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April 4, 2020
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Updates » Social/Online
Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021  
by Alissa McAloon [04.03.20]
A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
Console/PC, Social/Online

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

QuakeCon 25 called off over COVID-19 concerns  
by Alissa McAloon [03.31.20]
Organizers say that uncertainties involving the ongoing COVID-19 coronavirus pandemic make planning this year's event too difficult at this stage.
Social/Online

Xbox encouraging devs to push updates during off-peak hours to lessen server strain  
by Alissa McAloon [03.30.20]
A note from the Microsoft Azure team says that Xbox is working with publishing partners to push heftier updates to off-hours.
Console/PC, Social/Online

With more people staying home, Steam makes changes to reduce bandwidth use 1
by Alissa McAloon [03.30.20]
Valve is making slight changes to Steam’s auto-updating feature to free up more bandwidth during the hours newly home-bound internet users need the net for work, education, and the like.
Social/Online

Mojang shakes up AR game Minecraft Earth to adapt to shelter-in-place play  
by Alissa McAloon [03.26.20]
Teams with location based or augmented reality games out in the wild are having to make changes to remain playable as people forgo excursions due to the coronavirus.
Social/Online, Smartphone/Tablet

Sekiro: Shadows Die Twice named game of the year in 2020 SXSW Gaming Awards  
by Alissa McAloon [03.25.20]
While the on-location event was called off due to the increasing presence of COVID-19, the 2020 SXSW Gaming Awards are still a go (digitally).
Console/PC, Social/Online, Indie, Art, Design

How Lair of the Clockwork God blends the world of platformers and point-and-clicks 1
by Jack Yarwood [03.25.20]
Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

GDC 2020 talks are now available to watch for free on the GDC Vault!  
by Staff [03.24.20]
Game Developers Conference organizers are excited to announce that the insightful talks delivered by game industry experts during GDC 2020 last week are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Vault, GDC

Unity debuts new cloud-based platform for simulating game playtests  
by Alex Wawro [03.23.20]
Unity today unveiled a beta version of the Unity Game Simulation service, which is designed to remotely simulate (via Google Cloud servers) large volumes of player interactions with your game. 
Console/PC, Social/Online, Indie, Production

Stadia to offer dev kits, funding, and more through new Stadia Makers program 1
by Alissa McAloon [03.23.20]
Google Stadia has partnered with Unity to kick off a new game developer focused initiative called Stadia Makers.
Console/PC, Social/Online

Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM 1
by Gamasutra Staff [03.22.20]
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

GDC organizers plan new 3-day GDC Summer event for August  
by Staff [03.19.20]
GDC organizers have announced GDC Summer, a three-day celebration of the art, craft and business of game development, to be held from August 4-6 at the Moscone Center in San Francisco.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Untitled Goose Game nabs Game of the Year at the 2020 Game Developers Choice Awards!  
by Staff [03.18.20]
The goose is loose, and it took home top prize for developer House House at this year's prestigious Game Developers Choice Awards! Other big winners include Control, Disco Elysium, and Baba Is You!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Nexon to close down MapleStory 2 global servers this spring  
by Alissa McAloon [03.18.20]
MapleStory 2, the 2015 sequel to the original 2D MMO game MapleStory, is going offline for good on May 27, 2020.
Console/PC, Social/Online

Ubisoft, EA, Bethesda, and more enact remote working policies due to COVID-19 1
by Alissa McAloon [03.17.20]
UPDATE: More and more sizable studios have now put policies in place to allow developers to continue their usual day-to-day office activities from the comfort and safety of their own homes.
Console/PC, Social/Online, Production, Business/Marketing

GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup 1
by Staff [03.15.20]
Just a quick reminder that while GDC is no longer happening this week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Ori's Will, Duty's Call, Nioh's Sequel?  
by Gamasutra Staff [03.15.20]
The week's highlights include neat impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, plus pieces on pixel pets, bullet painting in GTA V & Kabaddi.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing