Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Social/Online
Changes are coming to E3, including new 'experiences' and promises of data security  
by Alissa McAloon [01.30.20]
The ESA has shared a light outline of what changes it has in store for the next event, saying the industry will "be happy to know that we're not producing E3 2020 in a vacuum."
Social/Online

Mobile Yu-Gi-Oh! and PES titles are Konami's top revenue earning games this year  
by Alissa McAloon [01.30.20]
Konami's Digital Entertainment segment reported a 2.7 percent increase in revenue year-over-year thanks to the success of mobile titles during the nine month period.
Console/PC, Social/Online, Smartphone/Tablet

Come to GDC to better understand the challenges of game industry unionization  
by Staff [01.30.20]
Come to GDC 2020 and see a panel conversation about recent efforts to unionize the game industry, featuring experts from Game Workers Unite and other international game worker unions!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video: How Bungie crafted the music of Destiny 2's open world  
by Staff [01.29.20]
In this 2018 GDC session, composer C. Paul Johnson and Bungie's Skye Lewin and Michael Sechrist walk through the process of designing the score and musical approach for open-world shooter Destiny 2.
Console/PC, Social/Online, Audio, Video, Vault

Blizzard automatically owns any and all Warcraft 3: Reforged custom games 7
by Alissa McAloon [01.29.20]
Blizzard's automatic ownership of custom games is a notable addition given massive, non-Blizzard games like Dota 2 first started out as custom maps for the original Warcraft 3.
Console/PC, Social/Online

GDC State of the Industry: Devs torn on whether subscription services devalue games  
by Staff [01.29.20]
'Payback rates for most content creators in subscription-based models cannot justify the cost to make the products subscribers use,' writes one respondent in the GDC 2020 State of the Industry report.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Today's your last day to get your early registration discount for GDC 2020!  
by Staff [01.29.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Building interesting emergence in Dying Light 2 2
by Staff [01.28.20]
Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
Console/PC, Social/Online, Design

Analyst: Nintendo passes $1 billion revenue on mobile, largely thanks to Fire Emblem  
by Alissa McAloon [01.28.20]
According to data gleaned by mobile analyst Sensor Tower, Nintendo has officially crossed $1 billion revenue generated on mobile, a platform it really only started to embrace a little over three years back.
Social/Online, Smartphone/Tablet

Pokemon Home keeps cross-platform cloud storage in the mix with free, paid tiers  
by Alissa McAloon [01.28.20]
Nintendo and the Pokemon Company have unveiled more information about Pokemon Home will continue the cross platform storage promise set forth by Pokemon Bank during the height of the 3DS.
Console/PC, Social/Online, Smartphone/Tablet

PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!  
by Staff [01.28.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Torchlight successor pivots away from free-to-play following alpha feedback 2
by Alissa McAloon [01.27.20]
The planned free-to-play Torchlight successor Torchlight Frontiers is undergoing a significant shift ahead of launch, and will instead launch as the premium Torchlight III.
Console/PC, Social/Online

One single EVE Online ship sale raises over $30,000 for Australian fire relief  
by Alissa McAloon [01.27.20]
Proceeds from the sale will, as with other PLEX for Good donations, be put toward a real-world cash donation made to the Australian bushfire relief efforts.
Console/PC, Social/Online

Cast your vote in the 2020 IGF and Game Developers Choice Audience Awards!  
by Staff [01.27.20]
Online voting for the Audience Awards for both the 2020 Game Developers Choice Awards and the Independent Games Festival Awards is now open through next Monday, February 10th at 11:59pm PT!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC, IGF

Get a job: These teams and more are hiring Programmers and Engineers now!  
by Staff [01.24.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Social/Online, Programming, Recruitment

Google deal lands Activision Blizzard esports events exclusively on YouTube Gaming  
by Alissa McAloon [01.24.20]
The newly forged partnership also sees Activision Blizzard using Google Cloud as its 'preferred provider' for game hosting infrastructure moving forward.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Counterplay Games' Duelyst is going offline for good in February  
by Alissa McAloon [01.24.20]
Duelyst, the 2016 digital card game from Counterplay Games, is going offline for good next month. The news was shared over on the free-to-play game’s Steam page earlier today.
Console/PC, Social/Online

Hero bans work for some games but aren't a fit for Overwatch, argues Jeff Kaplan  
by Alissa McAloon [01.24.20]
"Sometimes the right design decision for one game, is a terrible decision for another game – even if the two games are very similar."
Console/PC, Social/Online, Design

GDC State of the Industry: Game devs shifting focus to next-gen consoles 1
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Whitepaper, GDC