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October 20, 2019
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Updates » Social/Online
Live services brought EA $2.5 billion in net bookings in the last 12 months  
by Alissa McAloon [07.30.19]
Electronic Arts says that the first quarter of its 2019-2020 fiscal year beat expectations, a feat COO and CFO Blake Jorgenson says was accomplished thanks to "broad strength across our core franchises."
Console/PC, Social/Online

Both digital and packaged game sales on the rise at Sega Sammy  
by Alissa McAloon [07.30.19]
Sega Sammy reported increases in both digital and packaged game sales, growth it expects to continue as the reach of consoles, as well as new platforms and services, continue to expand outside of Japan.
Console/PC, Social/Online, Smartphone/Tablet

GitHub access restricted in Iran, Syria, and Crimea due to sanctions  
by Alissa McAloon [07.29.19]
GitHub users in Iran, Syria, and Crimea can no longer access private repositories and have restrictions placed on their paid accounts as a result of US sanctions.
Social/Online, Programming

GTA dev Rockstar Games under fire from UK tax watchdog  
by Alissa McAloon [07.29.19]
The UK-based investigative thinktank TaxWatch published a report that claims Rockstar Games has paid $0 in corporate tax while claiming £42 million in tax credits.
Console/PC, Social/Online, Business/Marketing

Hey game makers, pitch your great Visual Arts talk ideas for GDC 2020!  
by Staff [07.29.19]
If you have a great idea for a session that would fit perfectly into the Visual Arts track of talks at Game Developers Conference 2020, now is the time to submit it!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Video Game Deep Cuts: GTA Online's Casino, Game Discoverability  
by Gamasutra Staff [07.28.19]
This week's roundup includes Grand Theft Auto Online's near-infinitely trailed casino addition, multiple cloud gaming analyses, & articles looking at 198X's debut and The Division 2's latest updates.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

A bug has tanked Team Fortress 2’s Steam Marketplace economy  
by Alissa McAloon [07.26.19]
And since items in Team Fortress 2 can be bought and sold on the marketplace for Steam Wallet Funds, the hiccup is already causing major issues.
Console/PC, Social/Online

PUBG Corp says it has buried the hatchet with Fortnite dev Epic Games  
by Alissa McAloon [07.26.19]
Despite past animosity, PlayerUnknown’s Battlegrounds developer PUBG Corp says there’s no bad blood between it and Fortnite developer Epic Games.
Console/PC, Social/Online

Discord de-clutters its sidebar by adding drag-and-drop server folders 1
by Alissa McAloon [07.25.19]
Discord's latest update introduces the ability to sort different servers into custom folders, something the company says has been a highly requested feature for some time.
Social/Online, Video

Don't Miss: The art of the tutorial 15
by Staff [07.24.19]
Experienced devs from across the industry share their perspective on the best way to make people feel comfortable the first time they play your game.
Console/PC, Social/Online, Indie, Design

Grand Theft Auto Online's new casino is limited by gambling laws in some countries  
by Alissa McAloon [07.24.19]
Grand Theft Auto Online opened up an in-game Casino this week, but players are reporting that not all of the new content is available in every country, likely due to region restrictions on online gambling.
Social/Online

Sponsored: Designing effective but fair free-to-play subscription plans  
by Xsolla [07.23.19]
Xsolla's experts look at industry trends to determine which features should be included in F2P subscription plans to reach an ideal ROI.
Social/Online, Business/Marketing

FIFA's loot boxes don't count as gambling, says UK Gambling Commission 2
by Alissa McAloon [07.23.19]
The UK Gambling Commission maintains that a lack of rewards with real-world value keeps loot boxes from tipping over into gambling.
Console/PC, Social/Online, Smartphone/Tablet, Design

Microsoft invests $1 billion in OpenAI  
by Alissa McAloon [07.22.19]
Microsoft and OpenAI have partnered up for future technologies, a partnership that builds on the former's recent $1 billion investment into OpenAI.
Social/Online

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Tools to manage Stadia's data usage are in the works, says Google 2
by Alissa McAloon [07.19.19]
Andrey Doronichev, Google’s Director of Product for Stadia, addressed some of the public's concerns in a recent AMA on the upcoming cloud-based game platform.
Console/PC, Social/Online, Smartphone/Tablet

How Satisfactory's network optimizations keep multiplayer factories humming along 6
by Gamasutra Community [07.19.19]
Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
Console/PC, Social/Online, Programming, Design

Ubisoft says porting games to Stadia hasn't been a costly affair  
by Alissa McAloon [07.18.19]
Ubisoft is one of the major players known to be bringing existing games to Google Stadia and the company says that, at this stage, doing so hasn’t been incredibly expensive.
Console/PC, Social/Online

Odyssey and Siege push Ubisoft to a better-than-expected quarter 3
by Alissa McAloon [07.17.19]
Ubisoft credits Assassin's Creed Odyssey and Rainbow Six Siege for that performance, two games that notably released before Q1 even began.
Console/PC, Social/Online, Business/Marketing

Gearbox wants crossplay in Borderlands 3, but it won't launch with it  
by Alissa McAloon [07.16.19]
Gearbox wants Borderlands 3 to be one of a growing number of games that have bridged the console gap for online multiplayer, but the feature won't be in the game on day one.
Console/PC, Social/Online