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October 20, 2019
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Updates » Social/Online
Video: Celebrating and supporting introverts in the workplace  
by Staff [09.24.19]
In this 2019 GDC talk Cecile Hemery offers an understanding of what it means to be an introvert, how to see the world as one, and the wealth of skills and perspectives they bring to the workplace.
Console/PC, Social/Online, Business/Marketing, Video, Vault

Manticore Games raises $30 million for its social game platform Core  
by Alissa McAloon [09.24.19]
The studio totes the project as an all-in-once game ecosystem, and one with tools aimed at making the game creation process more accessible to those that might be without substantial art or coding skills.
Console/PC, Social/Online

21 game companies join Playing for the Planet Alliance to combat climate change 1
by Alissa McAloon [09.23.19]
Sony, Microsoft, Google Stadia, Supercell, Ubisoft, Twitch, and several more have committed to working alongside the UN to combat climate change and raise awareness of environmental issues.
Console/PC, Social/Online, Smartphone/Tablet

Sponsored: How to increase your pre-order pipeline and why pre-order sales are critical  
by Xsolla [09.23.19]
Pre-orders are an underutilized lifeline for game developers. Learn how to prepare, market, and launch your pre-order campaign with this free guide from Xsolla.
Console/PC, Social/Online, Business/Marketing

Play Pass and its library of 350 apps offers a different take on mobile subscriptions 1
by Alissa McAloon [09.23.19]
Though similar in concept, Google's Play Pass takes a slightly different approach toward changing how Android users interact with both free-to-play and premium mobile games and apps than Apple’s Apple Arcade.
Social/Online, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds 1
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Control's Epic Games Store exclusivity initially cost Epic $10.45 million 4
by Alissa McAloon [09.20.19]
There’s not much context given for the payment, but 505 parent Digital Bros attributed €9.49 million in Control-related income to a digital marketplace that sought an exclusivity agreement in a recent financial report.
Console/PC, Social/Online, Business/Marketing

Ubisoft is taking legal action against Rainbow Six Siege DDoS attackers  
by Alissa McAloon [09.20.19]
Ubisoft is taking a number of steps to try and cut down on the impact DDoS attacks have on Rainbow Six Siege matches, including steps toward legal action against regular offenders.
Console/PC, Social/Online

Steam must allow digital games to be resold, rules French court 19
by Alissa McAloon [09.19.19]
A French court has ruled against Valve at the close of a 2015 case, finding that a number of aspects of Steam aren’t up to snuff as far as the law is concerned.
Console/PC, Social/Online

Don't delay: Pitch a talk for GDC 2020's Production Essentials Summit!  
by Staff [09.19.19]
If you're an expert in game production and want to share what you know with your peers, consider submitting a talk to the Production Essentials Summit for GDC 2020 next March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Video: A cautionary tale in community crisis management  
by Staff [09.18.19]
In this GDC 2017 talk EA's Emma Siu explores how to handle difficult circumstances in community management, how it can inspire trust and commitment, and how something amazing can arise from chaos!
Social/Online, Business/Marketing, Video, Vault

Esports tournament platform XY Gaming raises $2.5 million  
by Alissa McAloon [09.18.19]
XY Gaming has raised $2.5 million to bolster its cash-prize driven esports platform of the same name.
Console/PC, Social/Online

Pitch your best talk for the GDC 2020 Online Game Technology Summit!  
by Staff [09.18.19]
This is your chance to speak at the Online Game Technology Summit, a new Summit debuting at GDC 2020 that's all about the technical challenges of designing, launching, and running online games!
Social/Online, Design, GDC

Valve launches revamped Steam Library in open beta  
by Alissa McAloon [09.17.19]
The overhauled Steam Library detailed by Valve a few weeks back is now open to the public, or at least open to those that opt into the Steam Client beta program.
Console/PC, Social/Online

Rockstar Games now has its own game launcher on PC 2
by Alissa McAloon [09.17.19]
Grand Theft Auto dev Rockstar Games has rolled out a hub for all of its digital games on PC, accurately dubbed the Rockstar Games Launcher.
Console/PC, Social/Online, Business/Marketing

One decade in, League of Legends still averages 8M peak concurrent players daily  
by Alissa McAloon [09.17.19]
Riot Games says that its free-to-play MOBA League of Legends still averages around 8 million peak concurrent players on a daily basis.
Console/PC, Social/Online

Kojima details the subtly social gameplay of Death Stranding  
by Alissa McAloon [09.16.19]
Hideo Kojima's Death Stranding is, at his own admission, a tough game to explain. 
Console/PC, Social/Online

Video: Building explosive 8-bit Nintendo eSports the Tetris World Championship way  
by Staff [09.16.19]
In this 2019 GDC talk, Hitsparks Games' Chris Tang explores how the Classic Tetris World Championship format makes the most of Tetris for the Nintendo Entertainment System.
Social/Online, Business/Marketing, Video, Vault

Gears 5 saw 3 million players during launch week through Game Pass and retail 1
by Alissa McAloon [09.16.19]
The Coalition's Gears 5 attracted over 3 million players in the early days of its launch, a launch that Xbox says makes the game the biggest launch of any Xbox Game Studios-developed title on the Xbox One.
Console/PC, Social/Online