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January 19, 2021
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Updates » Smartphone/Tablet
Rovio has named Alexandre Pelletier-Normand as its new CEO  
by Chris Kerr [12.21.20]
Alexandre Pelletier-Normand has been appointed as the new CEO of Rovio Entertainment, following the previously announced departure of Kati Levoranta.
Smartphone/Tablet, Business/Marketing

Unity partners with Snap to extend reach of Unity Ads and deliver Snap Kit integration  
by Chris Kerr [12.17.20]
Unity has partnered with Snap to extend the reach of Unity Ads to Snapchat advertisers, while also bringing Snap technology to game devs through the Snap Kit SDK.
Smartphone/Tablet, Business/Marketing

Stadia is now on iOS, but not through the App Store  
by Alissa McAloon [12.16.20]
Google has officially launched its game streaming service Google Stadia on iOS devices but, like many of its competitors, had to bypass the App Store to do so.
Social/Online, Smartphone/Tablet

Blog: A look at the revenue, expenses and statistics of Starlight X-2  
by Gamasutra Community [12.16.20]
This post details (with actual numbers) the revenue and the expenses of Starlight X-2. It's a mobile puzzle game released on Android and iOS in June 2020.
Smartphone/Tablet, Design, Production, Business/Marketing

Tilting Point pens $40 million UA team up with Gunship Battle: Total Warfare dev Joycity  
by Alissa McAloon [12.15.20]
Korean developer and publisher Joycity has teamed up with Tilting Point, landing the studio as much as $40 million to use for user acquisition in the process.
Smartphone/Tablet

Pocket Mortys developer Big Pixel Studios is shutting down  
by Chris Kerr [12.15.20]
A number of employees have shared the news on Twitter, and explained the entire 40-strong team will be made redundant on January 1, 2020. 
Smartphone/Tablet, Production, Business/Marketing

UK games industry made record $3.84 billion economic contribution in 2019  
by Chris Kerr [12.11.20]
The UK games industry made a record £2.91 billion ($3.84 billion) contribution to the country's national economy in 2019.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

The Last of Us Part II dominates The Game Awards 2020  
by Chris Kerr [12.11.20]
The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Zynga-owned Rollic acquires Onnect from dev Chef Game Studio for $6 million  
by Alissa McAloon [12.10.20]
Zynga subsidiary Rollic is now the owner of the matching game Onnect, following a $6 million deal with the casual game's developer Chef Game Studio.
Console/PC, Smartphone/Tablet

MTG acquires UK mobile studio Hutch Games for initial $275 million  
by Chris Kerr [12.09.20]
Esports and video game investment company MTG has acquired British mobile developer Hutch Games for $275 million upfront.
Smartphone/Tablet, Production, Business/Marketing

Analyst: Research reveals 4 in 5 consumers don't know what cloud gaming can offer  
by George Jijiashvili [12.07.20]
Omdia polled over 5,000 consumers to gain insight into consumers' awareness and uptake of cloud gaming services in the US, UK, Germany, Japan and China.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

MyGames grabs minority stakes in three mobile studios  
by Chris Kerr [12.07.20]
My.Games Venture Capital has purchased minority stakes in Belarus-based mobile studios Appyfurious, Purple Games, and AppLife.
Smartphone/Tablet, Business/Marketing

Epic Games is ditching in-person Fortnite events in 2021  
by Chris Kerr [12.07.20]
Epic Games won't hold in-person Fortnite tournaments in 2021 due to the coronavirus pandemic.
Console/PC, Smartphone/Tablet, Business/Marketing

Do betas & demos right, the Monster Train way!  
by Gamasutra Staff [12.06.20]
Are you using demos solely as a marketing tool, or are you actually engaging your community, iterating, and improving the game using demos or betas, like Monster Train?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Enrollment opens for Apple's fee-reducing Small Business Program  
by Chris Kerr [12.04.20]
Developers can now enroll for the App Store Small Business Program, which will halve iOS platform fees to 15 percent from 30 percent for smaller creators.
Console/PC, Smartphone/Tablet, Business/Marketing

Modio raises $4 million to grow its cross-platform modding service  
by Alissa McAloon [12.03.20]
It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March.
Console/PC, Social/Online, Smartphone/Tablet

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Dead Cells surpasses 3.5 million sold ahead of second DLC announce  
by Alissa McAloon [12.02.20]
All in all, this makes for around 1 million total sales in the last year or so given that the Dead Cells crossed the 2.4 million sales mark back in September 2019.
Console/PC, Smartphone/Tablet, Indie

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Fortnite's Season 4 finale attracted a record 15.3 million concurrent players  
by Chris Kerr [12.02.20]
Fortnite's latest season ending event pulled in a record 15.3 million concurrent players, according to developer Epic.
Console/PC, Smartphone/Tablet, Business/Marketing