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November 17, 2019
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Updates » VR
Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

John Carmack steps down as Oculus CTO to explore artificial intelligence  
by Chris Kerr [11.14.19]
During his time at the VR company, Carmack oversaw the development and commercial launch of the original Oculus Rift headset, its successor the Oculus Rift S, and the standalone Oculus Quest.
VR, Business/Marketing

Oculus and Unity team up for free course on VR game development  
by Alissa McAloon [11.13.19]
Oculus and Unity have teamed up to launch the 'Design, Develop, and Deploy for VR' program, aiming to give game developers the building blocks needed to start their first virtual reality projects.
VR, Programming, Audio, Design, Production, Business/Marketing

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to make your game more metal  
by Staff [11.08.19]
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Google brings DIY virtual reality to the masses by open-sourcing Cardboard SDK  
by Chris Kerr [11.08.19]
Google has made its Cardboard virtual reality software open source, meaning those with a penchant for digital tomfoolery can poke away at the Cardboard SDK to create their own VR experiences.
VR

Niantic opens Niantic Creator Program to fund and support AR-minded devs  
by Alissa McAloon [11.06.19]
Pokemon Go developer Niantic has unveiled the Niantic Creator Program, a multipronged initiative that aims to support developers working in real-world augmented reality.
VR, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The GDC Film Festival returns for GDC 2020 -- submit your film today!  
by Staff [10.30.19]
Heads up, film-makers: The 2020 Game Developers Conference will play host to the third annual GDC Film Festival, and you have until Friday, December 6th to submit your work for potential inclusion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video: Have Laptop, Will Telecommute: Working globally as a game dev  
by Staff [10.29.19]
In this 2019 GDC panel devs Alexandra M. Lucas, Heidi McDonald, Michelle Clough, Toiya Kristen Finley & Patrick Coursey share advice on working remote internationally, covering taxes, visas, & more!
VR, Console/PC, Smartphone/Tablet, Indie, Video, Vault

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Tequila Works crafted an atmospheric VR murder mystery  
by Staff [10.25.19]
In this 2017 GDC talk, Tequila Works' Jaime Gonzalez describes the artistic creative process behind the world of light and color in Tequila Works' approach to VR.
VR, Design, Video, Vault

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.25.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Now's the time: Apply to be a GDC 2020 Conference Associate!  
by Staff [10.25.19]
Consider applying now to be a volunteer Conference Associate (CA), because you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of (paid) on-site work!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Sandbox VR raises $11 million thanks to celebrity contributions  
by Alissa McAloon [10.22.19]
The VR startup Sandbox VR has raised an additional $11 million to fund its location-based VR experiences, an investment that includes contributions for a number of notable musicians and actors.
VR

Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Video Game Deep Cuts: Fortnite's End In Jedi's Order 2
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How Raw Data dev Survios succeeds by recycling its own tech 1
by Alex Wawro [10.15.19]
Survios has been building VR games for years, and today at XRDC studio cofounder Alex Silkin gave a talk about why the studio builds its own systems and tech for each game -- and why you should too.
VR, XRDC