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August 14, 2020
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Updates » Social/Online
Learn from Microsoft and other industry leaders in the GDC Summer Sponsor Showcase  
by Staff [07.23.20]
The online platform where we'll be hosting GDC Summer next month is filling out with attendees, speakers, and sponsors, so now's the time to start planning out who you'd like to meet and learn from!
Console/PC, Social/Online, Business/Marketing, GDC

Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11  
by Kris Graft [07.23.20]
On GDC Podcast episode 11, longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Podcast, GDC

Rocket League will tone down its Steam presence following free-to-play shift  
by Alissa McAloon [07.21.20]
Rocket League is going free-to-play later this summer and while the game is set to remain on Steam for current owners, new players will have to pick up the game through the Epic Games Store. 
Console/PC, Social/Online

Video: Using machine learning, live telemetry & computer vision to manage communities  
by Staff [07.21.20]
In this GDC 2018 talk Showdown's Alex Casassovici and Beatriz Miravete go over what Showdown's technical team learned as they used advanced tech to truly understand player behavior.
Social/Online, Business/Marketing, Video, Vault

Roblox now has a social Party Space for online hangouts  
by Alissa McAloon [07.20.20]
Roblox, a quiet behemoth as far as online game platforms go, has launched a free digital Party Place for players looking to sit back and socialize during COVID-19.
Console/PC, Social/Online

Metacritic counters review bombs by eliminating launch-day user reviews 4
by Alissa McAloon [07.20.20]
Metacritic will no longer allow users to publish reviews for new releases immediately after their launch, a move that aims to protect games on its platform from negative ‘review bombs’ that unjustly tank score averages.
Console/PC, Social/Online, Smartphone/Tablet

Help needed: what's the real Steam reviews/sales ratio? 2
by Simon Carless [07.20.20]
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it for?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Velan Studios is hiring a Community Manager  
by Staff [07.17.20]
The Community Manager will work closely with the project’s key leaders to define and execute the relationship management strategy with our player community. 
Social/Online, Business/Marketing, Recruitment

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Uses and abuses of analytics in games  
by Staff [07.16.20]
In this GDC 2018 session Kongregate's Emily Greer exposes common pitfalls in data analysis to provide practical guidance on how to improve the rigorousness of your tests and the quality of your data.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Media Molecule's Dreams named GOTY at 2020 Games for Change Awards  
by Alissa McAloon [07.15.20]
The awards aim to highlight games throughout the industry that "[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Stadia's Click to Play aims to speed up game launches with sharable, instant-play links  
by Alissa McAloon [07.14.20]
One of the nifty features meant to set the cloud-based game platform Google Stadia out from the crowd has officially gone live.
Console/PC, Social/Online

What did (and didn't) work for the first year of Valve's Steam Labs experiments  
by Alissa McAloon [07.13.20]
Valve has shared a bit of a rapid fire micro-postmortem of Steam Labs' first-year experiments, offering devs a look at how certain creations evolved through feedback and which features were left on the cutting room floor.
Console/PC, Social/Online, Business/Marketing

Sponsored: Learn to ward off cheaters & other threats to online games in a free webinar  
by Irdeto [07.13.20]
Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Webinar

Free-to-play brawler Ninjala surpasses 3 million downloads on Switch  
by Alissa McAloon [07.13.20]
GungHo Online's free-to-play online brawler Ninjala has officially surpassed 3 million downloads worldwide. 
Console/PC, Social/Online

Analyzing those Satisfactory sales numbers (& more!)  
by Simon Carless [07.10.20]
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Sony invests $250 million in Epic Games 6
by Alissa McAloon [07.09.20]
Sony has made a multimillion dollar investment into Fortnite and Unreal Engine maker Epic Games, grabbing itself a minority stake in the company for the price of $250 million.
Console/PC, Social/Online, Business/Marketing

Sponsored: Learn to ward off cheaters & other threats to online games in a free webinar  
by Irdeto [07.09.20]
Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Webinar, Whitepaper

Video: A microtransaction design primer for game devs  
by Staff [07.08.20]
In this GDC 2018 talk ArenaNet's Crystin Cox shares her experience leading microtransaction design efforts for games like Guild Wars 2 and MapleStory to help you design high-quality microtransactions.
Console/PC, Social/Online, Business/Marketing, Video, Vault