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April 20, 2021
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Updates » VR
Blog: Examining the craft of video game music composition  
by Gamasutra Community [04.16.21]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
VR, Console/PC, Smartphone/Tablet, Indie, Audio

Facebook has enabled software subscriptions for Oculus Quest  
by Chris Kerr [04.16.21]
The company said it wants to give developers the ability to "seamlessly delver" new content, features, and tools to app subscribers.
VR, Business/Marketing

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Oculus bringing Air Link wireless and native 120Hz support to Quest 2 headsets  
by Chris Kerr [04.14.21]
Oculus is bringing official wireless support to its Quest 2 headset using new 'Oculus Air Link' technology.
VR, Production, Business/Marketing

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
VR, Programming, Art, Audio, Design, Production

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Controversial Hololens military deal moves into production phase at $22B 1
by Kris Graft [04.01.21]
Once demoed as augmented reality hardware for use with video games like Minecraft, Microsoft is moving forward with a $22 billion Hololens deal with the U.S. Army that will put the militarized version of the headset into production.
VR, Business/Marketing

Pokemon Go developer Niantic is teasing what could be a pair of AR glasses  
by Chris Kerr [03.30.21]
Pokemon Go maker Niantic is working on new hardware that "leverages" its platform, according to a teaser image shared by company CEO John Hanke. 
VR, Business/Marketing

Rec Room raises $100 million in funding at $1.25 billion valuation  
by Chris Kerr [03.24.21]
The investment values the free-to-play social experience at $1.25 billion and will be used to continue expanding the game beyond its VR roots.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo and Niantic creating new AR apps including unnamed Pikmin project  
by Chris Kerr [03.23.21]
Nintendo has partnered with Pokemon Go developer Niantic to create a range of new augmented reality titles for mobile.
VR, Smartphone/Tablet, Production, Business/Marketing

Sony unveils next-generation VR controller for PlayStation 5  
by Chris Kerr [03.18.21]
Sony has revealed the new controller that will come with its recently teased 'next-generation VR system' for the PlayStation 5.
VR, Console/PC, Business/Marketing

NetEase is shutting down its open-world VR survival title Nostos  
by Chris Kerr [03.17.21]
NetEase is closing down its PC and VR cross-platform multiplayer survival title, Nostos, after two years.
VR, Console/PC, Business/Marketing

HTC launches Vive Facial Tracker and third-generation Vive Tracker 1
by Chris Kerr [03.10.21]
HTC has launched an upgraded Vive Tracker and brand new Vive Facial Tracker to expand its range of VR tech.
VR, Console/PC, Programming, Design

Cyberpunk 2077, expectation management & your game 1
by Gamasutra Staff [03.08.21]
For Cyberpunk 2077, obviously there was a major gulf between expectations and reality. But whose expectations? We look at how devs should manage pre-release hype for their game carefully.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The Last of Us Part II breaks record for most BAFTA Games Award nominations  
by Chris Kerr [03.02.21]
Naughty Dog's acclaimed sequel is up for 13 awards at the 2021 British Academy Games Awards, beating the previous record of 11 nominations.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Blog: How developers are dealing with toxic behaviour in social VR  
by Gamasutra Community [02.16.21]
Managing new behaviors emerging from the freedom that VR brings has many challenges for developers. I tried to find out more about these behaviors in my survey.
VR, Production, Business/Marketing

Go behind the scenes of The Walking Dead: Saints and Sinners at GDC Showcase  
by Staff [02.16.21]
Check out a postmortem of The Walking Dead: Saints and Sinners at GDC Showcase next month!
VR, Programming, Art, Audio, Design, Production

Call for data: your Steam wishlist to follower ratio!  
by Gamasutra Staff [02.11.21]
Followers are a useful metric for Steam interest! And nowadays, we think many unreleased Steam games fall in the 6 to 10 wishlists per follower range. But... we don’t know. So let’s find out!
VR, Console/PC, Indie, Design, Production, Business/Marketing

Vertigo Games acquires location-based VR arcade platform SpringboardVR  
by Chris Kerr [02.04.21]
Arizona Sunshine developer Vertigo Games has acquired location-based VR arcade platform SpringboardVR for an undisclosed fee.
VR, Business/Marketing