Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 17, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Report: PlayStation staff were in the dark about the Sony and Microsoft team-up  
by Alissa McAloon [05.20.19]
Bloomberg’s sources say that PlayStation staff were caught off-guard by the announcement and that the deal was made "largely without the involvement" of staff at PlayStation.
Social/Online

Xbox head commits to building a safe and inclusive game community 1
by Alissa McAloon [05.20.19]
Xbox head Phil Spencer discusses his 'two fundamental truths' for video games and explores how Microsoft aims to promote inclusion and safety in its communities.
Console/PC, Social/Online

Access to Red Dead Online's poker restricted by regional gambling laws 2
by Alissa McAloon [05.20.19]
Rockstar Games added poker to Red Dead Online when it brought the game out of beta last week, but the feature now looks to be restricted in certain regions due to varying gambling laws.
Console/PC, Social/Online

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The world design of Diablo III 21
by Staff [05.17.19]
Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series, talking about what has both worked and what has not.
Console/PC, Social/Online, Design

CD Projekt Red talks Cyberpunk 2077 crunch, vows to be 'more humane' to devs 10
by Alissa McAloon [05.17.19]
CD Projekt Red leadership says speaking publicly about crunch acts as a commitment to treat its devs more humanely.
Console/PC, Social/Online, Production

Minecraft has sold 176 million copies in 10 years 2
by Alissa McAloon [05.17.19]
This week marks the 10th anniversary of Minecraft’s very first release and Microsoft now says that the game has sold over 176 million copies worldwide in that decade.
Console/PC, Social/Online

Sony and Microsoft teaming up to develop cloud and AI tech 1
by Alissa McAloon [05.16.19]
Sony and Microsoft had announced a partnership that centers around joint development of cloud tech using Microsfot’s Azure platform, with the goal of supporting their individual game and content-streaming services.
Console/PC, Social/Online

Epic footing the bill for some discounts in the Epic Games Store's first sale 9
by Alissa McAloon [05.16.19]
Epic has launched the Epic Games Store's first big sale event, and the company is chipping in to sweeten the pot for players without cutting into how much devs see from some sales.
Console/PC, Social/Online, Indie, Business/Marketing

PUBG Mobile now reminds minors to take breaks from playing in some countries  
by Alissa McAloon [05.15.19]
A PUBG Mobile update rolled out to select countries includes a "gameplay management" system that periodically reminds players under the age of 18 to step away from the game.
Social/Online, Smartphone/Tablet

Revenue and profit up at Tencent despite stagnant games revenue  
by Alissa McAloon [05.15.19]
Tencent reported year-over-year increases in both revenue and profit for the first quarter of its 2019 financial year, though the company’s online games business didn’t share in that growth.
Console/PC, Social/Online, Smartphone/Tablet

The Epic Games Store quietly launches in China 1
by Alissa McAloon [05.15.19]
The Epic Games Store has quietly and suddenly opened up to Chinese users.
Console/PC, Social/Online

The Killing Floor series has earned $100 million in revenue in 10 years  
by Alissa McAloon [05.15.19]
 Tripwire Interactive has announced that its now decade-old game series Killing Floor has brought in over $100 million in revenue since its 2009 start.
VR, Console/PC, Social/Online

Ubisoft sees record player engagement as full-year net bookings surpass $2.2 billion  
by Alissa McAloon [05.15.19]
Ubisoft says that its games saw 100 million active unique players for the year, a record for overall player engagement.
Console/PC, Social/Online

Take-Two CEO: Subscriptions not a 'foregone conclusion' for game industry 1
by Alissa McAloon [05.14.19]
Take-Two Interactive CEO Strauss Zelnick is keeping an eye on the rise of game subscription services but isn't fully convinced the model will have the same impact on games as it did on music and movies.
Social/Online, Business/Marketing

Valve breaks down different tools for marketing games on Steam 2
by Alissa McAloon [05.14.19]
Valve has updated its Steamworks developer portal to include some handy tips for developers on how to get the most out of their marketing efforts Steam.
Console/PC, Social/Online, Business/Marketing

Take-Two sees record net bookings thanks to flagship franchises  
by Alissa McAloon [05.13.19]
Take-Two Interactive has closed out its 2018-2019 fiscal year with record net bookings, more than half of which came from digital goods.
Console/PC, Social/Online, Business/Marketing

Don't Miss: How Monster Hunter: World's director breathed new life into the game 1
by Staff [05.13.19]
"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Crowdfunded Outer Wilds joins growing list of Epic Games Store exclusives  
by Alissa McAloon [05.13.19]
The developers behind the upcoming game Outer Wilds have revealed that the PC version of the game will be exclusive to the Epic Games Store at launch.
Console/PC, Social/Online, Business/Marketing

Rage 2 aims to encourage streaming through interactive Twitch extensions  
by Alissa McAloon [05.10.19]
Rage 2 is launching alongside a Twitch extension that lets viewers revive downed streamers and see their own names show up in-game.
Console/PC, Social/Online