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June 15, 2021
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Updates » VR
PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Viveport forgoes its share of developer revenue until 2021  
by Alissa McAloon [11.03.20]
Developers with games on HTC's Viveport storefront will receive 100 percent of their net revenue earned through the end of the year.
VR, Business/Marketing

Video: Creating Michelangelo's David in VR  
by Staff [11.03.20]
In this 2018 GDC talk, Epic Games' Christopher Evans goes over the process he and his colleagues stumbled down to get a billion polygon dataset of Michelangelo's David captured in 1999 with no UVs or textures, into a game engine at a high fidelity.
VR, Design, Video

The PlayStation 5 only supports PlayStation VR for PS4 games right now  
by Alissa McAloon [11.02.20]
PlayStation notes that it has "not announced PS5 titles for PSVR," meaning only the PlayStation 4 versions of cross-generational games will support PSVR when played on a PS5 console.
VR, Console/PC

PlayStation boss suggests the 'meaningful' future of VR is still years away  
by Chris Kerr [10.30.20]
PlayStation chief Jim Ryan is bullish about the mainstream potential of VR technology, including the company's own PlayStation VR headset.
VR, Console/PC, Business/Marketing

Oculus Quest 2 quietly drops support for Oculus Go games 1
by Alissa McAloon [10.16.20]
Facebook quietly cut support for Go games and apps from the Oculus Quest 2’, essentially cutting an entire library of games made off from any new VR adopters moving forward.
VR

Google officially ends support for Daydream VR  
by Alissa McAloon [10.02.20]
Google’s short lived foray into virtual reality has come to a close, with the official launch of Android 11 ushering in the end of Daydream.
VR, Smartphone/Tablet

Blog: Designing a thrilling enjoyable arcade experience for VR 1
by Gamasutra Community [09.18.20]
Game design student Vincent Trinel takes a deeper look at the design of virtual reality game, Quash.
VR, Design

Facebook to discontinue Oculus Rift S, will no longer develop PC-only VR hardware  
by Alissa McAloon [09.16.20]
Facebook's VR plans lie in the standalone headset market as the company announces that it is exiting the world of PC-tethered VR hardware.
VR

Oculus Quest 2 launches in October for $299  
by Alissa McAloon [09.16.20]
Facebook's next take on the standalone VR headset is due out next month, and promises new features like built-in hand tracking alongside improvements to core Oculus Quest tech.
VR

Embracer Group enters VR market with purchase of Arizona Sunshine dev Vertigo  
by Chris Kerr [09.16.20]
Embracer Group has entered the virtual reality market with the purchase of Arizona Sunshine developer Vertigo Games for an initial €50 million.
VR, Business/Marketing

Facebook's Oculus Quest 2 leaks ahead of official reveal  
by Alissa McAloon [09.14.20]
Facebook is readying to announce a new VR headset, and while doing so seems to have accidentally leaked a duo of its promotional videos online.
VR, Video

Don't Miss: What did the devs of 2009 imagine video games would look like in 2020? 6
by Staff [09.11.20]
Entrants were tasked with naming a game that will be popular or cutting-edge tech in 2020; here's 20 of the most innovative and intriguing submissions pitched over a decade ago.
VR, Console/PC, Smartphone/Tablet

Don't Miss: A look at how different-sized studios approach the challenges of QA 3
by Staff [09.01.20]
We speak to experts from small, medium, and larger game companies to find out how they handle the oft-under-appreciated discipline of quality assurance.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12  
by Kris Graft [08.27.20]
For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people—and that means making them more accessible to people with a wide range of abilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Facebook's VR rebranding changes Oculus Connect to Facebook Connect  
by Alissa McAloon [08.25.20]
Oculus branding isn’t going away, but Facebook's annual VR/AR developer event won’t bear the Oculus name moving forward.
VR

Oculus plans to replace Oculus Accounts with Facebook Accounts 2
by Alissa McAloon [08.18.20]
Facebook-owned Oculus is starting to pivot away from the sole use of Oculus accounts on its VR devices, and will eventually end support for Oculus Accounts all together.
VR

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

GDC reveals upcoming virtual program, 2021 event lineup 1
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Catch up on GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie