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December 15, 2019
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Updates » Smartphone/Tablet
The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Design

UK committee argues loot boxes should be covered by gambling regulations 5
by Alissa McAloon [09.12.19]
The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [09.11.19]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Smartphone/Tablet, Indie, Design

Video: Improving cross-disciplinary communication in small teams  
by Staff [09.11.19]
In this GDC 2017 talk Harmonix's Jeff Hesser examines and explains why, as teams get smaller and more agile, their need to improve conversations across disciplinary lines increases.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Report: Disney plans to sell Marvel Strike Force dev FoxNext Games  
by Alissa McAloon [09.11.19]
Disney reportedly plans to sell FoxNext Games, the development studio it acquired less than a year ago as part of its $52.4 billion acquisition of many 21st Century Fox assets.
Smartphone/Tablet

Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

BAFTA shuffles categories for 2020 Games Awards as submissions open  
by Alissa McAloon [09.10.19]
BAFTA has removed the mobile game category from the running for the 2020 award show, and added several technical categories to the next iteration of the long-running event.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Apple Arcade offers up 100+ exclusive(-ish) mobile games for $4.99 a month 2
by Alissa McAloon [09.10.19]
In short, the subscription library opens up to iPhone, Mac, and iPad users on September 19 in 150 countries and brings subscribers access to 100+ semi-exclusive titles.
Social/Online, Smartphone/Tablet

Pitch your great game writing talk for the GDC 2020 Game Narrative Summit!  
by Staff [09.10.19]
Are you an experienced game narrative expert with something to share? Pitch a talk to the GDC 2020 Game Narrative Summit, which aims to showcase game narrative innovation in all its forms!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Drivetime grabs $11 million in funding for voice-powered games for drivers 1
by Alissa McAloon [09.09.19]
Drivetime has raised $11 million in additional funding to further its handsfree iOS and Android game platform of the same name. To date, Drivetime has raised a total of $15 million.
Smartphone/Tablet

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

Unionized Nexon staff rally for job security amid company-wide reorganization  
by Alissa McAloon [09.05.19]
Over 600 unionized Nexon employees in South Korea demonstrated this week following project cancellations and studio closures made by the company over the last several months.
Console/PC, Smartphone/Tablet

Sony's upcoming Xperia 5 phone supports the PS4's DualShock controller  
by Alissa McAloon [09.05.19]
Sony has baked support for the PS4's wireless DualShock controller into its upcoming smartphone offering, notably calling out Fortnite and the rise of mobile esports during a press conference on the device.
Smartphone/Tablet

Niantic settles Pokemon Go public nuisance class action lawsuit  
by Alissa McAloon [09.05.19]
Following the settlement of a class action lawsuit from 2016, Niantic has committed to new rules surrounding Pokemon Go's augmented reality Pokestops in residential areas and public parks.
VR, Smartphone/Tablet

Q&A: Avoiding crunch in live games with Zynga lead producer Tami Sigmund 1
by Alex Wawro [09.05.19]
Zynga lead producer Tami Sigmund shares what she's learned about avoiding overwork and keeping crunch at bay while working on living, evolving games.
Smartphone/Tablet, Production

Microsoft partners with SK Telecom for 5G game-streaming in Korea  
by Chris Kerr [09.04.19]
The Xbox maker announced the partnership at a press conference in Seoul, and explained the pair will work together to roll out cloud-based games via Project xCloud. 
Smartphone/Tablet, Business/Marketing

Crafting the mobile-friendly atmospheric storytelling of Sky: Children of the Light  
by John Harris [09.04.19]
thatgamecompany's Eileen Hollinger and Tim Nixon sat down with Gamasutra to explain how the studio's visual storytelling style plays out in Sky and how it molds meaningful multiplayer moments.
Smartphone/Tablet, Design, Production, Video

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A data-driven deep dive into the 12 motivations for players  
by Staff [09.03.19]
In this 2019 GDC talk, Quantic Foundry's Nick Yee take a deep dive into 12 major player motivations, based on Quantic Foundry's survey of over 400,000 game players!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault