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September 29, 2020
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Video: Tips for jumpstarting creativity and finishing your games 1
by Staff [09.10.20]
In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same.
Indie, Production, Video, Vault

Video: Using project management to tame the chaos of game dev  
by Staff [09.09.20]
In this 2020 GDC Summer session consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank, or the backs of your team.
Console/PC, Indie, Production, Video, Vault

Video: Inside the physical animation of Star Wars Jedi: Fallen Order 1
by Staff [09.08.20]
In this 2020 GDC Summer session Respawn's Bartlomiej Waszak explains how Star Wars Jedi: Fallen Order blends physical simulation with authored animations to create high-fidelity character motion.
Console/PC, Programming, Art, Video, Vault

Video: How a newbie solo dev landed their game on Xbox Game Pass  
by Staff [09.04.20]
In this 2020 GDC Summer talk Studio Zevere's Davionne Gooden discusses his four-year journey taking She Dreams Elsewhere from a scrappy solo project begun in high school to a fully-realized game.
Indie, Business/Marketing, Video, Vault

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Serious, Business/Marketing, Video, Vault

Video: Crafting the crafting system in Astroneer  
by Staff [09.02.20]
In this 2020 GDC Summer talk System Era Softworks' Aaron Biddlecom & Elijah O'Rear walk you through how they made extensive changes to Astroneer's crafting system without destabilizing the game. 
Indie, Design, Video, Vault

Video: Making the designer-writer collaboration work in game dev  
by Staff [09.01.20]
In this 2020 GDC Summer session, writer Susan O'Connor breaks down best practices that any team can use to get writers and designers moving in the same direction.
Console/PC, Indie, Production, Video, Vault

Video: How procedural environmental destruction works in Control  
by Staff [08.31.20]
In this GDC Summer session Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control.
Console/PC, Design, Video, Vault

Video: An inside look at the making of Hardspace: Shipbreaker  
by Staff [08.28.20]
In this 2020 GDC Summer talk Blackbird Interactive's Rory McGuire and Elliot Hudson walk through the studio's process of designing its unique derelict spaceship slice-'em-up Hardspace: Shipbreaker
Console/PC, Design, Production, Video, Vault

Video: Robin Hunicke's Q&A about working together, apart, in dynamic times  
by Staff [08.27.20]
In this GDC Summer talk Funomena's Robin Hunicke discusses the ways that game dev has changed in a new world of remote work driven by a global pandemic and marked by different kinds of global unrest.
Console/PC, Social/Online, Production, Video, Vault

Video: Check out this GDC Summer music performance from Mega Ran  
by Staff [08.26.20]
Check out this fantastic hour-long GDC Summer concert featuring musician, rapper, and producer Mega Ran!
Console/PC, Audio, Video, Vault

Video: Enjoy this GDC Summer game music concert from pianist 88bit  
by Staff [08.25.20]
If you enjoy classy renditions of classic video game soundtracks don't miss this recent GDC Summer performance from 88bit, live now on the official GDC YouTube channel! 
Console/PC, Audio, Video, Vault

Video: Watch a GDC Summer game music concert from insaneintherain 2
by Staff [08.20.20]
Hey game makers, don't miss this concert featuring musician insaneintherain (Carlos Eiene) from GDC Summer, an hour-long performance of jazz arrangements of video game music!
Console/PC, Audio, Video, Vault

Video: Republic Commando speedrun with dev commentary from Harley Baldwin  
by Staff [08.19.20]
Speedrunner Utsu speedruns LucasArts' Republic Commando in this GDC Summer session, with dev Harley Baldwin watching live to point out interesting behind-the-scenes details about the game!
Console/PC, Design, Video, Vault

Video: Yooka-Laylee and the Impossible Lair speedrun with dev Chris Sutherland  
by Staff [08.18.20]
In this GDC Summer session Davesterio speedruns Playtonic's Yooka-Laylee and the Impossible Lair, with dev Chris Sutherland pointing out a slew of intriguing details about the game's design.
Console/PC, Design, Video, Vault

Video: Quad mesh simplification in the Frostbite engine  
by Staff [08.17.20]
In this 2020 GDC virtual talk Electronic Arts' Ashton Mason breaks down how the company uses Frostbite to procedurally produce quality level of detail for in-game models.
Console/PC, Programming, Production, Video, Vault

Video: Matching the world to the player with procedural regeneration  
by Staff [08.14.20]
In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration -- the concept of dynamically altering the world space of a game to fit the style of play.
Indie, Design, Video, Vault

Video: Playtesting Overwatch  
by Staff [08.13.20]
In this 2018 GDC talk, Blizzard Entertaiment's Rowan Hamilton discusses how a "playtesting first" approach helped shape the production process for the studio's multiplayer hit Overwatch.
Console/PC, Social/Online, Production, Video, Vault

Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe  
by Staff [08.12.20]
See how runners find the tricks that developers use to make the game functional in order to beat the game at top speeds in this GDC Summer session, now up for free on the official GDC YouTube channel!
Console/PC, Art, Design, Video, Vault

Video: Optimizing collision detection in Titanfall  
by Staff [08.11.20]
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
Console/PC, Social/Online, Programming, Video, Vault