United States
[12.11.19]
Experienced Graphics Engineer


Sanzaru Games Inc. — Dublin, California, United States
[12.11.19]
Producer
Sanzaru Games is looking for an experienced Producer to work across multi-disciplinary teams, both internal and external, to deliver our next Virtual Reality and AAA projects.

Digital Extremes Ltd. — London, Ontario, Canada
[12.11.19]
Senior Project Manager


Insomniac Games — Burbank, California, United States
[12.11.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Sony PlayStation — San Diego, California, United States
[12.10.19]
Environment Outsource Review Artist
Environment Outsource Review Artist

Snowcastle Games — OSLO, Norway
[12.10.19]
Gameplay Programmer