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August 25, 2019
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Using UI as a means to tell a story, convey emotion, and create personality
by Nathalie Lawhead [08.23.19]
Throughout development of the Electric Zine Maker I’ve been trying to find some time to finally talk about UI, and how important it is to view it as part of your world building.
Design, Console/PC

Game stores: you need more real-time charts!  
by Simon Carless [08.23.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Valve tweaks bug bounty program after 'mistakenly' turning away researchers  
by Alissa McAloon [08.23.19]
Valve has expanded the scope of its HackerOne bug bounty program after a researcher was turned away for submitting a valid vulnerability found in Valve’s game distribution platform Steam.
Console/PC

Play Ventures raises $40 million to fuel game-focused VC fund  
by Alissa McAloon [08.23.19]
The venture capital firm Play Ventures has closed out its first round of funding, raising a total of $40 million to later invest in pre-seed and seed-stage game startups.
Business/Marketing, Console/PC, Smartphone/Tablet

PlayStation Productions joins the Uncharted movie as another director exits  
by Chris Kerr [08.23.19]
PlayStation Productions, the film studio launched by Sony Interactive Entertainment back in May, has joined the production team of the long-gestating Uncharted movie.
Business/Marketing, Production, Console/PC

Video: Inside the transmedia storytelling of Final Fantasy XV  
by Staff [08.22.19]
In this 2017 GDC talk, Square Enix's Dan Inoue discusses what rules were made and broken to maintain a cohesive, coherent narrative in Final Fantasy XV.
Design, Console/PC, Video, Vault

From concept to doubt to reevaluation: Designing Creature in the Well  
by Bryant Francis, Kris Graft [08.21.19]
Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product.
Console/PC

Get a job: Cold Iron Studios is hiring a Principal Character Artist  
by Staff [08.23.19]
Cold Iron is seeking an experienced Principal Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC.
Console/PC, Recruitment



Kliuless #46: The Impact of Incentives on Innovation  
by Kenneth Liu [08.23.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Game stores: you need more real-time charts!  
by Simon Carless [08.20.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Game as a Service: launch models and monetization approaches  
by Oleg Poroshin [08.20.19]
An article about launch models, distribution, and a number of approaches to monetization for Game as a Service. Also some recommendations for successful project management.
Business/Marketing Design Console/PC Serious Smartphone/Tablet

Are Video Games Glorifying Alcoholism? 1
by Jori Hamilton [08.20.19]
Over 65 percent of American adults play video games. Since this population is primarily adults, it's to be expected that many have adult themes, such as drinking, drug use, and sex. Do video games glorify substance abuse and alcoholism?
Business/Marketing Design Programming Console/PC Indie VR

Kliuless #45: Esports Expands  
by Kenneth Liu [08.19.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR


Deep Silver Volition — Champaign, Illinois, United States
[08.23.19]
Senior Engine Programmer


Insomniac Games — Burbank, California, United States
[08.23.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Wargaming.net — Austn, Texas, United States
[08.23.19]
Senior Community Manager, World of Warships
Senior Community Manager, World of Warships

HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[08.23.19]
Experienced Software Engineer


Square Enix Co., Ltd. — Tokyo, Japan
[08.23.19]
Experienced Game Developer


Sony PlayStation — San Mateo, California, United States
[08.22.19]
Head of Global Portfolio and Acquisitions
The Head of Global Portfolio and Acquisitions will oversee the entire content pipeline from content creators both existing and potential. This person will lead a team of people based across the globe who source, track, evaluate and build partnerships with the best 3rd party Publishers and Developers on the planet, ensuring PlayStation is the Best Place to Play.

Cold Iron Studios — San Jose, California, United States
[08.22.19]
Sr. Character Artist


Cold Iron Studios — San Jose, California, United States
[08.22.19]
Principal Character Artist


Cold Iron Studios — San Jose, California, United States
[08.22.19]
Senior Content Designer


Cold Iron Studios — San Jose, California, United States
[08.21.19]
Senior Systems Designer