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December 12, 2019
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Case Study: A 'peek' at Golf Peaks' multiplatform sales 1
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Deep Dive: Making the 2D action game tool Pixel Game Maker MV  
by Takuya Hatakeyama [12.11.19]
Takuya Hatakeyama, director on Kadokawa's Pixel Game Maker MV, goes in-depth on the creation of the recently-released 2D action game tool.
Design, Production, Console/PC, Indie

Double Fine veteran Greg Rice is Sony's new global head of indie accounts  
by Chris Kerr [12.11.19]
Double Fine’s former VP of business development Greg Rice has joined Sony Interactive Entertainment as the global head of indie accounts.
Business/Marketing, Console/PC

Apply now to participate in the GDC 2020 low-income pass lottery!  
by Staff [12.11.19]
Game Developers Conference organizers have once again donated a number of complimentary passes for GDC 2020 that will be given away (via lottery) as part of a special low-income GDC pass program!
Business/Marketing, Console/PC, Indie, GDC

Payday 2 won't see parity on consoles and PC, future Switch updates 'unlikely'  
by Alissa McAloon [12.10.19]
Updates are, for the most part, still heading to consoles though not all existing PC content will make the jump. The Switch version, however, isn't included in those plans.
Console/PC

Resident Evil 2 remake has passed 5 million sales  
by Chris Kerr [12.11.19]
The remake business is booming over at Capcom, with the studio’s reimagining of Resident Evil 2 having sold over 5 million copies since launching in January.
Business/Marketing, Console/PC

Sony will bring MLB: The Show to rival console platforms 'as early as 2021' 1
by Chris Kerr [12.10.19]
After two decades of PlayStation exclusivity, MLB: The Show will be heading to other console platforms "as early as 2021."
Business/Marketing, Production, Console/PC

Oculus is rolling out controller-free hand tracking for the Quest this week  
by Chris Kerr [12.09.19]
Oculus is bringing controller-free hand tracking to the standalone Quest headset earlier than anticipated.
Programming, Console/PC



iOS/Android/Steam sales case study: Golf Peaks 1
by Simon Carless [12.11.19]
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Unleash Your Content Distribution with Unity Addressables  
by Ruben Torres Bonet [12.11.19]
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Video game music composer: Getting your big break (2020 edition)  
by Winifred Phillips [12.10.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Magic of Addressable Assets and Why You Should be Using Them! [Unity3d]  
by Badger Dox [12.10.19]
Have you been confused, lost, utterly hopeless in trying to understand how or why to use Addressable Assets? No need to worry any longer, I'm here to break down all the why's and how's for you!
Programming Console/PC Smartphone/Tablet

Kliuless #61: Sony's First 25 Years  
by Kenneth Liu [12.09.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR


Deep Silver Volition — Champaign, Illinois, United States
[12.11.19]
UI Artist


Schell Games — Pittsburgh, Pennsylvania, United States
[12.11.19]
Experienced Graphics Engineer


Sanzaru Games Inc. — Dublin, California, United States
[12.11.19]
Producer
Sanzaru Games is looking for an experienced Producer to work across multi-disciplinary teams, both internal and external, to deliver our next Virtual Reality and AAA projects.

Digital Extremes Ltd. — London, Ontario, Canada
[12.11.19]
Senior Project Manager


Insomniac Games — Burbank, California, United States
[12.11.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Sony PlayStation — San Diego, California, United States
[12.10.19]
Environment Outsource Review Artist
Environment Outsource Review Artist

Snowcastle Games — OSLO, Norway
[12.10.19]
Gameplay Programmer


Sony PlayStation — San Diego, California, United States
[12.09.19]
VFX Artist
Senior VFX Artist

Sony PlayStation — Bubank, CA, California, United States
[12.09.19]
Senior Lighting Artist
Senior Lighting Artist

Insomniac Games — Burbank, California, United States
[12.09.19]
Lead Level Designer
Insomniac Games - Lead Level Designer