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July 19, 2019
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Updates » VR
Opinion: 'Winter is coming' for the video game biz 7
by Joost van Dreunen [11.28.18]
In this opinion piece, SuperData Research founder Joost Van Dreunen looks at the state of the game industry in late 2018 & predicts a markedly darker future for the game industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!  
by Staff [11.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Production, Recruitment

Video: Virtual Rick-ality Postmortem: VR lessons learned  
by Staff [11.20.18]
In this GDC 2018 talk, Owlchemy Labs' Alex Schwartz and Devin Reimer break down the successes, failures, and lessons learned during the development of Rick and Morty: Virtual Rick-ality.
VR, Design, Video

Niantic partners with United Nations to boost tourism using AR games  
by Chris Kerr [11.20.18]
Pokemon Go and Ingress creator Niantic has partnered with the United Nations World Tourism Organization to boost global tourism through the use of augmented reality games.
VR, Business/Marketing

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Impulse Gear is looking for a Sr. Narrative Writer  
by Staff [11.16.18]
Impulse Gear is looking for a Senior Narrative Writer to help push the boundaries of interactive storytelling in its next virtual reality game.
VR, Production, Recruitment

Magic Leap is offering grants of up to $500,000 to AR devs 1
by Alissa McAloon [11.15.18]
Magic Leap has announced what calls the Magic Leap Independent Creator Program, an initiative that aims to provide devs cash and resources for their AR projects
VR, Business/Marketing

Blog: Creating audio for VR platforms  
by Gamasutra Community [11.14.18]
Game composer Winifred Phillips looks at developments with VR platforms and their SDKs, this time honing in on audio issues.
VR, Audio, Design

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

HTC targeting businesses as Vive Focus headset launches worldwide  
by Chris Kerr [11.09.18]
HTC's standalone Vive Focus virtual reality headset, which initially launched in China, has now been rolled out worldwide. 
VR, Business/Marketing

Blog: The making of Cinderella VR  
by Gamasutra Community [11.09.18]
A dev diary for Cinderella VR, in which we discuss choosing a concept, planning, learning VR & Unity, making mini-games, 2D art, animation, and much more.
VR, Production, Business/Marketing

Get a job: Wevr is hiring a Shader Engineer  
by Staff [11.05.18]
Venice, California-based Wevr is now hiring UE4 artists, engineers, and animators for an unannounced high profile VR project.
VR, Programming, Recruitment

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: Oculus eyeing inside-out tracking for potential Rift hardware refresh  
by Alissa McAloon [11.01.18]
Sources speaking to TechCrunch say that, following the cancellation of a full Rift 2 headset, Oculus is working on refreshing the original Rift with minor hardware upgrades.
VR

Don't Miss: Here They Lie and the ethics of VR horror 1
by Holly Green [10.31.18]
Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. "You're gonna find people that want to be astronauts, but that's not the average consumer."
VR, Console/PC, Design, Production

Sony licenses PSVR design to Lenovo following eerily similar VR headsets  
by Alissa McAloon [10.31.18]
Sony’s PlayStation VR and Lenovo’s Mirage Solo are two very different VR headsets on a technical level, but visually the two shared an unmistakable resemblance to one another.
VR

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Make sure you're ready for XRDC in San Francisco next week!  
by Staff [10.25.18]
XRDC starts Monday in San Francisco, kicking off two days of intense learning, sharing, & networking among some premier innovators in AR/VR/MR -- here's some important info to know before you go!
VR