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December 4, 2021
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Updates » Smartphone/Tablet
Rovio's game revenue grows 3.4% as Angry Birds 2, Dream Blast revenue remains flat  
by Alissa McAloon [04.29.21]
Rovio's flagship Angry Birds franchise appears to be hovering mid-air rather than soaring higher and higher, but Rovio leadership isn't terribly concerned.
Smartphone/Tablet

Open Saves is a new cloud-native game storage system from Google Cloud and 2K  
by Chris Kerr [04.29.21]
Google Cloud and 2K Games have launched a new open-source cloud-native storage interface called Open Saves.
Console/PC, Smartphone/Tablet, Programming, Production

EA has completed its $2.1 billion Glu Mobile acquisition  
by Chris Kerr [04.29.21]
EA has completed its $2.1 billion purchase of mobile developer and publisher Glu Mobile. 
Smartphone/Tablet, Business/Marketing

Deep dive: can new Steam browsing options help your game?  
by Gamasutra Staff [04.28.21]
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Mobile company Wildlife opens development studio SuperWow Games  
by Chris Kerr [04.28.21]
Brazilian mobile company Wildlife Studios has opened its second independent game studio, SuperWow Games. 
Smartphone/Tablet, Production, Business/Marketing

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

The latest iPhone update brings tighter privacy rules for iOS in-app advertising  
by Alissa McAloon [04.26.21]
Apple's latest iOS update gives iPhone users to choice of whether or not to opt into cross-app data tracking, a decision that bolsters privacy but could spell trouble for in-app advertisements.
Smartphone/Tablet, Business/Marketing

Sponsored Content
Learn to protect against criminal attacks on games in this free webinar  
by Akamai Technologies [04.26.21]
How much do you really know about how the criminal economy works when it comes to the video game industry?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Sponsored Article, Webinar

Supergiant's Hades named Game of the Year at 24th DICE Awards 1
by Alissa McAloon [04.22.21]
Supergiant Games' narrative roguelike Hades has walked away with top honors at the 24th Annual DICE Awards this year, while also leading the pack as the most awarded game of the 2021 event.
VR, Console/PC, Smartphone/Tablet, Indie

EA is bringing the Battlefield franchise to mobile platforms for the first time 1
by Chris Kerr [04.22.21]
The publisher said a new mobile version of the shooter is being developed by Industrial Toys, who'll be working closely with the DICE team.
Smartphone/Tablet, Business/Marketing

Here are the nominees for the 21st annual Game Developers Choice Awards  
by Staff [04.20.21]
The winners of the developer-picked awards will be revealed during GDC 2021.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Where is Supercell's evergreen Clash franchise heading?  
by Gamasutra Community [04.20.21]
Earlier this month, Supercell announced three new games based on the Clash franchise, and they already soft launched one of them. Here are my thoughts and predictions on that slate of projects.
Smartphone/Tablet, Design, Business/Marketing

Apex Legends Mobile kicks off a regional beta this month  
by Alissa McAloon [04.19.21]
A mobile release of Respawn's battle royale game Apex Legends has been on EA's to-do list for a while now, and it looks like the mobile version of the game is nearly ready to see the light of day.
Social/Online, Smartphone/Tablet

Xbox's reach continues to grow as Xbox Cloud Gaming beta heads to iOS, PC  
by Alissa McAloon [04.19.21]
"Browsing [the Xbox Game Pass] library, instantly trying a game and either keep playing in browser and/or download to continue on console or PC is a really nice discovery feature," pitches Xbox head Phil Spencer.
Console/PC, Social/Online, Smartphone/Tablet

Blog: Examining the craft of video game music composition  
by Gamasutra Community [04.16.21]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
VR, Console/PC, Smartphone/Tablet, Indie, Audio

PUBG owner Krafton applies for preliminary approval ahead of potential IPO  
by Chris Kerr [04.16.21]
Kratfon, the video game holding company that owns PlayerUnknown's Battlegrounds, has applied for preliminary approval for an initial public offering.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile publisher and marketing platform AppLovin nets $2 billion through IPO  
by Chris Kerr [04.15.21]
Mobile company AppLovin has raised $2 billion through an initial public offering that valued the company at $28.6 billion. 
Smartphone/Tablet, Business/Marketing

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production

Starbreeze pens licensing deal with PopReach to re-launch Payday Crime War  
by Chris Kerr [04.14.21]
Starbreeze has signed a licensing agreement with Canadian publisher PopReach to re-launch mobile title Payday Crime War.
Smartphone/Tablet, Production, Business/Marketing

TikTok owner ByteDance has acquired the Chinese studio behind Red Alert Online  
by Chris Kerr [04.14.21]
ByteDance has acquired Red Alert Online developer C4games through its Nuverse subsidiary for an undisclosed fee.
Smartphone/Tablet, Business/Marketing