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July 17, 2019
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Updates » Video
Video: Applying artistic principles to VFX design for games  
by Staff [02.22.19]
In this GDC 2017 talk, Blizzard's Hadidjah Chamberlin & Riot's Jason Keyser share artistic fundamentals for crafting visual effects that will help you -- no matter what kind of game you're working on!
Console/PC, Indie, Art, Video, Vault

Road to the IGF: Cassie McQuater's Black Room  
by Joel Couture [02.22.19]
Black Room takes the player on an insomnia-fueled journey of tabs and dream-like internet places, following female game characters as they explore new narratives in a shifting, fragile HTML world.
Indie, Video, IGF

Video: Folk games, festivity, and subversive game design  
by Staff [02.21.19]
In this classic GDC 2012 talk, game designer Douglas Wilson (Johann Sebastian Joust) encourages developers to embrace the limitations of motion control tech, rather than struggling against them!
Indie, Design, Video, Vault

Alt.Ctrl.GDC Showcase: HOT SWAP: All Hands On Deck  
by Joel Couture [02.21.19]
HOT SWAP: All Hands On Deck will have two players assembling their controllers as they guide a ship through deadly waters, swapping parts for the varied functions they'll need to survive.
Indie, Video, alt ctrl gdc

Watch Chucklefish's CEO and tech director discuss Wargroove's development  
by Bryant Francis [02.20.19]
Watch two of the developers behind Wargroove break down their game-making process.
Console/PC, Design, Video

Video: How Hitman guides players through non-linear level design  
by Staff [02.20.19]
At GDC Europe 2016 Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen take the stage to discuss how they design the levels and systems of Hitman to be intuitive and easy to navigate.
Console/PC, Design, Video, Vault

Road to the IGF: Zachariah Chandler's Nth Dimension[al] Hiking  
by Joel Couture [02.20.19]
Nth Dimension[al] Hiking explores places you're not supposed to be, leaving players to explore and wander them as they seek the hidden truths buried within seemingly dead ends.
Indie, Video, IGF

Chat with two of Wargroove's developers at 1PM ET  
by Bryant Francis [02.20.19]
Chat with two of the developers behind Wargroove starting at 1PM ET.
Console/PC, Design, Video

Getting to the heart of art in the delightfully strange Art Sqool 1
by Joel Couture [02.20.19]
Art Sqool puts you in...an art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
Console/PC, Indie, Art, Design, Production, Video

Video: Why Dark Souls is the 'Ikea' of games  
by Staff [02.19.19]
In this GDC 2017 talk, producer and consultant Justin Fischer goes over the framework for establishing a competitive advantage like the ones made by Dark Souls and Ikea. 
Console/PC, Design, Video

Alt.Ctrl.GDC Showcase: Coal Rush  
by Joel Couture [02.19.19]
Coal Rush creates competition out of running a train, having players scoop coal, change tracks, and scare wildlife off the tracks with its locomotive controls
Indie, Video, alt ctrl gdc

Road to the IGF: Zachtronics' Opus Magnum  
by Joel Couture [02.18.19]
Opus Magnum has players creating machines for developing potions and poisons, tinkering with parts and mechanisms to refine perfect alchemical devices.
Indie, Video, IGF

Watch System Era's Brendan Wilson break down the making of Astroneer  
by Bryant Francis [02.15.19]
System Era co-founder Brendan Wilson dropped by the GDC Twitch channel to discuss the making of Astroneer.
Console/PC, Programming, Design, Video

Road to the IGF: Khan, Meekel, Flusk, and Meekel's after HOURS  
by Joel Couture [02.15.19]
after HOURS has players sharing a tiny space with Lilith, a young woman suffering from Borderline Personality Disorder due to childhood molestation.
Indie, Video, IGF

Chat with the devs behind Astroneer at 3PM ET  
by Bryant Francis [02.15.19]
The developers behind Astroneer are taking your design and development questions at 3PM ET.
Console/PC, Design, Video

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Enjoy a '93 video tour of id Software while Doom was being made  
by Alex Wawro [02.14.19]
The clip appears to have been online for ages, but if you haven't yet seen it it's well worth a watch to get a sense of what id Software (and game development in general) was like in the '90s. 
Console/PC, Video

Video: Concrete practices to be a better game dev leader  
by Staff [02.14.19]
At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective.
Console/PC, Indie, Production, Video, Vault

Road to the IGF: Polyarc's Moss  
by Joel Couture [02.14.19]
In Moss, a little mouse sets off on a grand VR adventure, the player alongside her, using their shared abilities to solve puzzles and overcome monsters that they couldn't tackle alone. 
Indie, Video, IGF

Mario Maker 2 and a Link's Awakening remake drive today's Nintendo Direct  
by Bryant Francis [02.13.19]
Nintendo's first-party efforts for 2019 include a new Mario Maker game and a remake of the Game Boy classic The Legend of Zelda: Link's Awakening.
Console/PC, Design, Business/Marketing, Video