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May 29, 2020
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Don't Miss: How Monster Hunter: World's director breathed new life into the series 1
by Alan Bradley [01.15.20]
"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Monster Hunter World: Iceborne's PC release pushes it past 4 million shipped  
by Alissa McAloon [01.15.20]
Monster Hunter World: Iceborne, the sizable expansion for Capcom’s massively popular Monster Hunter revival, has officially shipped over 4 million copies since its September 2019 debut.
Console/PC, Social/Online

Call of Duty, Beat Saber, and Apex Legends led PlayStation downloads in 2019  
by Alissa McAloon [01.14.20]
PlayStation breaks down 2019's top digitally downloaded premium, PS VR, and free-to-play games as well as the most-downloaded expansions.
VR, Console/PC, Social/Online

Video: Developing asymmetrical multiplayer horror game Dead by Daylight  
by Staff [01.14.20]
In this 2018 GDC session Behaviour Interactive’s Dave Richard shares the story behind developing Dead by Daylight, a popular 2016 asymmetrical survival horror game about avoiding a terrifying killer.
Social/Online, Indie, Design, Video, Vault

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Punk Nomad Disco Elysium Switch  
by Gamasutra Staff [01.11.20]
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

More game studios step in to raise funds for those affected by Australian fires 1
by Alissa McAloon [01.10.20]
Two more studios have put plans into motion to help those affected by bush fires that still burn across Australia.
Social/Online

Sign up now for GDC Connect and start making connections for GDC 2020!  
by Staff [01.10.20]
The GDC Connect tools for arranging meetings with business contacts & mentors at GDC 2020 is now online with significantly expanded access -- so sign up today and start setting up productive meetings!
Console/PC, Social/Online, Indie, Business/Marketing

Analyst: Facebook Gaming saw sizable growth in viewers and stream time during 2019  
by Alissa McAloon [01.09.20]
A new report from StreamElements and Arsenal takes a look at the current state of different streaming websites.
Social/Online

The number of Steam releases remained relatively flat from 2018 to 2019 3
by Alissa McAloon [01.08.20]
While past years have shown a rise in the number of games hitting Steam, the jump from 2018 to 2019 was significantly less dramatic than years past.
Console/PC, Social/Online

At 10 million players, Xbox calls Sea of Thieves its most successful new IP this gen  
by Alissa McAloon [01.08.20]
Xbox itself says the 10 million players milestone reaffirms that the Xbox Game Studios-published Sea of Thieves is the most successful IP from Xbox to debut during the current console generation.
Console/PC, Social/Online

Square Enix eyes potential of XR, blockchain, and cloud gaming in 2020  
by Alissa McAloon [01.06.20]
Square Enix president Yosuke Matsuda outlines the trends the company expects to play a part in 2020, noting some particular developments it is keeping a watchful eye in the new year.
VR, Console/PC, Social/Online, Smartphone/Tablet

Gamasutra's Best of 2019: The top 10 game developers of the year 1
by Staff [01.06.20]
2019 was a total blur of a year because of a relentless firehose of great games. Behind those games of 2019 were developers who we want to recognize here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Doom, Final Doom, Doom 2020  
by Gamasutra Staff [01.04.20]
The latest highlights include two standout articles about id Software's classic Doom, plus the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: The top 10 games of the year  
by Staff [01.03.20]
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: Kris Graft's top 10 games  
by Kris Graft [01.02.20]
2019 was a really good year for games. Exceptional. Maybe the best ever. I've said similar things about previous years, but now (I promise) I mean it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2019: How Steam users see your game 42
by Chris Zukowski [12.31.19]
If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for.
Console/PC, Social/Online

Gamasutra's Best of 2019: Alissa McAloon's top 5 games (from 2018's backlog)  
by Alissa McAloon [12.30.19]
Rather than add to my backlog, I took some time to circle back and spend some time with games from 2018 that I might've overlooked during yet another year packed with wonderful releases.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Video Game Deep Cuts: Anchors, Glitches & Unknown Pleasures  
by Gamasutra Staff [12.28.19]
The latest link round-up includes pieces on your game's 'anchor' (as opposed to hook), the best game glitches of the year, and the original Wolfenstein's creator, as well as more year/decade round-ups.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Catch Blizzard at GDC sharing game design lessons learned from 15 years of WoW!  
by Staff [12.26.19]
The game director of World of Warcraft is coming to GDC 2020 in March to share 15 years' worth of key game design insights and lessons learned from working on this industry-shaking game -- don't miss it!
Console/PC, Social/Online, Design, GDC