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August 14, 2020
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Updates » VR
Pixel Pets: How game developers bring animals to life  
by Stacey Henley [03.10.20]
We speak with developers behind games including Shelter 3, Pupperazzi and more to find out various approaches to imbuing virtual animals with real emotions.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Oculus eyeing 'easier ways' to let apps launch on Quest outside of the Oculus Store 1
by Alissa McAloon [03.09.20]
While Oculus' strict content rules will remain in place, the platform is looking into other ways developers can officially launch games for the Quest without using the Oculus Store.
VR

Video Game Deep Cuts: Not For Broadcast, The Longing Of Kirby  
by Gamasutra Staff [03.07.20]
The latest highlights include looks at Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How 'classical game mechanics' and physics converge in VR hit Boneworks  
by Aron Garst [03.06.20]
"There was nothing stopping us from writing this code four years ago, other than that nobody knew how to do it," says Brandon Laatsch, one of the developers behind Stress Level Zero's VR hit Boneworks.
VR, Design, Video

Half-Life's mechanics are a 'surprisingly natural fit for VR' says Valve 1
by Alissa McAloon [03.04.20]
Valve shared a brief look at how the concept for a VR Half-Life game like the upcoming Half-Life Alyx came to be in a recent interview with Game Informer.
VR, Console/PC

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Facebook acquires Asgard's Wrath dev Sanzaru Games  
by Alissa McAloon [02.25.20]
Facebook has acquired Asgard’s Wrath developer Sanzaru Games, brining the studio into its Oculus Studios brand.
VR

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Half-Life: Alyx finally has a concrete release date  
by Chris Kerr [02.14.20]
After over a decade of forsaken hopes and dreams, the long-awaited third entry in the Half-Life series finally has a release date.
VR, Production, Business/Marketing

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft's next Prince of Persia game is a VR escape room  
by Alissa McAloon [02.12.20]
Ubisoft has unveiled its next Prince of Persia project, a VR spin on the popular escape room business dubbed Prince of Persia: The Dagger of Time.
VR

Collaborate with friends and meet new ones at these GDC 2020 Community Spaces!  
by Staff [02.10.20]
This year GDC will host four community spaces (Narrative, Design, Audio, and Art), each appointed comfortably with creative aids to help you communicate and collaborate with fellow GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, GDC

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Come to GDC and see how the Marvel's Iron Man VR devs made VR flight feel great!  
by Staff [02.07.20]
Come out to GDC 2020 in San Francisco next month, where Ryan Payton and Troy Johnson will fill you in on the unique challenges that flight presents in VR, and how the dev team overcame them.
VR, Design, GDC

Facebook expects coronavirus outbreak to impact Oculus Quest production  
by Chris Kerr [02.07.20]
Facebook has warned that production of its standalone Oculus Quest virtual reality headset will be affected by the coronavirus outbreak.
VR, Production, Business/Marketing

Sony Interactive Entertainment's VR-focused Manchester Studio to close down  
by Alissa McAloon [02.04.20]
The studio was founded in 2015, and the closure comes before the VR game it had in the works saw the light of day.
VR, Console/PC

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

GDC State of the Industry: Nearly half of game makers still work over 40 hours/week  
by Staff [02.03.20]
Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper, GDC

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing