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August 14, 2020
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Updates » VR
Learn to diversify skills and clinch your next job interview at GDC Summer  
by Staff [06.22.20]
Phoenix Labs' Garrett Fredley will be at GDC Summer in August to give you practical advice for avoiding skill set pitfalls, highlighting strengths, and maximizing your odds in your next job interview!
VR, Console/PC, Smartphone/Tablet, GDC

California court dismisses Magic Leap lawsuit against competitor Nreal  
by Chris Kerr [06.19.20]
A California court has dismissed a lawsuit filed by Magic Leap against Chinese augmented reality company Nreal, according to a report from TechNode.
VR, Business/Marketing

Hulu is ending Hulu VR support for most (but not all) virtual reality headsets  
by Alissa McAloon [06.16.20]
Hulu has (quietly) announced that it's ending Hulu VR support for a number of platforms on June 17, a discontinuation that leaves only the Oculus Rift and the Samsung Gear VR with access to the Hulu VR app.
VR

Video Game Deep Cuts: The Last Of Us, The First Little Orpheus 2
by Gamasutra Staff [06.12.20]
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Wednesday is your last day to register early for GDC Summer at a discounted rate!  
by Staff [06.12.20]
Early registration for August's all-digital GDC Summer event ends Wednesday, ​June 17th at 11:59 PM PT, so conference organizers encourage prospective attendees to register now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Game Discoverabilityland: The Summer Of Games 1
by Simon Carless [06.09.20]
A look at the upcoming Steam Summer Festival for unreleased games, more on Switch and PS4's editorial highlighting, and lots more besides.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?  
by Gamasutra Staff [06.05.20]
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

I Expect You To Die scores $2 million in revenue on Oculus Quest  
by Bryant Francis [06.05.20]
Schell Games has announced that I Expect You To Die has crossed $2 million in sales on the Oculus Quest.
VR, Business/Marketing

10 quick store page improvements to get your game ready for the Steam Summer Sale 6
by Gamasutra Community [06.03.20]
Steam's summer and winter sales drive the most post-launch purchases of your game. Is your page ready for all this traffic?
VR, Console/PC, Social/Online, Indie, Business/Marketing

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

HP debuts $600 Reverb G2 VR headset with Valve, Microsoft tech built in  
by Bryant Francis [05.28.20]
HP's new $600 VR headset packs in some impressive tech from Valve on a bigger display.
VR, Production, Business/Marketing

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Magic Leap withdraws conditional layoff notices after raising $350 million 3
by Chris Kerr [05.22.20]
Augmented reality company Magic Leap has raised $350 million in funding from existing and new investors.
VR, Business/Marketing

10 games, including Moss and Pistol Whip, have surpassed $2M revenue on Oculus Quest  
by Alissa McAloon [05.18.20]
It's been a year since Oculus launched both the standalone Oculus Quest and its upgraded PC-tethered VR kit the Oculus Rift S, prompting Oculus to share a peek at how games have fared on those devices since their debut.
VR

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Using deep reinforcement learning for NPCs and playtesting  
by Staff [05.12.20]
In this GDC 2020 virtual talk Unity's Jeffrey Shih explains how deep reinforcement and imitation learning can be used for scaling playtesting and NPC creation in games.
VR, Programming, Art, Video, Vault

Gaining fans for your game? A marathon, not a sprint 2
by Simon Carless [05.12.20]
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Behind the beautiful audio of PSVR game Paper Beast  
by Staff [05.08.20]
In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes.
VR, Console/PC, Audio, Video