Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Video: A data-driven deep dive into the 12 motivations for players  
by Staff [09.03.19]
In this 2019 GDC talk, Quantic Foundry's Nick Yee take a deep dive into 12 major player motivations, based on Quantic Foundry's survey of over 400,000 game players!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: Tackling network programming for Age of Empires' demanding battles - in 1996 5
by Staff [08.30.19]
When the multiplayer code for Age of Empires was started in early 1996 there were some very specific goals that had to be met to deliver the kind of game experience we had in mind.
Console/PC, Social/Online, Programming

Report: Valve is pushing back against accusations it violated EU trade rules 1
by Alissa McAloon [08.29.19]
Valve is one of six game companies that have been under investigation in the EU and, according to a Reuters report, it is the only of the six that is now pushing back against accusations of wrongdoing.
Console/PC, Social/Online

Day of the Devs is looking for indie games for its 2019 showcase  
by Alissa McAloon [08.29.19]
The folks behind Day of the Devs are now taking submissions for indie games to join the Day of the Devs 2019 event this November.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

GDC 2020 opens call for Summits submissions!  
by Staff [08.29.19]
Informa Tech, the organizers of the Game Developers Conference 2020, are now accepting submissions for the Summits part of the event, taking place on Monday and Tuesday of GDC week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Facebook is using Minecraft to train an AI Assistant  
by Alissa McAloon [08.29.19]
Facebook is using Mojang’s Minecraft to train an AI that it hopes will eventually be molded into an AI assistant in the vein of Apple’s Siri, but with more flexibility to help people with day-to-day tasks.
Console/PC, Social/Online

A dev's guide to sustainably supporting live games without crunching  
by Alex Wawro [08.29.19]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New allegations of sexual assault surface against established game devs
by Kris Graft [08.28.19]
Update: Several more developers have come forward with abuse allegations against other prominent men in the game industry in the wake of yesterday's accusations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mixer streamers can now earn cash for recommending Xbox Game Pass  
by Alissa McAloon [08.27.19]
Microsoft-owned streaming platform Mixer is running a new promotion that incentives its streamers to recommend Xbox Game Pass subscriptions to their viewers.
Social/Online, Business/Marketing

First International Gaming Summit on Mental Health set for October  
by Alissa McAloon [08.26.19]
The first International Gaming Summit on Mental Health is being held this year in Toronto, Canada to address the unique mental health challenges faced by people working in the video game industry.
Social/Online

Video Game Deep Cuts: The Remnants Of A Lie-Telling Anthem  
by Gamasutra Staff [08.25.19]
This week's roundup includes Remnant: From The Ashes and Telling Lies, as well as a new Westworld VR title, 20 years of Sid Meier's Alpha Centauri, Steam China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Hatch and Vodafone partner to bring 5G mobile game streaming to Germany  
by Alissa McAloon [08.22.19]
Rovio-owned Hatch is working with the phone service provider Vodafone to bring its streaming, 5G mobile game platform to select Android phones in Germany.
Social/Online, Smartphone/Tablet

Government regulation means Steam China will be a curated platform 7
by Alissa McAloon [08.21.19]
Valve’s most anything goes approach to managing a storefront won’t carry over to the recently announced Steam.
Console/PC, Social/Online

Starbreeze posts $6.6 million loss amid ongoing reconstruction  
by Alissa McAloon [08.20.19]
Starbreeze has been in dire financial straits for a while now, and the company is still in the process of refocusing its attention and efforts on core businesses to stay above water.
Console/PC, Social/Online, Business/Marketing

Cyberpunk 2077, exclusive Orcs Must Die 3, and many more now headed to Stadia 1
by Alissa McAloon [08.19.19]
Google has added several new games to the lineup for Google Staida, in turn addressing some of the concerns about the cloud-based platform's library being a little light despite its coming launch.
Console/PC, Social/Online, Smartphone/Tablet

PUBG is rolling out console crossplay to Xbox One and PS4 this year  
by Alissa McAloon [08.19.19]
The team behind PlayerUnknown’s Battlegrounds is bringing cross-platform play to its Xbox One and PlayStation 4 versions.
Console/PC, Social/Online

Designing communities for kindness 3
by Victoria Tran [08.19.19]
How to better set up your game communities for kinder user experiences.
Social/Online, Business/Marketing

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games  
by Xsolla [08.16.19]
Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide.
Console/PC, Social/Online, Smartphone/Tablet

My.Games is launching its own PC video game storefront  
by Alissa McAloon [08.16.19]
The Russian company Mail.ru is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC.
Console/PC, Social/Online