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May 19, 2022
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Nintendo's E3 Direct breathes new life into fan-favorite franchises  
by Alissa McAloon [06.15.21]
The nostalgia factor is always strong for Nintendo's E3 showing, and 2021 is no different with new and remastered games announced for the Metroid, SMT, and Fatal Frame franchises.
Console/PC, Video

Report: New Rare franchise Everwild has been completely rebooted after leadership reshuffle  
by Chris Kerr [06.15.21]
Everwild, a new IP from Rare that was first unveiled in 2019, didn't make an appearance at E3 2021 because it's being "completely rebooted."
Console/PC, Production, Business/Marketing, Video

Making the stunningly-unique THAT NIGHT, STEEPED BY BLOOD RIVER 1
by Joel Couture [06.14.21]
"My favorite parts of games involve exploration, so I wanted that to be the way the art gets delivered. Exploring is a lot like dreaming," says Taylor Swietanski, developer of THAT NIGHT, STEEPED BY BLOOD RIVER.
Video, IGF

Sponsored Content
How telcos can take your games business from local to global  
by Telstra [06.14.21]
Sponsored: There's big opportunity to expand your game business into Asia-Pacific, but where do you begin? Gamasutra editor-in-chief Kris Graft speaks with Telstra VP Adam Day to find out how game companies can partner with telecommunications companies to grow business.
Console/PC, Social/Online, Business/Marketing, Video, Sponsored Article

Xbox reveals Starfield, Redfall at E3 press conference  
by Bryant Francis [06.13.21]
Microsoft and Bethesda announced a slew of games in their joint E3 press conference---including a number of Bethesda games that will be Xbox exclusives like Starfield and Redfall.
Console/PC, Business/Marketing, Video, E3

Exploring childhood boredom and curiosity in Rainy Season 2
by Joel Couture [06.11.21]
"I was burnt out from school when I started working on Rainy Season. Feeling that my passion for art was slipping away, I was struggling with workaholic symptoms and was obsessed with being productive."
Video, IGF

Here's what debuted at Geoff Keighley's Summer Game Fest kickoff  
by Bryant Francis [06.10.21]
Here's a brief rundown of all the new titles that debuted at Geoff Keighley's Summer Games Fest kickoff, including Elden Ring. Chet FaliszekChet Faliszek
Console/PC, Indie, Video, E3

Video: Dive into Marvel's Spider-Man procedural lighting tools  
by Staff [06.10.21]
In this 2019 GDC session, Insomniac Games' Xray Halperin presents how procedural systems assisted the lighting team on Marvel's Spider-Man.
Console/PC, Programming, Video, GDC

Apple's new Object Capture feature will let AR devs turn photos into realistic 3D models  
by Chris Kerr [06.09.21]
Apple is introducing a new feature called Object Capture to its RealityKit 2 engine that will make it easier for app and game developers to create high-end quality and immersive AR content.
VR, Smartphone/Tablet, Programming, Production, Video

Panic unveils Pulp: a free, no-code tool for creating Playdate games  
by Alissa McAloon [06.08.21]
Panic's much-awaited handheld Playdate has returned to the spotlight as the company shares details on its debut and game-making tools.
Indie, Video

Tying the Big Bang with a detective story in the visually-striking Genesis Noir  
by Joel Couture [06.07.21]
"Reflecting on the book with a great view of the skyscrapers, trains, & bustle of NYC, the thought of The Big Bang being an urban noir struck me," said Anthony, creative lead for Genesis Noir.
Video, IGF

How IGF finalist Arrog explores death, mourning, and acceptance  
by Joel Couture [06.04.21]
Arrog, which was nominated for Excellence in Visual Art, follows a man through his dreams as he accepts his own death. It's an exploration of finding acceptance in death, aiming to reshape our look at death and mourning.
Video, IGF

'Anything can be a game': The intriguing views within Chasing Light  
by Joel Couture [06.03.21]
"Now is the time to deal with games inclusively. Anything can be a game, and people must be tolerant about it." says Bae Sang Hyun, developer of the Nuovo Award-nominated Chasing Light.
Video, IGF

Video: Simulating the wind of God of War  
by Staff [06.01.21]
In this 2019 GDC talk, Santa Monica Studios' Rupert Renard discusses the full 3D GPU fluid simulation behind God of War's wind and explains why it's useful.
Console/PC, Programming, Video

Playing with light and dark in the ambitious debut, Shady Part of Me  
by Joel Couture [06.01.21]
"We wanted to create an ambiance for the players. Let them feel how the character feels, but not tell them how to feel." says Sarah Hourcade, producer for Shady Part of Me.
Video, IGF

Video: Using animated gifs to sell your game  
by Staff [05.28.21]
In this 2019 GDC session, Future Friends Games' Thomas Reisenegger provides tips on how to market your game through animated .gifs, as well as platform-specific gif advice for Steam, Twitter, etc.
Console/PC, Business/Marketing, Video

Video: A classic postmortem of the original Sonic the Hedgehog  
by Staff [05.27.21]
In this 2018 GDC session, Naoto Ohshima & Hirokazu Yasuhara, two of the minds behind the original Sonic the Hedgehog, discuss their perspectives on the creation of the seminal game franchise.
Console/PC, Design, Video

Bringing out players' creativity in the wondrous Chicory: A Colorful Tale  
by Joel Couture [05.26.21]
"People of all ages, cultures and backgrounds enjoy being creative, so it seems only natural to make games which center that activity," says Greg Lobanov, director of Chicory: A Colorful Tale.
Video, IGF

'No one will like it': Resident Evil Village micro-doc highlights QA heroes 2
by Kris Graft [05.21.21]
An eight-minute documentary on Capcom's recently-released Resident Evil Village candidly displays the doubt surrounding the game's quality, and how QA feedback saved the day.
Design, Production, Video

Video: Transitioning into narrative design from other roles  
by Staff [05.21.21]
In this 2019 GDC talk, Splash Damage's Ayesha Khan gives concrete tips for tailoring applications, portfolios, and interviews for narrative design rather than for game writing or game design roles.
Console/PC, Design, Video