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December 4, 2021
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Updates » Smartphone/Tablet
Finnish studio Quicksave Interactive nets $1.3 million to create HTML-5 chat games  
by Chris Kerr [06.04.21]
Helsinki-based game studio Quicksave Interactive has raised $1.3 million to create HTML-5 social games that can be played on messaging platforms.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Riot Games plans to join in on the mobile FPS boom with a mobile version of Valorant  
by Alissa McAloon [06.02.21]
Riot Games is bringing its free-to-play competitive FPS Vaolrant to mobile and joining a growing list major developers taking their shooters from consoles and PC to iOS and Android.
Social/Online, Smartphone/Tablet

Take-Two acquires Top Eleven developer Nordeus in $378 million deal  
by Chris Kerr [06.02.21]
Take-Two Interactive has acquired Top Eleven developer Nordeus in a deal worth up to $378 million.
Smartphone/Tablet, Production, Business/Marketing

New report details fall of massive video game cheating ring  
by Chris Kerr [06.01.21]
Motherboard has published a fascinating report that delves into the rise and fall of what's been described as the world's largest video game cheating empire.
Smartphone/Tablet, Programming, Business/Marketing

Charlie Guillemot and Remi Pellerin step down from Ubisoft's Owlient studio  
by Alissa McAloon [05.27.21]
Owlient co-studio managers Charlie Guillemot and Rémi Pellerin have both announced their departures from the studio.
Smartphone/Tablet

Double Loop Games raises $8 million to create meaningfully charming mobile games  
by Alissa McAloon [05.27.21]
Founded by Emily Greer and Shelby Moledina, Double Loop Games plans to use the additional funds to expand its team and continue development of its first game for mobile.
Smartphone/Tablet

Video games & TikTok: how to get discovery right  
by Gamasutra Staff [05.26.21]
TikTok, the shortform/mobile video social app which sports hundreds of millions of MAUs worldwide, is great for game discovery. But how? We talk to Jenny Windom about it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Join Ringtail Games as a Technical Artist  
by Staff [05.26.21]
As a Technical Artist you will be part of spearheading technical solutions and optimizations to find the balance between quality and efficiency.
Smartphone/Tablet, Production, Recruitment

With Farlight 84, mobile hitmaker Lilith Games makes a play for PC market  
by Staff [05.26.21]
AFK Arena creator Lilith Games is going cross-platform with Farlight 84, a battle royale game that may be a sign of shifting trends among traditionally mobile game developers.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

PlayStation is looking at bringing some first-party franchises to mobile  
by Chris Kerr [05.26.21]
PlayStation is keen to explore the mobile market with some of its first-party franchises, according to company boss Jim Ryan.
Console/PC, Smartphone/Tablet, Business/Marketing

Miniclip acquires UK studio Supersonic Software to expand into the puzzle genre  
by Chris Kerr [05.25.21]
Miniclip has acquired UK studio Supersonic Software and its subsidiary Appynation for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Tim Cook: Third-party payments on the App Store would be a 'terrible' idea  
by Chris Kerr [05.24.21]
Apple CEO Tim Cook claims allowing App Store developers link to their own third-party marketplaces and payment systems would be a "terrible" idea.
Smartphone/Tablet, Business/Marketing

Tim Cook's gut says the App Store is profitable, but Apple won't back it up with data 1
by Alissa McAloon [05.21.21]
Apple remains coy about how much it actually makes from the App Store.
Smartphone/Tablet, Business/Marketing

Snapchat's games have reached over 200 million users in two years  
by Chris Kerr [05.21.21]
Over 200 million players have tucked into games and apps called 'minis' on Snapchat over the past two years, according to platform owner Snap.
Smartphone/Tablet, Business/Marketing

Apple saw over $100 million in revenue from Fortnite's stint on the App Store  
by Alissa McAloon [05.20.21]
The ongoing Epic Games v. Apple trial continues to offer interesting and rare looks into how business is conducted for game industry and tech giants alike.
Social/Online, Smartphone/Tablet

Don't Miss: A dev's guide to sustainably supporting live games without crunching  
by Staff [05.20.21]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Smartphone/Tablet, Indie, Production

ByteDance CEO Zhang Yiming to step down later this year  
by Chris Kerr [05.20.21]
ByteDance is best known as the owner and operator of social media platform TikTok, but has recently been making inroads into the video game industry with a number of acquisitions.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile dev Jam City is going public through a merger at a valuation of $1.2 billion  
by Chris Kerr [05.20.21]
American mobile game company Jam City is going public on the New York Stock Exchange at a valuation of $1.2 billion.
Smartphone/Tablet, Production, Business/Marketing

87% of Take-Two's $3.4 billion net revenue came from just digital sources  
by Alissa McAloon [05.18.21]
Net revenue, income, and bookings are all up year over year Rockstar-parent Take-Two Interactive as the company closes out a fiscal year once again dominated by in-game spending.
Console/PC, Social/Online, Smartphone/Tablet