Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Video
Wargroove dev demystifies game development by involving its community  
by Emma Kidwell [03.14.19]
Chucklefish founder and lead designer on Wargroove Finn Brice explains how being transparent with players during development can help demystify the process of making a game.
Console/PC, Design, Video

Alt.Ctrl.GDC Showcase: Tied Escape: Curse of Cortez  
by Joel Couture [03.14.19]
Tied Escape: Curse of Cortez ties two players to chairs, action movie style, then has them escape a devious trap by working together to hit buttons around a room.
Indie, Video, alt ctrl gdc

Road to the IGF: Triband's WHAT THE GOLF?  
by Joel Couture [03.14.19]
WHAT THE GOLF? is a golf game for people who hate golf (but love surprises). Just when players think they'll be hitting a ball, they'll hit houses, cars, and far more absurd things.
Indie, Video, IGF

Here's where to watch the IGF & Game Developers Choice Awards next week!  
by Staff [03.14.19]
If you can't attend in person, don't worry: the sequential award shows will be livestreamed on Twitch next Wednesday (March 20th) starting at 6:30 PM. It's always a fun, upbeat show, so don't miss it!
Console/PC, Indie, Video, GDC

Video: Recreating a classic era in automotive history in Mafia III  
by Staff [03.13.19]
In this 2017 GDC talk, Audio director of Hangar 13 Matt Bauer shares the detailed process the studio took to deliver authentic vehicle audio in Mafia III.
Console/PC, Design, Video

The death of Flash is exaggerated, argues one Flash developer 4
by Emma Kidwell [03.13.19]
A Flash developer discusses his thoughts around the "death of Flash".
Console/PC, Art, Design, Video

Take a look at the making (and marketing) of Dawn of Man  
by Bryant Francis [03.13.19]
Learn more about how Dawn of Man was built and marketed from one of the lead developers at Madrugo Works.
Console/PC, Design, Business/Marketing, Video

Road to the IGF: Nolla Games' Noita  
by Joel Couture [03.13.19]
Noita simulates every pixel of its world, allowing players to break walls, set fire to oil, melt ice, and generally change the environments around them as they explore procedural places.
Indie, Video, IGF

Dwarf Fortress is headed to Steam and itch.io, 17 years into its development 1
by Alissa McAloon [03.13.19]
The game had previously been funding development primarily through Patreon but its devs say health issues and the "uncertain structure of Patreon" led to the change.
Console/PC, Indie, Video

Chat with Dawn of Man lead dev Martino Figueroa at 1PM ET  
by Bryant Francis [03.13.19]
We're talking to one of the lead designers behind Dawn of Man starting at 1PM ET.
Console/PC, Design, Video

Video: Creating the unique visuals of Homeworld: Deserts of Kharak  
by Staff [03.12.19]
In this 2017 GDC session, Blackbird Interactive's Yossarian King breaks down the use of 2D simulations and 3D graphical presentations to create the visuals of Homeworld: Deserts of Kharak.
Console/PC, Art, Design, Video

Alt.Ctrl.GDC Showcase: ReLeap  
by Joel Couture [03.12.19]
ReLeap will have players leaping and sliding through challenging environments by moving a foot pad and pulling/pushing a steel bar.
Indie, Video, alt ctrl gdc

War Child UK's Armistice fundraiser raised $380k in 2018  
by Alissa McAloon [03.12.19]
Working with 20 video game developers, War Child UK raised a total of $380,000 last year to support and help children affected by war in 15 countries.
Console/PC, Video

Video: Overcoming network latency in Mortal Kombat & Injustice 2  
by Staff [03.11.19]
In this 2018 GDC talk, NetherReal Studios Michael Stallone describes the drastic engine changes and optimizations of Mortal Kombat XL and Injustice 2.
Console/PC, Design, Video

Road to the IGF: Cavanagh, Houston, & Dobbe's Dicey Dungeons  
by Joel Couture [03.11.19]
Dicey Dungeons is roguelike RPG that places your fate in the roll of a die. However, with each class and ability, you can attempt to shape what happens with each roll.
Indie, Video, IGF

How Failbetter Games devised Sunless Skies' facets progression system  
by Jack Yarwood [03.11.19]
When the team at Failbetter Games decided to make a sequel to their survival roleplaying game, Sunless Sea, there were a few areas they highlighted for improvement. One being progression.
Console/PC, Indie, Design, Video

Video: Tips for managing the unmanageable projects in game dev  
by Staff [03.08.19]
At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects.
Console/PC, Indie, Production, Video, Vault

Road to the IGF: Fictiorama Studios' Do Not Feed the Monkeys  
by Joel Couture [03.08.19]
Do Not Feed the Monkeys puts players in charge of multiple camera feeds looking in on the private lives of various people, but asks them not to mess with their lives. Will they resist, though?
Indie, Video, IGF

Video: The art direction of Heavy Rain  
by Staff [03.07.19]
In this classic GDC 2011 talk, Quantic Dream's Christophe Brusseaux dives into the art direction of the serial killer murder mystery Heavy Rain.
Console/PC, Art, Video

Alt.Ctrl.GDC Showcase: Cathode MK1  
by Joel Couture [03.07.19]
Cathode MK1 offers games across multiple CRT screens, forcing players to follow the game as it moves from monitor to monitor.
Indie, Video, alt ctrl gdc