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November 27, 2021
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Updates » VR
Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The Last of Us Part II breaks record for most BAFTA Games Award nominations  
by Chris Kerr [03.02.21]
Naughty Dog's acclaimed sequel is up for 13 awards at the 2021 British Academy Games Awards, beating the previous record of 11 nominations.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Blog: How developers are dealing with toxic behaviour in social VR  
by Gamasutra Community [02.16.21]
Managing new behaviors emerging from the freedom that VR brings has many challenges for developers. I tried to find out more about these behaviors in my survey.
VR, Production, Business/Marketing

Go behind the scenes of The Walking Dead: Saints and Sinners at GDC Showcase  
by Staff [02.16.21]
Check out a postmortem of The Walking Dead: Saints and Sinners at GDC Showcase next month!
VR, Programming, Art, Audio, Design, Production

Call for data: your Steam wishlist to follower ratio!  
by Gamasutra Staff [02.11.21]
Followers are a useful metric for Steam interest! And nowadays, we think many unreleased Steam games fall in the 6 to 10 wishlists per follower range. But... we don’t know. So let’s find out!
VR, Console/PC, Indie, Design, Production, Business/Marketing

Vertigo Games acquires location-based VR arcade platform SpringboardVR  
by Chris Kerr [02.04.21]
Arizona Sunshine developer Vertigo Games has acquired location-based VR arcade platform SpringboardVR for an undisclosed fee.
VR, Business/Marketing

What Stadia's pivot tells us about the future of cloud gaming  
by Gamasutra Staff [02.03.21]
Google Stadia has giving up on its plan to build out robust first-party dev studios for its cloud gaming platform. What gives, and what's next for cloud gaming? Here's some thoughts...
VR, Console/PC, Indie, Design, Business/Marketing

The Last of Us Part II leads the 2021 DICE Awards nominations  
by Chris Kerr [01.27.21]
The nominations for the 24th Annual D.I.C.E. Awards have been announced by the Academy of Interactive Arts & Sciences, and The Last of Us Part II is leading the charge. 
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Google takes Tilt Brush open source as official development comes to an end  
by Alissa McAloon [01.26.21]
Google is ending official support and development for its VR painting tool Tilt Brush, a decision that comes roughly five years since the app first launched back in early 2016.
VR, Console/PC

Sponsored: The State of Game Development Report: 2020 & Beyond  
by Perforce [01.19.21]
The game development industry continues to rapidly evolve. But where is it headed in the 2020s?
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Whitepaper

Using VR brushstrokes as an expressive art production tool in Sunlight  
by Chris Kerr [01.19.21]
"I think there’s something very valuable in just shaking up the process to the point where you can’t be concerned about individual vertices or edges, but rather form and shape."
VR, Art, Design, Video

Oculus Quest 2 players make up nearly half of Rec Room's 1 million VR-using MAUs  
by Alissa McAloon [01.12.21]
The developers behind the social space and game creation platform Rec Room now say that the game sees around 1 million monthly active users on VR platforms alone.
VR, Console/PC, Social/Online

Justin Roiland to become Squanch Games CEO following departure of Tanya Watson  
by Chris Kerr [01.11.21]
Squanch Games CEO Tanya Watson is departing the Trover Saves the Universe developer after four years at the helm.
VR, Production, Business/Marketing

Minecraft Earth is going dark at the end of June  
by Alissa McAloon [01.05.21]
Microsoft-owned Mojang has made the call to close down its Minecraft AR game Minecraft Earth, ending the location-based game's run less than two years after first launch.
VR, Social/Online, Smartphone/Tablet

Gamasutra's Best of 2020: The top 10 game developers of the year 3
by Staff [01.05.21]
Selecting 10 studios for our top game developers list is difficult every year, but this year was one of the toughest to narrow down.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2020: The top 10 games of the year  
by Staff [12.28.20]
Here are 10 games that offered some escapism, some human connection, a joyful retreat from the turmoil we faced and continue to face.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2020: Kris Graft's top 5 games (+1) 1
by Kris Graft [12.24.20]
The games that resonated with me were games that connected me with other people, that encouraged persistence in the face of hell itself, and intimate stories that would be lessened if told in any other format other than video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: 5 technical lessons learned making Art Sort in VRChat  
by Gamasutra Community [12.17.20]
We developed a serious game using Social VR application VRChat to see how well the Unity development process could support serious game development.
VR, Design

UK games industry made record $3.84 billion economic contribution in 2019  
by Chris Kerr [12.11.20]
The UK games industry made a record £2.91 billion ($3.84 billion) contribution to the country's national economy in 2019.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

The Last of Us Part II dominates The Game Awards 2020  
by Chris Kerr [12.11.20]
The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing