Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2022
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Video
Sponsored Content
Remote game development during lockdowns and beyond
by Teradici [03.08.21]
Sponsored: Gamasutra editor-in-chief Kris Graft speaks with Ian Main, technical marketing principal at virtual desktop and workstation platform Teradici about remote game development during lockdowns and beyond.
Production, Video, Sponsored Article, Video Q&A

Video: Creating Anthem's flight system  
by Staff [03.04.21]
In this 2019 GDC talk, BioWare's David Hoang and Daniel Nordlander the process of creating some of the unique traversal system of Anthem.
Console/PC, Design, Video

The Sinking City dev accuses publisher of releasing pirated copy on Steam  
by Alissa McAloon [03.01.21]
The back and forth between Frogwares and Nacon, once known as Bigben Interactive, continues to pick up steam.
Console/PC, Video

Video: Animating the final villain of Marvel's Spider-Man  
by Staff [03.01.21]
In this 2019 GDC talk, Insomniac Games' Sol Brennan provides an overview of what went into animating the iconic final villain of Marvel's Spider-Man.
Console/PC, Art, Video

Video: Lessons from Warframe's community management  
by Staff [02.25.21]
In this 2018 GDC session, Digital Extremes' Rebecca Ford explains how the Warframe team has worked in tandem with the community team to make strategic decisions.
Console/PC, Business/Marketing, Video

Video: The story behind competitive speedcubing  
by Staff [02.22.21]
In this 2019 GDC session, Spry Fox's Andrew Fray explains how in 2003, a group of independent players and organizations took the Rubik's Cube toy and turned it into a competitive sport.
Console/PC, Design, Production, Business/Marketing, Video

Video: Improving the AI of Mafia III  
by Staff [02.18.21]
In this 2018 GDC talk, Hangar 13 Games' Sergio Ocio Barriales and Kate Johnson explain the methods crafted at Hangar 13 to improve the AI of Mafia III.
Console/PC, Design, Video

Nintendo ends pandemic-driven Nintendo Direct hiatus with a remaster-filled showcase 1
by Alissa McAloon [02.17.21]
Today's broadcast marked the first true-to-rights Nintendo Direct since September 2019 and brought with it news about both fresh franchises and established Nintendo IP.
Console/PC, Indie, Video

Video: The basics of VFX particles  
by Staff [02.10.21]
In this 2018 GDC session, Arkane Studios' Mickaelle Ruckert discusses how changing game companies and the type of game she was working on helped her re-evalulate the basics of visual effects design.
Console/PC, Art, Video

Epic Games' new MetaHuman Creator will let devs build hi-fi humans 1
by Chris Kerr [02.10.21]
Epic Games is working on a browser-based app called MetaHuman Creator that allows game developers to create realistic human characters in "under an hour."
Console/PC, Programming, Design, Production, Video

Video: The combat animations of Middle-earth: Shadow of War  
by Staff [02.08.21]
In this 2018 GDC session, Monolith Productions' John Piel and Camille Chu discuss the challenges encountered of crafting a multi-character combat kill animations for Middle-Earth: Shadow of War.
Console/PC, Art, Video

Video: The AI of Assassin's Creed Origins  
by Staff [02.05.21]
In this 2018 GDC session, Ubisoft's Charles Lefebvre discusses the creation of Meta AI for Assassin's Creed: Origins.
Console/PC, Programming, Video

Video: Behind the audio of Star Wars Battlefront II's heroes  
by Staff [02.03.21]
In this 2018 GDC talk, EA Dice's Philip Eriksson shows how the audio team at DICE unified the sound experiences from all eras of Star Wars into one unified soundscape for Star Wars Battlefront II.
Console/PC, Audio, Video

Video: How architecture can influence your game's worldbuilding  
by Staff [02.02.21]
In this 2018 GDC talk, Hybrid Architects' Sarah Bonser discusses ways that you can build your game's world through architecture.
Console/PC, Design, Video

Video: The value of large spenders in free-to-play games  
by Staff [01.29.21]
In this 2015 GDC session, Kongregate co-founder Emily Greer examines the game industry practice of building financial models based on large-spending users.
Console/PC, Business/Marketing, Video

Video: The basics of recording video game dialogue  
by Staff [01.28.21]
In this 2015 GDC talk, Michael Csurics breaks down the basics of dialogue editing for video game sound designers in the sound editing process.

Video: The tech behind Inkle's interactive film scripts  
by Staff [01.27.21]
In this 2017 GDC talk, inkle's Joseph Humfrey discusses the process of making an interactive film script using inkle's open source narrative scripting language Ink.
Console/PC, Programming, Video

Video: Putting production at the heart of the team  
by Staff [01.26.21]
In this 2017 GDC microtalk session, Garth DeAngelis, Charles Hoover, Oksana Kubushyna, Bryan Mashinter and Grant Shonkwiler discuss methods to improve your team's production process.
Console/PC, Production, Video

Sponsored Content
Ad Feature: Increase game revenue with app bidding on Facebook Audience Network
by Staff [01.26.21]
Game developers on mobile platforms face a challenging marketplace. So how can they be more efficient and effective when building their business? Michael Bertaut, director of Facebook Audience Network EMEA joins us to talk about creating a sustainable developer ecosystem.
Business/Marketing, Video, Sponsored Article

Video: The Sounds of Year Walk and DEVICE 6  
by Staff [01.22.21]
In this 2015 GDC session, Daniel Olsen breaks down the haunting melodies that make up Simogo's signature games Year Walk and Device 6.
Console/PC, Audio, Video