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October 17, 2019
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Updates » Smartphone/Tablet
Watch Adam Saltsman explain how Overland was 'tuned for drama'  
by Bryant Francis [10.02.19]
Adam Saltsman breaks down the design decisions that contributed to Overland over on the GDC Twitch channel.
Console/PC, Smartphone/Tablet, Design, Video

Video: A tech director's guide to communication, ROI, and triage  
by Staff [10.02.19]
In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Video, Vault

Talking Tom dev Outfit7's game library surpasses 10 billion downloads  
by Alissa McAloon [10.01.19]
Outfit7, the developer and publisher known for its Talking Tom mobile game franchise, says its library has surpassed 10 billion total downloads on mobile platforms.
Smartphone/Tablet

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Big Fish Games pledges $250,000 to National Breast Cancer Foundation  
by Alissa McAloon [09.27.19]
Big Fish Games has pledged a $250,000 donation and other initiatives to support the National Breast Cancer Foundation just ahead of Breast Cancer Awareness Month in October.
Smartphone/Tablet

Don't delay: Monday is your last day to pitch a GDC 2020 Summit talk!  
by Staff [09.27.19]
Just a quick reminder today that all submissions for GDC 2020's Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due this Monday, September 30th at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Valve shares tips for designing touch screen controls for PC games  
by Alissa McAloon [09.27.19]
Valve has learned a bit about designing unique touch controls for games since the launch of Steam Remote Play, and now it wants to pass some of that knowledge on to developers.
Console/PC, Smartphone/Tablet

Ubisoft opens new mobile and instant game studio in Vietnam  
by Chris Kerr [09.27.19]
The new opening was made to bolster the company's mobile workforce in Asia, and give the developer more room to maneuver in the fast-moving mobile market.
Smartphone/Tablet, Production, Business/Marketing

Nintendo's free-to-play mobile Mario Kart now offers a monthly subscription 1
by Alissa McAloon [09.25.19]
Nintendo has launched a monthly subscription for its free-to-play mobile game Mario Kart Tour that offers players ways to earn more in-game rewards in exchange for $4.99 a month.
Smartphone/Tablet

Xbox's Project xCloud launches in public preview this October  
by Alissa McAloon [09.24.19]
Xbox is extending the preview program for its cloud-based streaming tech Project xCloud beyond just employees to include the general public in the US, UK, and Korea.
Social/Online, Smartphone/Tablet

Get a job: PerBlue is hiring a Studio Art Director  
by Staff [09.24.19]
PerBlue is looking for an experienced and highly motivated Studio Art Director to guide our mobile games' aesthetics and asset pipelines. 
Smartphone/Tablet, Art, Recruitment

MTG invests $250,000 in emotional health aid Mightier Games  
by Alissa McAloon [09.24.19]
MTG has invested $250,000 from its venture capital fund into Mightier Games, a game-driven program that aims to help kids with ADHD, anxiety, and anger issues improve emotional regulation skills.
Smartphone/Tablet

Devs that sign on to Play Pass are paid by the time players spend in their games 3
by Alissa McAloon [09.23.19]
Google has been fairly forthcoming with with financial benefits developers can expect to reap by having their games included in its new Play Pass subscription service.
Smartphone/Tablet

21 game companies join Playing for the Planet Alliance to combat climate change 1
by Alissa McAloon [09.23.19]
Sony, Microsoft, Google Stadia, Supercell, Ubisoft, Twitch, and several more have committed to working alongside the UN to combat climate change and raise awareness of environmental issues.
Console/PC, Social/Online, Smartphone/Tablet

Video: How Aliens, Odysseus, and Toyota can help improve game production  
by Staff [09.23.19]
In this 2017 GDC talk, Justin Fischer digs into the science of game production by explaining why the same tools used to manage billion-dollar supply chains can work for game development!
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Play Pass and its library of 350 apps offers a different take on mobile subscriptions 1
by Alissa McAloon [09.23.19]
Though similar in concept, Google's Play Pass takes a slightly different approach toward changing how Android users interact with both free-to-play and premium mobile games and apps than Apple’s Apple Arcade.
Social/Online, Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds 1
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Get a job: Sony Pictures Entertainment is hiring a Sr. Product Manager  
by Staff [09.19.19]
A successful candidate has a passion for evidence-based product & business analysis and can quickly become a trusted partner in helping Games realize economies of scope/scale.
Smartphone/Tablet, Production, Recruitment

Apple Arcade's debut heralds the launch of dozens of games on iOS (and Steam?) 1
by Alissa McAloon [09.19.19]
Apple has all at once opened the flood gates to Apple Arcade, its subscription library of semi-exclusive mobile games. Over 70 games launched alongside the platform, still with many more on the way.
Console/PC, Smartphone/Tablet