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January 19, 2021
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Battle.net gets a fresh coat of paint to improve navigation, accessibility, and more  
by Alissa McAloon [01.14.21]
This revamp marks the platform's biggest visual refresh in some time and aims to improve usability across the board.
Console/PC, Social/Online

The Switch has officially shipped 1 million units in China  
by Chris Kerr [01.15.21]
The Switch has shipped 1 million units in China, according to official figures from Nintendo's distribution partner Tencent.
Business/Marketing, Console/PC

CD Projekt leadership vows no 'obligatory overtime' during Cyberpunk 2077 fixes 4
by Alissa McAloon [01.13.21]
CD Projekt leadership says that mandatory overtime isn't part of its Cyberpunk 2077 fix plans, but its worth noting the studio has backtracked on similar promises in the past. "Although, believe me, we never ever intended for anything like this to happen.
Production, Console/PC

How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing, Design, Production, Console/PC, Indie

Lucasfilm Games taps Ubisoft Massive to create new open-world Star Wars title 1
by Chris Kerr [01.13.21]
The recently revived Lucasfilm Games is partnering with Ubisoft studio Massive Entertainment to create a new open-world Star Wars title.
Business/Marketing, Production, Console/PC

Tilting Point signs $10 million publishing deal with South Korean dev Storytaco  
by Chris Kerr [01.13.21]
Free-to-play publisher Tilting Point has signed a $10 million publishing deal with South Korean developer Storytaco.
Business/Marketing, Production, Console/PC

Take-Two officially ends pursuit of Codemasters following EA offer  
by Chris Kerr [01.13.21]
Take-Two has officially lapsed its offer to acquire Dirt developer Codemasters after being outbid by EA.
Business/Marketing, Production, Console/PC

Video: The appeal of 'legacy' board games  
by Staff [01.12.21]
In this 2017 GDC session, game designer Rob Daviau explains the appeal of "legacy" board games, how they've influenced other games, and what game designers can learn from them.
Design, Console/PC, Video



Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Simon Carless [12.31.69]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Business/Marketing Design Production Console/PC Indie

Untitled Goose Game: The Importance of Having a Unified Theme  
by Aidan Herron [12.31.69]
How an unsuspecting indie title became a textbook example of thematic excellence in game design.
Design Console/PC

Game Dev Digest Issue #77 - Modelling and more  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #77 - Modelling and more. The latest from the free weekly #Unity3d/#gamedev newsletter.
Design Programming Art Console/PC Serious Indie Smartphone/Tablet

Compilation Visualizer: Uncover These Iteration Time Killers  
by Ruben Torres Bonet [12.31.69]
Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How did Rust make $1 million in Steam revenue in a day - twice?  
by Simon Carless [12.31.69]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing Design Console/PC Indie


Jyamma Games SRL — Milano, Italy
[01.19.21]
UI/UX Artist
Develop concepts and the design of the game menus and user interfaces

Disbelief — Cambridge, Massachusetts, United States
[01.18.21]
Junior Programmer, Cambridge, MA
Junior Programmer

Disbelief — Chicago, Illinois, United States
[01.18.21]
Junior Programmer, Chicago
Junior Programmer

Insomniac Games — Burbank, California, United States
[01.18.21]
Technical Artist
Technical Artist

Insomniac Games — Burbank, California, United States
[01.18.21]
Sr. Environment Artist
Insomniac Games - Sr. Environment Artist

Insomniac Games — Burbank, California, United States
[01.18.21]
Senior Designer
Insomniac Games - Sr. Designer

Insomniac Games — Burbank, California, United States
[01.18.21]
Sr. Character Artist (Outsourcing)
Insomniac Games - Sr. Character Artist (Outsourcing)

Insomniac Games — Burbank, California, United States
[01.18.21]
Lead Outsourcing Artist
Insomniac Games - Lead Outsourcing Artist

Insomniac Games — Burbank, California, United States
[01.18.21]
VFX Artist
Insomniac Games - VFX Artist

Modern Storyteller — Anywhere, Remote, Remote
[01.16.21]
Social Media and Community Manager (remote)