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December 4, 2021
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Updates » Smartphone/Tablet
Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

It's time for an excellent third day of GDC Showcase  
by Staff [03.17.21]
Get ready for another day of GDC Showcase! Here's a few sessions you shouldn't miss.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Google Play halves its fee to 15% for devs' first $1M revenue per year 3
by Alissa McAloon [03.16.21]
Google is following in Apple's footsteps with a plan to reduce its mobile app store fees for some devs, though Google's scheme comes with a few noticeable differences for devs.
Smartphone/Tablet

MyGames nabs minority stake in Espresso Publishing to expand hypercasual business  
by Chris Kerr [03.16.21]
MyGames has acquired a minority stake in mobile publisher Espresso Publishing to expand its hypercasual business.
Smartphone/Tablet, Production, Business/Marketing

Start your week with a great first day of GDC Showcase  
by Staff [03.15.21]
It's the first day of GDC Showcase! Check out some sessions you can see at this all-free, all-digital GDC event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Tips to speed up the launch of your hyper-casual game 1
by Gamasutra Community [03.12.21]
To get your hyper-casual game to global launch faster and beat out competitors, here are six tips for speeding up the launch process at each step of publishing.
Smartphone/Tablet, Indie, Programming, Art, Design

Join a free talk + Q&A on data-driven game design with Evan Losi  
by Staff [03.11.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

Watch live recordings of the GDC Podcast at GDC Showcase!  
by Staff [03.10.21]
Check out five days of live podcast recordings for the GDC Podcast at GDC Showcase!
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rogue Games raises $2.5 million to expand multi-platform publishing business  
by Chris Kerr [03.10.21]
Rogue Games has raised $2.5 million in funding to expand its indie publishing efforts on PC, mobile, and consoles.
Console/PC, Smartphone/Tablet, Business/Marketing

Analyst: iOS games are 76% larger now than five years ago 1
by Alissa McAloon [03.09.21]
Mobile games are getting bigger as the years go by, both in terms of the overall market and filesize.
Smartphone/Tablet, Business/Marketing

Get a job: Demiurge Studios seeks a UI/UX Director  
by Staff [03.08.21]
Demiurge is looking for someone who can talk to designers, write a spec, make a perfect wireframe, clothe it in a gorgeous UI, then roll up their sleeves and implement it in game.
Console/PC, Smartphone/Tablet, Art, Recruitment

Happy International Women's Day from GDC!  
by Katie Stern [03.08.21]
GDC General Manager Katie Stern celebrates the women presenting at GDC Showcase on 2021's International Women's Day.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing, GDC

Start building your schedule for GDC Showcase  
by Staff [03.08.21]
The platform for GDC Showcase is open! You can now start building your schedule for this all-free, all-digital event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

OliveX has acquired fitness game developer Six to Start for $9.5 million  
by Chris Kerr [03.08.21]
Digital health and fitness company OliveX has acquired Zombies, Run! developer Six to Start in a deal worth up to $9.5 million.
Smartphone/Tablet, Business/Marketing

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

UK regulator to probe Apple over suspected anti-competitive behaviour 1
by Chris Kerr [03.05.21]
The UK Competition and Markets Authority has launched an investigation into Apple over suspected anti-competitive behavior. 
Smartphone/Tablet, Business/Marketing

Arizona bill aims to make Apple, Google allow third-party payment systems on mobile  
by Alissa McAloon [03.04.21]
The bill would force mobile platform holders to allow third-party payment options, but notably includes an exception for game consoles and other similar devices.
Social/Online, Smartphone/Tablet

Get to know Swapcard, the platform powering GDC Showcase  
by Staff [03.03.21]
Take a closer look at Swapcard, the platform used for hosting GDC Showcase later this month!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, GDC

Apple vs. Epic judge confirms in-person trial will start on May 3  
by Chris Kerr [03.02.21]
Judge Yvonne Gonzalez Rogers has outlined plans for an in-person trial that will require witnesses to travel to Northern California to answer questions before the court.
Console/PC, Smartphone/Tablet, Business/Marketing

The Last of Us Part II breaks record for most BAFTA Games Award nominations  
by Chris Kerr [03.02.21]
Naughty Dog's acclaimed sequel is up for 13 awards at the 2021 British Academy Games Awards, beating the previous record of 11 nominations.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production