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October 22, 2019
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Updates » Smartphone/Tablet
PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!  
by Staff [08.12.19]
GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Tips on interviewing for game design jobs  
by Staff [08.08.19]
In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Now's the time to submit your best Design talk ideas for GDC 2020!  
by Staff [08.08.19]
If you have a great idea for a talk that would fit in well with the Design track at GDC 2020 in March, organizers want to hear it -- before submissions close next Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Square Enix shutting down Star Ocean: Anamnesis in the West after little over a year  
by Chris Kerr [08.08.19]
Square Enix is shutting down the western version of Star Ocean: Anamnesis just over a year after the mobile launched globally.
Smartphone/Tablet, Business/Marketing

Animoca Brands acquires digital collectibles marketplace Quidd for $5 million  
by Chris Kerr [08.08.19]
Mobile game developer Animoca Brands has fully acquired digital collectibles marketplace Quidd in a share-only deal worth $5 million.
Smartphone/Tablet, Business/Marketing

GDC 2020 seeks smart game industry Business & Marketing talks!  
by Staff [08.07.19]
If you have a great pitch for a talk that would fit in the Business & Marketing track at Game Developers Conference 2020, organizers want to hear it -- but fast, because submissions close August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Final Fantasy and Romancing SaGa boost sales at Square Enix despite profit downturn  
by Chris Kerr [08.06.19]
Net sales are up but profits are down at Square Enix, which just posted its financials for the three months ended June 30, 2019.
Console/PC, Smartphone/Tablet, Business/Marketing

Layoffs at Nexon America as two California-based offices are closed 2
by Alissa McAloon [08.05.19]
According to a post from one of the developers affected, the restructuring of Nexon America has resulted in the closure of Nexon’s Division Partners Office and a number of layoffs.
Social/Online, Smartphone/Tablet, Production

Got a great pitch for a GDC 2020 Production & Team Management talk? Submit it now!  
by Staff [08.05.19]
GDC 2020 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Blog: Preparing for the changes to Google Play's ratings system  
by Gamasutra Community [08.05.19]
Google will soon be changing how an app's average rating is calculated. In this post I'll explain why that's both good and bad news, and hopefully help you prepare for the switch-up.
Smartphone/Tablet, Design

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: What an art-house indie learned from a year of working in F2P  
by Staff [08.02.19]
In this 2017 GDC session, PlayDots' Margaret Robertson reveals some surprising truths about what she learned in the shift from an indie career to one at a successful free-to-play game company.
Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Google is developing a game and app subscription service called Play Pass 1
by Chris Kerr [08.02.19]
Google is quietly working on a new mobile app and game subscription service for Android users called 'Play Pass.'
Smartphone/Tablet, Business/Marketing

Revenue and bookings up at Zynga, despite slowing active users on mobile  
by Alissa McAloon [08.01.19]
Zynga's varied suite of live mobile games drove the results of its second quarter, with the San Francisco-based company reporting year-over-year jumps in both revenue and bookings in its latest report.
Smartphone/Tablet

Russian dev My.Games and Chinese publisher iDreamSky partner for global expansion  
by Chris Kerr [08.01.19]
Russian developer-publisher My.Games has announced a strategic partnership with Chinese game company iDreamSky that will allow both to expand their businesses globally. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Pokemon Go surpasses 1 billion downloads worldwide  
by Alissa McAloon [07.31.19]
Niantic’s mobile AR game Pokemon Go has officially been downloaded more than 1 billion times since its launch a little over three years ago.
VR, Smartphone/Tablet

Got a great idea for a Programming talk? Pitch it now for GDC 2020!  
by Staff [07.31.19]
Hey game makers: If you've got a great idea for a Programming talk that would be a good fit for the 2020 Game Developers Conference, submit it before Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

Qualcomm and Tencent team up for future mobile game devices and content  
by Alissa McAloon [07.30.19]
Qualcomm and Tencent have announced a partnership that sees the two collaborating on a number of things in the digital entertainment space, including things like 5G and cloud-based game tech.
Social/Online, Smartphone/Tablet

Video: Niantic founder examines the state & future of AR games  
by Staff [07.30.19]
In this 2019 GDC talk Niantic CEO John Hanke examines the state of augmented reality, helping you imagine possible AR games & experiences that offer persistent shared experiences in the real world.
VR, Smartphone/Tablet, Design, Business/Marketing, Video, Vault