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June 16, 2019
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Q&A: Writing new characters, new worlds in Obsidian's The Outer Worlds 2
by Kris Graft [06.14.19]
Megan Sparks, senior narrative designer at Obsidian, gives us a rundown of how she creates the characters and worlds of The Outer Worlds.
Design, Console/PC, E3

Steam Remote Play now supports game streaming across different networks  
by Alissa McAloon [06.14.19]
Valve has added out-of-home streaming support to Steam In-Home Streaming, and renamed the feature Steam Remote play following the new addition.
Console/PC, Social/Online

Cyberpunk designer says CDPR is working on transgender character options
by Bryant Francis [06.13.19]
CD Projekt Red lead quest designer Mateusz Tomaszkiewicz says that the team hopes the still-in-progress character creator will allow for a broader range of gender expression for Cyberpunk.
Design, Console/PC, E3

Nintendo is 'evaluating' game streaming technology 1
by Chris Kerr [06.14.19]
If you mentioned game streaming right now, people would likely tell you about Microsoft xCloud and Google Stadia. One name that probably wouldn't crop up, however, is Nintendo.
Business/Marketing, Console/PC, E3

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Opinion: Cloud gaming for both Microsoft and Google remains a horseless carriage 6
by Joost Van Dongen [06.13.19]
SuperData Research founder Joost van Dreunen takes a look at the state of cloud-based game services in the wake of E3 2019.
Console/PC, Social/Online

Blog: So you want to have a kick-ass Steam page? 17
by Gamasutra Community [06.13.19]
A detailed dive into everything your Steam page should feature in order to be as efficient as possible.
Business/Marketing, Console/PC

Square Enix is considering its own subscription service  
by Alissa McAloon [06.13.19]
Square Enix is considering launching its own subscription service, a move that follows in the footsteps of other major game companies like EA and Ubisoft.
Console/PC, Social/Online



Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Simon Carless [06.14.19]
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Levelhead: Solving the "Play" Problem for User Generated Content 1
by Seth Coster [06.14.19]
Games with user-generated content often suffer from the "Play Problem": players that create content can't get their creations seen by other players. Levelhead solves the Play Problem in an elegant way that puts control of visibility in players' hands.
Design Console/PC Indie Social/Online

The Secrets of Skeleton and Shark AI in Sea of Thieves (Part 2 of 4)  
by Tommy Thompson [06.12.19]
Skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.
Design Programming Console/PC

So You Want to Have a Kick-Ass Steam Page 17
by Liviu Boar [06.12.19]
A detailed dive into everything your Steam page should feature in order to be as efficient as possible.
Business/Marketing Console/PC Indie Social/Online

Game Designer Spotlight: Hideo Kojima  
by Caleb Compton [06.10.19]
In this installment of Game Designer Spotlight, I look at the acclaimed director of the Metal Gear Series and Death Stranding. How did he get started making games, what is his design philosophy, and how did his love of film influence his designs?
Business/Marketing Design Production Console/PC


Sucker Punch Productions — Bellevue, Washington, United States
[06.16.19]
QA Manager


Insomniac Games — Burbank, California, United States
[06.14.19]
User Experience Researcher
User Experience Researcher responsible for assisting in designing and conducting user experience research studies.

Square Enix Co., Ltd. — Tokyo, Japan
[06.13.19]
Experienced Game Developer


Sucker Punch Productions — Bellevue, Washington, United States
[06.13.19]
Lighting Artist


Pipeworks, Inc — Eugene, Oregon, United States
[06.13.19]
Engineer III - Serious Games


Pipeworks, Inc — Eugene, Oregon, United States
[06.13.19]
C++ Engineer


Cold Iron Studios — San Jose, California, United States
[06.13.19]
Lead Environment Artist
Cold Iron is seeking an experienced Lead Environment Artist to join us in working on a shooter in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.13.19]
Lead Character Artist
Cold Iron is seeking an experienced Lead Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.13.19]
Principal Character Artist
Cold Iron is seeking an experienced Principal Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.13.19]
Sr. Character Artist
Now, Cold Iron is seeking an experienced Senior Character Artist to join our world class team on our Aliens shooter for console and PC!