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July 17, 2019
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Updates » VR
Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Come to GDC 2019 and get expert advice on growing your game dev career  
by Staff [03.13.19]
There's a smorgasbord of great career-building opportunities available to you at GDC 2019, including the popular Game Career Seminar and the Career Development Stage!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Brand new Nintendo Labo kits will turn your Switch into a VR headset  
by Chris Kerr [03.07.19]
As you'd expect from a DIY cardboard set, Nintendo isn't trying to rewrite the virtual reality rulebook, but rather hopes to create "a simple and shareable virtual reality experience."
VR, Console/PC

Video Game Deep Cuts: Ape Out To Those Lost Toejam Histories 1
by Gamasutra Staff [03.03.19]
This week's highlights include pieces on Ape Out & the Toejam & Earl reboot, plus the history of the 'game over' screen, the effects of Brexit on the UK game biz, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

At GDC 2019 you'll see how McLaren uses VR to fast-track supercar design  
by Staff [03.01.19]
McLaren has fast-tracked the supercar design process by introducing a unique VR sketch tool into their studio, and next month they'll be at GDC to show you how they did it -- and what they learned!
VR, Design, GDC

Hipfire Games raises additional $205k for VR game Failspace  
by Emma Kidwell [02.28.19]
Helsinki-based VR developer Hipfire Games has raised an additional $205k in funds for its debut VR mobile game, Failspace.
VR, Smartphone/Tablet, Business/Marketing

Oculus planning a stricter, 'quality-first' approach for Quest app submissions  
by Alissa McAloon [02.28.19]
Devs will be required to go through a stricter approval process if they want to land a game on Oculus’ standalone Quest headset.
VR

Blog: Designing a planet-scale real-world AR platform  
by Gamasutra Community [02.28.19]
In this post, we explore where we believe AR experiences are heading and the tech stack we’ve built in anticipation of that trajectory.
VR, Design

Sponsored Content
Make the most of your crowdfunding success!  
by Xsolla [02.27.19]
How do you seamlessly transition from your successful crowdfunding campaign to your own platform? Xsolla Store is the solution.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

See the future of interactive experience design at GDC 2019  
by Staff [02.26.19]
Mycotoo (the company behind interactive experiences for Fallout 76, Blade Runner 2049, and more) is coming to GDC 2019 to give you a unique look at the future of interactive experience design!
VR, Design, GDC

Microsoft CEO defends 'principled and democratic' HoloLens military contract 2
by Chris Kerr [02.26.19]
"We made a principled decision that we're not going to withhold technology from institutions that we have elected in democracies to protect the freedoms we enjoy."
VR, Business/Marketing

Attend GDC 2019 and get a data-driven look at why people play games!  
by Staff [02.25.19]
Quantic Foundry cofounder Nick Yee will break down the data gathered from a survey of over 400,000 game players at GDC 2019!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Video Game Deep Cuts: The Devotion Of An Art Sqool Hades  
by Gamasutra Staff [02.24.19]
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

HTC is launching the Vive Focus Plus this year, complete with 6DoF controllers  
by Alissa McAloon [02.21.19]
HTC Vive has announced that the Vive Focus, its business-focused standalone VR headset, is getting an upgrade through the freshly revealed Vive Focus Plus.
VR

Use the GDC 2019 Session Scheduler to get the most out of your show!  
by Staff [02.20.19]
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Come to GDC and see how VR was used to build a 'micro-amusement park'  
by Staff [02.13.19]
Last year the team at Two Bit Circus opened an innovative interactive 'micro-amusement park' in L.A. that's full of wild VR experiences, and now they're coming to GDC 2019 to show you how they did it!
VR, Design, Business/Marketing, GDC