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July 19, 2019
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Updates » Video
Video: How RimWorld found success through ridiculous, contrarian design 1
by Staff [05.16.19]
In this 2017 GDC session RimWorld creator Tynan Sylvester looks at how it was designed not as a game, but as a story generator, and how its crazy, ridiculous design found surprising success.
Indie, Design, Production, Video, Vault

Video: Lessons learned in making This War of Mine and Frostpunk  
by Staff [05.15.19]
In this 2019 GDC session, 11 bit studios' Przemyslaw Marszal and Michal Drozdowski explain their unique approach of the design and development processes behind Frostpunk and This War of Mine.
Indie, Design, Production, Video, Vault

Watch A Plague Tale's lead devs break down their rat-ridden game 1
by Bryant Francis [05.15.19]
Two of the lead developers on A Plague Tale: Innocence drop by to discuss their game-making process.
Console/PC, Design, Video

Chat with the developers of A Plague Tale: Innocence at 12PM EST  
by Bryant Francis [05.15.19]
The developers of A Plague Tale: Innocence are taking your questions starting at 12PM EST on the GDC Twitch channel.
Console/PC, Design, Business/Marketing, Video

Art Design Deep Dive: The gorgeous voxel creatures of Fugl 1
by Marco Peschiera [05.15.19]
Marco Peschiera, art director on the upcoming free-roaming sandbox game Fugl, explains the method of modeling and animating beautiful voxel creatures.
Indie, Art, Video

Video: The making of Larian Studios' Divinity: Original Sin 2  
by Staff [05.14.19]
In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out.
Console/PC, Indie, Art, Audio, Design, Production, Video, Vault

When grinding is fun: Forager's compelling approach to 'idle game' design 1
by Jupiter Hadley, Kris Graft [05.14.19]
Mariano "Hopfrog" Cavallero's hit Steam game Forager mashes adventure and crafting elements with the relaxing appeal of idle games. Here's how he made Forager an "idle game that you want to actively keep playing."
Console/PC, Indie, Design, Video

Video: Insomniac's technical postmortem of Marvel's Spider-Man  
by Staff [05.13.19]
At GDC 2019 Insomniac's Elan Ruskin discusses the challenges of adapting rendering, streaming & lighting to build a New York City that fits on a Blu-Ray for the studio's hit game Marvel's Spider-Man
Console/PC, Programming, Design, Video, Vault

Video: A behind-the-scenes look at how Subnautica was made  
by Staff [05.10.19]
In this insightful GDC 2019 postmortem Unknown Worlds Entertainment's Jonas Boetel explains how open development saved the studio's hit underwater survival game Subnautica.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Sony releases documentary detailing God of War's development 1
by Alissa McAloon [05.10.19]
Sony’s feature-length documentary Raising Kratos has been released, offering developers an in-depth look at the five-year development of the 2018 God of War reboot.
Console/PC, Production, Video

Video: The Lemmings Classic Game Postmortem  
by Staff [05.09.19]
In this GDC 2019 presentation Lemmings co-creator Mike Dailly discusses the creation of the seminal DMA Design puzzle-platform game starring those allegedly suicidal rodents
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Watch Close To The Sun's developers talk launching on the Epic Game Store  
by Bryant Francis [05.08.19]
Storm in a Teacup, the developer behind Close To The Sun, discusses launching on the Epic Game Store and making polished horror games on an indie budget.
Console/PC, Design, Video

Chat with the developers behind Close To The Sun at 12PM EST  
by Bryant Francis [05.08.19]
You can chat with the Italy-based developers of the Epic Games Store exclusive Close To The Sun starting at 12PM EST.
Console/PC, Design, Business/Marketing, Video

Designing Baba is You's delightfully innovative rule-writing system 1
by John Harris [05.08.19]
Arvi Teikari, aka Hempuli, the creator behind the brilliant IGF Award-winning Baba is You, tells us about the process of designing a game that puts rule-making in the hands of players.
Indie, Design, Video

Video: Frog Detective Game dev shares tips for creating great comedy games  
by Staff [05.07.19]
Using examples from development of Grace Bruxner Presents: The Haunted Island, a Frog Detective Game, this GDC 2019 talk from dev Grace Bruxner focuses on the process of creating comedy games.
Indie, Design, Video, Vault

Video: Designing Spider-Man 2's classic web-swinging mechanic  
by Staff [05.06.19]
In this GDC 2019 classic game mechanic postmortem, dev Jamie Fristrom breaks down how the acclaimed web-swinging mechanics in Treyarch's 2004 game Spider-Man 2 were designed and implemented.
Console/PC, Design, Video, Vault

Video: Inside Prismata's hierarchical portfolio search AI
by Staff [05.03.19]
At GDC 2017 Lunarch Studios' David Churchill describes the Hierarchical Portfolio Search AI system created for Prismata, and how it can be adapted to fit almost any genre of game!
Console/PC, Production, Video, Vault

Video: Legal experts discuss the law's impact on game dev in 2019 1
by Staff [05.02.19]
In this GDC 2019 talk a panel of legal experts discusses how legal developments in emulation, privacy, and more impact your work as a game maker.
Console/PC, Indie, Design, Video, Vault

Video: The Paperboy Classic Game Postmortem  
by Staff [05.01.19]
At GDC 2019 veteran game maker John Salwitz (Paperboy, Rampart, Klax) delivers a fantastic postmortem of Atari's 1985 arcade classic Paperboy!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Video: How Subset Games designed Into the Breach 1
by Staff [04.30.19]
At GDC 2019, Subset Games co-founder Matthew Davis details the Into the Breach design process from early drafts to the final balancing decisions (and how they came up with that great UI!)
Indie, Design, Video, Vault